IceWarrior1 Posted September 25, 2018 Share Posted September 25, 2018 Hello everybody! For 2 weeks after the completion of work on the armor I'm experiencing problems with the creation of animation. It was necessary to create a simple animation for skulls. And with a sequential study of the stages of animation, nifscope shows that the animation is working. However, in the game all skulls remain without animation. When I created a texture animation, I already encountered this. Then the problem was the wrong tuning of the animation blocks. What is the problem now I can not understand. Perhaps the problem also occurred due to incorrect settings Creation Kit. If there are specialists ready to help, I can lay out a mesh of skulls. Sincerely I hope that they will help me and I apologize for my bad English. Link to comment Share on other sites More sharing options...
Di0nysys Posted September 26, 2018 Share Posted September 26, 2018 You need to use an AttachT node that would attach a non skinned mesh to a single bone, and then put that inside an art object then apply that with a spell. For an example of this implementation, take a look at Anton's animated wings. Link to comment Share on other sites More sharing options...
IceWarrior1 Posted September 28, 2018 Author Share Posted September 28, 2018 You need to use an AttachT node that would attach a non skinned mesh to a single bone, and then put that inside an art object then apply that with a spell. For an example of this implementation, take a look at Anton's animated wings. Looked this mod as you advised and did also. I think that it's still in the Creation Kit settings. Otherwise, why is the animation displayed in all versions of nifscope, but is not displayed in the game? Although due to lack of experience, I certainly can be wrong. Link to comment Share on other sites More sharing options...
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