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Fun character build?


OpHawk

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What's a fun character build for you're first playthrough?

 

Any recommendations please.

 

I'm looking for a dark knight type character if that helps.

I want something where you can easily control you're leveling also.

 

:thanks:

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It is never really easy to control your levelling (nor is it very much fun). For a first playthrough I suggest you take a look in your manual or at www.UESP.net and read up on the different skills and find those that would suit you and your style of play best and then simply create a custom class called Dark Knight. That way it will be exactly what you think a Dark Knight should be like and not what the rest of the community thinks it should be like. I for example cannot help but thinking of teh Dark Knight from Monty Python and the Quest for the Holy Grail (What? This? This is only a flesh wound!!).
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Indeed, research the skills to decide which ones to pick for a Custom Class.

If you want to level quickly in the beginning, include Athletics and Acrobatics in your mix, and then just run and jump constantly.

If you want to take longer to level, include Block and Heavy (or Light, as you see fit) Armor.

 

Welcome to Cyrodil, buddy! Have fun playing with the Vanilla version for a while before you add in a bunch of mods, and you'll really grow to appreciate how much the modding community has done to improve Oblivion, practically rebuilding it from the ground up.

 

Enjoy! :thumbsup:

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Ignore those other two, they have no idea what they're talking about. Alright, here's your build: No matter what kind of character you're making, you'll ALWAYS want Speechcraft, Mercantile, and Alteration. No matter what. Also, Armour skills are a waste of time, don't choose either of them. Same with Weapon skills, unless you REALLY like min/maxing. And since they TOTALLY NERFED Alteration with the latest patch, you'll probably want some Mysticism to bolster it. Since you're a Dark Knight, I'd suggest Armourer and Conjuration, two classic evil skills. After that, just choose a few bonus tricks like Acrobatics or Bluff or Conversion. Remember, since you can have up to ten major skills, you have a lot of room to customise.

 

Hope I helped!

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Well, I personally only play Argonians, but then again I wou

 

You know what? I can't do this anymore. Sorry to mislead you, but basically everything I've said to you up to this point has been an outright fabrication. I've pretty much been giving you the worst possible advice. I didn't actually think you'd take it seriously; I mean, Bluff and Convert aren't even real skills. So let me make it up to you with some real advice:

 

Alright, in the beginning of the gamme you choose seven major skills, which will start off stronger than all the other skills and will level up faster. Most of them aer pretty well "balanced" so to say, but some of them are certainly more useful than others. First of all, Speechcraft and Mercantile are REALLy not that useful for most characters, unless you want them for roleplaying reasons. When choosing Blade/Blunt Weapon and Heavy/Light Armour skills, (which are actually incredibly important for being any good in a fight,) make sure that you only choose one variety, since they all end up balancing out well. For a Dark Knight themed character, I'd suggest Heavy Armour, Bladed Weapons, Destruction Magic, and Armourer. After that point, it's just personal taste. Choose Athletics if you want to run faster, Acrobatics if you want to jump higher, (though in Heavy Armour it might not be that useful,) so on and so forth. As far as choice of race, it doesn't really affect your character's development all that much. Choose the one you like the best. Though, if you really do care about stats and such, Redguards, Nords, and Imperials all make good warriors. Dark Elves also get bonuses to blades magic, which would be useful for a Dark Knight.

 

Hope I actually helped this time!

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Ignore those other two, they have no idea what they're talking about. Alright, here's your build: No matter what kind of character you're making, you'll ALWAYS want Speechcraft, Mercantile, and Alteration. No matter what. Also, Armour skills are a waste of time, don't choose either of them. Same with Weapon skills, unless you REALLY like min/maxing. And since they TOTALLY NERFED Alteration with the latest patch, you'll probably want some Mysticism to bolster it. Since you're a Dark Knight, I'd suggest Armourer and Conjuration, two classic evil skills. After that, just choose a few bonus tricks like Acrobatics or Bluff or Conversion. Remember, since you can have up to ten major skills, you have a lot of room to customise.

 

Hope I helped!

 

Now that wasn't very nice.

It was, however, hysterically funny, in the same way as sending the new soldier to go fetch "a bucket of propwash," or some chemlight batteries, or a few hundred meters of flightline...

If I remember correctly, Bluff (as a skill) is from Neverwinter Nights, and Conversion comes from Diablo II?

 

Yeah, his second batch of advice was legit.

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Rickythecat:

 

On the contrary buddy I know exactly what I am talking about. Ive been playing this game since the day it came out and before that I played both Daggerfall and Morrowind. I just dont think that he should take so much advice from others on his characters before having tried the game. It is much more fun learining these things the hard way. I for one find that a nerfed character makes for a much more interesting play than one that is tailored exactly to fit the race you are playing. After all not all Altmer are Wizards just because they get a bonus from it. I personally find that the single most important choice you have to make is the race of your character. You have to like the way he looks otherwise you are gonna bore yourself to death with a character you dont really like. The class you choose should suit your style of play rather the just being an optimisation of skills. So if you really are the fighter kind of guy and chose a khajiit because you really like these furballs then you shouldnt force yourself to take a stealth class just because this is where the Khajiit would excel because it would make the game easier at lower levels. The lower levels count for nothing in this game. It only really gets fun when you cross the 20 lvl line (I find at least) and it is so much sweeter to get there if you know you had to work for it with your nerfed character instead of just having your cake and eating it.

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