th3overseer Posted September 25, 2018 Share Posted September 25, 2018 I'm using the doors that look like ordinary walls from Repconn, and I'd like them to open up and have enemies pour out if the player fails to have a civil conversation with a dude in this quest mod. So, how do I do that? Link to comment Share on other sites More sharing options...
dubiousintent Posted September 25, 2018 Share Posted September 25, 2018 One would think having an "Activate" command in the dialog "end" result script would do the trick. -Dubious- Link to comment Share on other sites More sharing options...
th3overseer Posted September 26, 2018 Author Share Posted September 26, 2018 One would think having an "Activate" command in the dialog "end" result script would do the trick. -Dubious-Thanks, I think I got it working properly. Link to comment Share on other sites More sharing options...
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