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Increasing magicka through scripts


allomerus

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Hello reader!

 

As said in the title, this thread is about finding a way to increase the player's magica using a script - NOT a console command.

 

Basically, I am creating a spell that, when cast, will permanently increase the player's magicka by a small amount.

 

Only, all the versions I have tried ( "Player.setav magicka to (Magicka + 1)", "Player.modpca magicka 1") simply don't work.

 

I know the Midas Magic mod does something similar, but after studying it, it actually does not: it uses a rather complicated script that adds an ability which gives a buff to magicka. I'd rather avoid having to go through all that.

 

Do you guys know for sure a way to permanently increase the player's magicka through a magic effect script?

 

Thanks for your time!

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Midas magic actually uses a binary style system to apply the abilities. It looks a little complicated, but its pretty simple once you know that.

 

Essentially, it just works by having several abilities pre-made in the CS, each one with double the magnitude of the last ability. Ability1 starts at 1 magicka, Ability2 at 2, Ability3 at 4, Ability4 at 8, and so on.

 

This way, you can get any possible value with a combination of these abilities. It just works the same way as base 2.

 

Or, you can modify intelligence, as Lanceor said ;)

Edited by WarRatsG
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Thanks again for the help, War, and thanks to Lanceor too!

 

I think I'll stick to inrceasing the base attributes, they're as good a reward as anything... Plus that means I won't need to really understand what Xsilver was doing in Midas... Hehehe.

 

One more itemdown, only six thousand and a dungeon to go!!!

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