blackcipp Posted June 11, 2012 Share Posted June 11, 2012 One thing that disappointed me so far are guilds.Guild questlines are shorter than Oblivion's(which were shorter than morrowind's),and just like in Oblivion you can join it whenever you want.The fact that now we have repeatable quests helps little.One thing that made all seem right were skill requirement and we found that in Morrowind,i saw that exist already a mod like that but only for thieves guild.It wouldbe really cool to have one like that for every guild.So a skilled swordfighter won't become the Archmage unless he can really shoot a devastating fireball.Seems pretty logical and add longevity i think.What do you think about that guys? Link to comment Share on other sites More sharing options...
Riffzor Posted June 11, 2012 Share Posted June 11, 2012 Well, there's a system already in the game, although a very easy one. To join any guild, you must do a trial or quest of some sort. Dark Brotherhood to kill Grella (which is doable for anyone, considering she won't put up any fight and no one will witness you even if you do it infront of everyone), Thieves Guild to frame the Dunmer in the Market Square (can't remember his name, this one's pretty easy too as long as you make sure no one sees you whilst you're at it), the Companions want you to first beat up Farkas (I think it is? Anywho, still too simple considering he just takes 1-2 hits before yielding) and then do a radiant quest before going to get the first piece of Wuthrand, after which you're initiated. Mage's guild is the only one to actually pose any sort of talent-oriented trial, although at the first few levels it's usually just a fireball or magelight, although when I went there after doing the mainquests they wanted me to summon a flame atronatch, which I was uncapable of doing as I hadn't used any conjuration at all. But looking at both the companions and the brotherhood, neither really 'require' you to be a boastfull warrior or sneaky assassin, as long as you can handle the jobs. There's even characters in the Dark Brotherhood that don't use the 'traditional' stealthyness, but even go all out-magician. I see your point though, and agree to some degree, but all of the guilds (well, except the collage perhaps) make it pretty clear that you'll have to be able to handle yourself out there, they'll only help you that much if you get into trouble. Link to comment Share on other sites More sharing options...
DreamKingMods Posted August 20, 2012 Share Posted August 20, 2012 One thing that disappointed me so far are guilds.Guild questlines are shorter than Oblivion's(which were shorter than morrowind's),and just like in Oblivion you can join it whenever you want.The fact that now we have repeatable quests helps little.One thing that made all seem right were skill requirement and we found that in Morrowind,i saw that exist already a mod like that but only for thieves guild.It wouldbe really cool to have one like that for every guild.So a skilled swordfighter won't become the Archmage unless he can really shoot a devastating fireball.Seems pretty logical and add longevity i think.What do you think about that guys? I did something like this for the Companions--Enhanced Skyrim Factions: The Companions. Adds level, skill, and time requirements between the big "story" quests, and forces you to do more radiant quests in-between. There are not actually any requirements to join up, but that's because they're desperate for recruits! :tongue: Link to comment Share on other sites More sharing options...
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