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Quest script problems, not working on command line


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This makes no sense.

 

 

-----------------------------------

Scriptname ALVSamulet

 

short var1

 

begin gamemode

;code

end

----------------------------------

 

Set this to quest script.

 

 

Show ALVSamulet.var1 'float not found'

 

 

Put the var and code into script MQ00. Suddenly the same line works.

 

show mq00.var1

 

I'v added all the code into mq00. It works in the command line and in the mod. What?? Someone tell me why this doesn't work.

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One more thing to add - it's best to create your own dummy quest instead of assigning the quest script to MQ00 which could cause compatibility issues. :thumbsup:
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One more thing to add - it's best to create your own dummy quest instead of assigning the quest script to MQ00 which could cause compatibility issues. :thumbsup:

 

Well, I'm trying to figure out to make an oblivion gate with it. So, nothing that make that more complex. That i'll figure out on my own.

 

The mod is nearly complete, all the functions are done. I made it for myself and as place to put your stuff from FCR before upgrading to TMG. It taken on a life of it's own. Quite a story, since I'm also a writer by trade. I know how to weave one well. The GFX won't be impressive, but the story and functions will be, copying an existing cell and tweek it.

 

Archmage quest: "chapter one: mage's guild revelations/secrets" Now, if I figure out why I can't add FCR to the data list without the editor crashing on save. :(

Just power won't get you anywhere, it's more solving puzzles.

 

Next is creating a quest and how much to give away before the next chapter. YEA, I GOT NO LIFE. ;)

Edited by Lord Valarian
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