crossdressinate Posted June 14, 2012 Share Posted June 14, 2012 So I just reinstalled Fallout 3 on my new computer. I activated Fallout 3 so the INI file would load. Then I installed FOMM, FOSE and Archive Invalidation. I am using FWE, EVE, MMM, AA, WMK, Mothership Zeta Crew, Vault 101 Revisited, Project Beauty, Xephas Dynamic Weather, Fellout, Ihud, DC Interiors, Advanced Recon Tech, Whats Your Brand, Enhanced Weather, Craft, Calibr, Xcalibr, Darnified UI, and a whole bunch of small mods that change small little things. I based my load order off this guys second load order on this thread: forums.nexusmods.com/index.php?/topic/379635-fallout-3-load-order-perfected/page__p__4917226__hl__perfect+load+order__fromsearch__1#entry4917226 PROBLEMS: 1. The FWE menu disappears from my inventory2. MMM menu and Advanced Recon Gear menu turns Blue and I can't access them.3. I can't access the Main Menu by hitting escape4. I still get red exclamation points, even with Archive Invalidated Invalidation activated. Load Order Fallout3.esmAnchorage.esmThePitt.esmStreetLights.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmxCALIBR.esmProject Beauty.esmMothership Crew.esmEVE.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmAdvanced Recon Tech.esmDCInteriors_ComboEdition.esmDCInteriors_SideQuests.esmVault 101 Revisited.esmTSC Air Support.esmWYB.esmtubrrCompound.esmXepha's Dynamic Weather.esmEnhanced Weather - Rain and Snow.esmiHUD.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCONELRAD 640-1240.espradio_fix.espRadioTenpenny.espGhoulRadio.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espFellout-Full.espDCInteriors_DLC_Collectables.espApocalypse Armory.espApocalypse Armory - CALIBR.espApocalypse Armory - xCALIBR.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espEVE.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espApocalypse Armory - CRAFTing.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espApocalypse Armory + EVE.espxCALIBRammo_FWE.espApocalypse Armory + WMK.espAA_FWE_xCalibr+EVE.espMZC-FWE_CP.espEnhanced Weather - Radioactive Rain and Snow Plugin.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - REBOOT.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - Weather Sounds in Interiors.espXepha's Dynamic Weather - Main.espXepha's Dynamic Weather - Anchorage.espXepha's Dynamic Weather - The Pitt.espXepha's Dynamic Weather - Broken Steel.espXepha's Dynamic Weather - Point Lookout.espXepha's Dynamic Weather - Main + DLC Merged.espXepha's Dynamic Weather - Sandstorms + Armor Damage (FOSE).espXepha's Dynamic Weather - Weather Machine (Start Game Added).espResponsive Kill Reactions.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech MSZC FWE compatibility.espMZC Addon-Olympus Armory (forecefield).espMZC Addon-Olympus Armory.espMZC-Gear-InfirmaryBiogel.espTSC Dialogues.espTSC Faction Reports.espTSC outposts.espTSC Rooms.espMZC Irons BoS T-51b.espMZC-Gear-InfirmaryBiogelThunderfistArmory.espPropaganda.espBaby Marie.espTSC - 101 Revisited.espTSC - 112.espTSC Erebus.espTSC Air Support.espWYB-Base.espWYB-TEST-Fairfax.espWYB-OPT-DynamicReplacer.espWYB-MOD-DCInteriors_Combo v2.6+.espWYB-Base+DLCs-Merged.espWYB-OPT-WhiteCigarette.espKillableChildren.espKillableChildren - MMM.espTrueSlaver.espCALIBR Ammo Schematics - CRAFT.espOutcastRewards.espTenpennyGhoulsAtPeace.espTinCanCRAFTing.espStreetLights - Wasteland.espNAPA.espsafe_regulator_hq.esptubRRCompound.espBrotherhood outpost in PL.espOutcast Outpost-RobCo Factory.espBoS Outpost-NW Outskirts Bridge.espmerge patch 1.esp Total active plugins: 143Total plugins: 145 Link to comment Share on other sites More sharing options...
crossdressinate Posted June 14, 2012 Author Share Posted June 14, 2012 I also did unpack a few BSA's and put the texture folders from those BSA's into the Data folder. Then for a few I didn't put the BSA's into Data folder, could that have messed it up? I didn't put the BSA for DarnUI, IHUD and a few others in the data folder. Link to comment Share on other sites More sharing options...
BlackRampage Posted June 15, 2012 Share Posted June 15, 2012 I also did unpack a few BSA's and put the texture folders from those BSA's into the Data folder.Don't. You don't need to unpack .BSA's that come with a mod. Just put them into the data directory as they are. Then for a few I didn't put the BSA's into Data folder, could that have messed it up?Definitely. If a mod relies on resources inside a .bsa file, then it won't be able to load those. Which leads us to the next problem: I still get red exclamation points, even with Archive Invalidated Invalidation activated.Naturally. Contrary to popular opinion around here, archive invalidation has nothing to do with meshes. And red exclamation points refer to missing meshes. And your missing meshes are very likely casued by the fact that you didn't the earlier mentioned .bsa's in your data folder. Load order: Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espRemove all these plugins. StreetLights - Wasteland.espRedundant if you have the latest version of the main Streetlights mod. You also have 3 weather based mods: Enhanced Weather, Dynamic Weather and Fellout. Enhanced Weather and Dynamic Weather work pretty well together, but Fellout won't work well with either one of those. Choose either Fellout or Dynamic weather + Enhanced weather, not all 3 of them.Regardless of which you choose, weather mods need to load as late as possible. In other words: Put them all the way at the bottom of your load order. Don't forget to make a new merged patch afterwards. Link to comment Share on other sites More sharing options...
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