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Why won't the whole interior load at times?


americanwierdo

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Hey, it's Americanweirdo and this is a problem I've had with mods for a long time.

 

In certain buildings, chunks of the interior won't load all the way until you walk into them. This is most often seen in Vaults and the like. I don't know why this is. But this is especially a problem when I am working on a mod where I duplicate the Think Tank Facility and turn it around to create a fully circular think tank facility. For some reason a large chunk of one side won't load until you step on it.

 

Do you guys know how to increase the distance of the LoD while inside a facility? How can I make it so that the entire room loads?

 

Anything you can tell me will help.

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Generally when speaking about LOD it is in reference to exteriors. I do not know that it does not apply to interiors, but be careful about making that extrapolation. Those settings are for "numbers of cells" and interiors are single cells (though possibly several may be linked as "rooms"). Those not familiar with the difference between VWD and LOD should see the TESTG VWD/LOD Overview page.

 

Check out the following entries in the TweakGuide for FO3:

uGridsToLoad
uInterior Cell Buffer and "iPreloadSizeLimit".

There are tradeoffs to changing those settings, and once saved they cannot be dropped back to lower values.

 

-Dubious-

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Alright, but are those In-geck options? Like they seem to be things you'd go into the settings note for and alter. But for some reason this is a problem for other people who download my mod, not just myself. And I don't think I can go around telling other people to go into their settings and alter this kind of thing. What I'm wondering is why does this happen in a cell like two Think Tanks stuck together but not in the Nellis Hangar which is a considerably larger space.

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Those settings I mentioned in the previous post are indeed for the user's game INI files. I've not seen anything to indicate the GECK pays any attention to them when creating a mod, but who knows? After all: "The GECK is an evil Vault-Tec experiment in frustrating mod creators." Only those with "mad skillz" have been able to bend it to their will. (I avoid it as much as possible. I just make note of others discoveries they share.)

 

Please see the 'GECK: Common Problems' section of the wiki "Getting started creating mods using GECK" article regarding the suggested "bUseMultibounds" setting and others in the "GECKCustom.INI" file. I'd appreciate confirmation if it does resolve your problem, as something to add as to purpose of the setting.

-Dubious-

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From Geck Wiki optimization (links at the end)

"Objects are often rendered in games when they don't necessarily need to be, wasting precious performance.

For instance, if the player is in a room with walls on all sides, the player cannot see anything outside of the walls. Objects behind these walls don't need to rendered. While this seems obvious to us, game engines sometimes have a hard time making these decisions.

In order to help the game know to not render anything outside the walls, we have special tools available to us to optimize the room. Thanks to these tools the game can make smarter decisions about what to render and what to cull without having to perform complex line-of-sight and occlusion calculations. The tools we have available are Portals, Room Markers, Multibounds, and Occlusion Planes."

 

When you duplicate a cell, like Think Tanks, you duplicate the Portals & Multibounds too. But because these are not related to adjacent cells anymore, you end up with large invisible parts.

 

More about Multibounds & Occlusion culling: https://geckwiki.com/index.php/Bethsoft_Tutorial_Optimization

https://geckwiki.com/index.php/Editing_MultiBounds

https://geckwiki.com/index.php/Occlusion_Culling

Edited by Guest
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Beautiful! :thumbsup: Updated 'TIP: Enable "MultiBounds"' in the "GECK: Common Problems" template used in both the wiki "Getting started creating mods using GECK" and "Fallout NV Mod Conflict Troubleshooting" articles.

 

I just love to understand "why" some setting is needed. :laugh: Thank you.

 

-Dubious-

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