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Prison project - taking prisoners


Riffzor

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Well, something like that.

 

When playing around in the CK lately I've somehow felt inspired to make a prison of some sort, either a Thalmor prison for followers of Talos, an Imperial prison for Stormcloak prisoners to be held until an executioner is avalible, or just an Orcish branch of the Imperial Legion ordered to keep the most vile prisoners of Skyrim in a high-security prison (mainly inspired by one of my favourite, simple mods by shodan44 which gives the Orcish helmet a mask - making them look properly intimidating, as well as for the lack of orcish content in general).

 

So what I'd like to see is a mod that allows to to tie down your humanoid oponents when they fall to their knees (a short process of doing so, like a kill-cam, to make it more difficult in a multiple-oponent combat scene), dissarming them and causing them to follow you until you drop them off at the designated location (NPC warden that'll transport them into a cell where they'll be kept for a few days before they're brought out to the chopping block), and a nice reward for your services (either being paid per prisoner delivered, or a salary system where it's simply required to do your job - or quests given by the chief warden to go and grab a specific bandit leader where it's optional to bring his/her thugs in or simply killing them - yielding a heavily reduced quest reward for killing the leader).

 

Now, I've got just about -no- clue of how to script and stuff to make it possible, but I have seen another cool mod where it's reversed, and you'll be transported to the prison 'manually' by the guards, and then will have to actually do your jail time unless you want to risk an escape. It may be further difficult, for all I know, to implement the system into custom mods (well, for us novices of CK atleast), but I'm sure the effort will be well worth it in giving a pretty unique, new aspect to the game.

 

In short; bash down the bandit, press/hold down E to dissarm and tie him/her down and tie his/her wrists together, give a few simple interractions (like, releasing them in case you don't feel like bothering with bringing them in, forcing off their armour/loot and order them to wait there a moment, and telling them to come with you again).

 

Of course it would appeal to more people if it was avalible for all factions (each hold, giving new radiant quests from the watch commanders/stewards to bring in rather than merely killing the bandit leaders), Orc strongholds, the Imperial Legion and the Stormcloaks, the Thalmor and... Well, whatever other faction one can think of, but for a start I'd prefer to see it as the Legion's and/or Holds' main interest.

 

Anyone feeling up to the job? =)

 

Edit: Another cool interraction feature would be to put a sack over their heads (like the ones from the DB quest in the abandoned shack; if you have one on you, of course) to make it harder for them to try and escape... And of course making them avalible to try and run off when you tell them to wait.

Edited by Riffzor
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THAT WOULD BE SICK!

 

Yeah, wouldn't it? =)

 

Another cool feature would be... Prison Wagons!

 

Like a normal horse-drawn wagon, but with a cage on its back, which moves around. For safe transportation of unsafe people!

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