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Posted
  On 6/13/2012 at 5:43 AM, Nephenee13 said:

Have you even tried it? Just doing a Bashed Patch is quite straightforward, and the current build 297.1, while a bit laggy, works perfectly with BOSS. As for BAIN. You just drop the archive in the Bash Installers folder (any archive that can be converted to an OMOD will generally work with BAIN with no modifications) and installing.

 

I don't know what is so confusing about the Pictoral Guide, but its been quite some time since I actually had to look at it.

 

Wrye Bash is a better, more robust, more supported, more useful program than OBMM. There is literally NO reason to use OBMM except for a bare handful of mods that cannot be installed via BAIN due to complex scripting in their installers (only ones I use are DarkUI Darn, which could be made into a BAIN) and the Sensual Walks animaiton installer.

 

BAIN's ability to anneal files, restoring common files, and the Bashed Patch in Wrye Bash proper, makes it absolutely indispensable.

 

I have tried using Bash and I had no idea where or how to start. The Pictorial Guide just kind of jumps around at the beginning and I find it to be overly complicated. Is a BAIN/Bash Installer just a .7z folder you drop into the Installers folder? And I find the pictures gaudy and hard to read. And all of a sudden there's just all these mods loaded into his Bash in his pictures. I need to know the basics before I get to the non-basic stuff. Perhaps there's a reason this software has such a steep learning curve. I learned more from your quick sentence explanation than I did from looking at the guide.

 

All I'm looking for is to get Oblivion running. If I have to end up learning Bash so be it. I just don't see any point in abandoning what I have now that I understand before I even find out if it works for something that's more complicated. I'm going to continue on my way. If I have to end up learning Wrye Bash so be it; I suppose I'll be seeing you more around the forums if that's the case.

Posted
  On 6/13/2012 at 5:53 AM, nisen said:

yea the wyre bash leaning curves pretty damn steep, and the only simple guide to use it doesnt explain squat to me, allways hated the bash, and last time i used it on a heavy moded oblivion the game constantly crashe no matter how many times i rebuilt the bash patch or tried to tweak it, was just plain useless or the actual cause but its so complicated i never made heads or tails how to troubleshoot it and the tiny fact how its main feature is sortof just meant to allow going over the 255 mod limit is pretty strange considering its never recommened for that, its allways people saying its meant to make the game more stable, Really? considering how complicated using it is, wouldve thought its more likely to create problems than improve stability when not used by someone with expert understanding

 

Having a full mod load is trivial. People who say you can't do it haven't spent the time making it work. I have 231 active ESPs in my current game, with easily half-again that number (if not more) merged into my Bashed Patch, and my game is 100% stable. A combination of proper tagging, cleaning your mods in TES4Edit and just generally practicing good modding behavior via Bash and BAIN can make almost any combination of mods perfectly stable.

 

Here is my load order, if you are curious:

 

Active Mod Files:

 

  Reveal hidden contents

 

 

Bash has a steep learning curve, but once you get past the interface, and get a handle on what its actually doing, its quite straightforward. And most of the hard work is already done, with BOSS giving the proper load-order and Bash Tags, you just have to rebuild the patch and go. Every single time someone has said that Wrye Bash causes their game to be unstable, it turns out that they are trying to do something wrong.

 

  Quote
and for the bash patch, wouldnt tes4edit be a worthy alternative to wyre bash??

 

Speaking as someone who uses TES4Edit regularly (probably just as much as I use the CS) that idea is sheer lunacy.

Posted
  On 6/13/2012 at 5:54 AM, CasanovaFly said:

I have tried using Bash and I had no idea where or how to start. The Pictorial Guide just kind of jumps around at the beginning and I find it to be overly complicated. Is a BAIN/Bash Installer just a .7z folder you drop into the Installers folder? And I find the pictures gaudy and hard to read. And all of a sudden there's just all these mods loaded into his Bash in his pictures. I need to know the basics before I get to the non-basic stuff. Perhaps there's a reason this software has such a steep learning curve. I learned more from your quick sentence explanation than I did from looking at the guide.

 

Ok, go here and download the file that says "Wrye Bash 297-1 Installer". Unzip the file to a temporary location and run the EXE thats inside. It should automatically detect your Oblivion install, and ask if you want Python or Standalone, you want Standalone. Then it will tell you if you need any additional components (you may need to download something from Microsoft, its a bit of code that isn't normally included with Windows, but its simple and you only have to do it once). Then just install and start Bash. It will load up all your current mods, and also place "Bashed Patch, 0.esp" in with your other mods. Run BOSS to make sure your mods are sorted and to get the proper Bash Tags applied, then right click the Bashed Patch, select "Rebuild Patch (CBash Beta)". It should tell you that some mods should be deactivated, just hit "Ok", and on the next screen, hit "Rebuild Patch". A minute or so later you should get a results screen telling you what its done.

Posted
ok have to admit the last time i looked at the pictorial guide (the only kindof howto i was comfortable looking into) it only covered the most basic steps and didnt explain exaclty how to create a bash patch or using the bash tag suggestions etc,but it looks like that guides continued into a lot more speific stuff, i should take another look to see if it all fits together.
Posted
  On 6/13/2012 at 6:04 AM, Nephenee13 said:

Ok, go here and download the file that says "Wrye Bash 297-1 Installer". Unzip the file to a temporary location and run the EXE thats inside. It should automatically detect your Oblivion install, and ask if you want Python or Standalone, you want Standalone. Then it will tell you if you need any additional components (you may need to download something from Microsoft, its a bit of code that isn't normally included with Windows, but its simple and you only have to do it once). Then just install and start Bash. It will load up all your current mods, and also place "Bashed Patch, 0.esp" in with your other mods. Run BOSS to make sure your mods are sorted and to get the proper Bash Tags applied, then right click the Bashed Patch, select "Rebuild Patch (CBash Beta)". It should tell you that some mods should be deactivated, just hit "Ok", and on the next screen, hit "Rebuild Patch". A minute or so later you should get a results screen telling you what its done.

 

So this is what I'm looking at:

 

1) Download and install .exe standalone

2) Start up Bash

3) To load up current mods, I first have to place all my desired mods in .7z format into the Installers folders; from there, they will appear in the Bash list as "BAIN"s

4) BOSS my mods to get proper order

5) Rebuild Bashed Patch

6) Play

 

Then I should be good to start pilfering? Can I load all my mods up at once and then rebuild the Bashed patch or should I do it in small chunks or one at a time?

Posted
  On 6/13/2012 at 5:36 PM, CasanovaFly said:

So this is what I'm looking at:

 

1) Download and install .exe standalone

2) Start up Bash

3) To load up current mods, I first have to place all my desired mods in .7z format into the Installers folders; from there, they will appear in the Bash list as "BAIN"s

4) BOSS my mods to get proper order

5) Rebuild Bashed Patch

6) Play

 

Then I should be good to start pilfering? Can I load all my mods up at once and then rebuild the Bashed patch or should I do it in small chunks or one at a time?

 

No. Bash works just like OBMM in that it will automatically detect your currently loaded mods. BAIN is for installing NEW mods. like with OMODs.

 

Just install it and start it up. It will be far clearer if you actually DO it instead of worrying about how hard it is going to be.

Posted (edited)
  On 6/13/2012 at 6:04 PM, Nephenee13 said:

No. Bash works just like OBMM in that it will automatically detect your currently loaded mods. BAIN is for installing NEW mods. like with OMODs.

 

Just install it and start it up. It will be far clearer if you actually DO it instead of worrying about how hard it is going to be.

 

My OMOD'ing didn't go as smoothly as I would've hoped. I'm looking to start fresh and give Bash a chance. Assume it's vanilla Oblivion, fresh install (because it is, I just reinstalled).

 

Are my steps correct?

 

EDIT:

 

Also, what about OBSE? Do I still need to install that for the mods that require it? Do I do it manually or does Wrye Bash handle install?

 

What about other .exe's like Francesco's Levelled Creatures/Items and TES4LODGen?

Edited by CasanovaFly
Posted

Yes you will still need Oblivion Script Extender (OBSE) for the mods that require it. I would suggest getting OBSE set up either right away or after exiting the sewers (if you wait until exiting the sewers you have proved that the vanilla 1.2.0416 game is installed and working correctly).

 

With the exception of mods that come packaged as an OMOD, all your mod downloads (from Nexus at least) will be either .7z, .rar or .zip files. Providing the mod author packaged the files and folders correctly you should just be able to move the download to the installers folder (or copy if you're like me and prefer to keep backups of the downloads).

 

I've no experience with any of the major overhauls ... Nephenee will have a much better understanding there. I'd suggest starting with some of your simpler mods to get an idea of how BAIN and then bashed patches work. The rule is ... install a mod and then rebuild the bashed patch (after letting WB run BOSS). Once you get the hang of it I'm sure you can add more than one simple mod at a time (things like armor/clothes or house mods for example). I'd still do the big stuff one at a time and test thoroughly before moving onto the next (pretty trivial to figure out which mod is causing problems when you've only added one since the game last ran stable).

Posted

Here is what you should do with a Vanilla Install.

 

Install Oblivion, SI and any of the expansions you have.

 

Install Wrye Bash and BOSS.

 

Use 7zip to make an archive of your current Data folder call it "Vanilla Oblivion Data" or something. Then move that archive into your Bash Installers folder. Open up Wrye Bash and go to the Installer Tab. You should see that archive at the top. On the right panel, flip through the tabs, you should see everything listed as "Matched" and nothing as "Missing". Go ahead and install that archive, so that BAIN knows its there.

 

Then choose your first mod to install, your body Replacer perhaps (EVE HGEC is a good one, since its available as a BAIN archive). Download it and move (or Copy, preferably) the archive into "Bash Installers". It will now show up in the Installers tab. You should now have two archives. Select the EVE Archive, then in the middle left panel on the right, you will see a series of choices, each prefaced by a number. You will check the "00 Core" box, and then no more than one of each option labeled "01" or "02" etc. Once you have chosen the options you like, right click the archive and "Install".

 

If the BAIN archive has a wizard, noted by a little magic wand symbol on the icon in BAIN, you can right click and select "Wizard" and it will take you through the install procedure. Most mods don't have this, only particularly complicated ones.

Posted

So I ended up giving it a shot, Nephenee. Used some of your suggestions and just kinda tried to roll with it. I have to say that I am either incredibly gifted when it comes to general computer usage or this "learning curve" attributed to Wrye Bash is heresy. One of THE easiest programs to use. The tutorial/pictorial is absolutely horrid. I didn't use one shred of information from it and my Oblivion is running smooth (though not smooth because it averages about 30fps with all my mods :)) and I've got about 100 mods/.esp's installed.

 

So I guess I'd like to thank you for bringing it up in the first place, though it obviously pissed me off because I wanted an answer to another question. But thank you nonetheless. You too, Striker. And thanks for getting my back nisen; if you have any questions, ask me. Give it another shot, it's the easiest thing in the world when you get a couple lines of instruction from someone else.

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