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Few problems with modded game


NeronBuringRome

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Hi

I have a problem with my FNV using many mods.

I had some errors in FNVEdit but I used LOOT to sort mods and everything was ok for a while.

Now when I run FNVEdit it shows strange errors:

"Fatal: <Exception: "House of Horrors.esm" requires master "FalloutNV.esm" to be loaded before it.>"

When I reinstall House of Horrors then another error shows:

"Fatal: <Exception: "Speedy resources.esm" requires master "FalloutNV.esm" to be loaded before it.>"

After reinstalling Speedy resources there is this first error again. Sometimes it's House of Horror, Speedy resources,but sometimes it other mods. But always it's FalloutNV.esm missing.


Another problem is with one of the first quests Ghost Town Gunfight - Sunny hides in saloon, gangsters wont attack unless I attack them. If I kill all of them quest wont finish. So I didnt do this quest and went along with other stuff.


Also had problems with some doors, I can't exit Ultra-Luxe. Clicking on door from inside gives me my weapons back but I'm still inside and doors will not work. I managed to overcome this problem with some console commands.


Another problem is with Willow mod. When I reach Kyle and his friend they are frozen. Doesn't move, doesn't react, after killing him I cannot browse his inventory.


Everything worked before, so it's no a matter of hardware or other software.


My loot log in attachment.


My load order from FMM main window:

FalloutNV.esm

DeadMoney.esm

HonestHearts.esm

OldWorldBlues.esm

LonesomeRoad.esm

GunRunnersArsenal.esm

ClassicPack.esm

MercenaryPack.esm

TribalPack.esm

CaravanPack.esm

YUP - Base Game + All DLC.esm

NVEC Complete + NVCE.esm

Tales of New Reno Redux.esm

ELECTRO-CITY - CompletedWorkorders.esm

Monster Wars.esm

SomeguySeries.esm

AWorldOfPain(Preview).esm

Tales from the Burning Sands.esm

enclavebunker.esm

SaxxonsQuestPack.esm

CoitoErgoSum.esm

ELECTRO-CITY - Highways and Byways.esm

Strangers Abroad.esm

dangame.esm

NewVegasRailroads.esm

NVWillow.esp

NevadaSkies.esm

MikotoBeauty.esm

RHKGilbertCompanion.esm

VanessaFollowerNV.esm

decwithreg.esm

Cannabis.esm

KhanInitiation.esp

Lunette.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Rebalance.esp

Project Nevada - Cyberware.esp

House of Horrors.esm

NosCo Companion System.esm

NCCS Nos' Premade Companions.esm

SpeedyResources.esm

YUP - NPC Fixes (Base Game + All DLC).esp

milkman.esp

LaraCroftArmor.esp

RockwellDescentMod.esp

AFamilyRecipe.esp

SlaveMarket.esp

Wellcometohell.esp

delilah.esp

TfaT2.esp

MikotoBeauty.esp

NorthRoad.esp

NewVegasUncut 123457 Merged.esp

CCSP2_5d.esp

CourierCacheWSE.esp

TripToTheBank.esp

WPR.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

ChristieOutfitsforT3.esp

1nivVSLArmors.esp

sjs_bellydancedress.esp

Dog_City3.esp

1nivCorgiWorld.esp

LightSaber.esp

C2O_GirlsTightTshirts.esp

ImmersivePickupSoundsFNV.esp

The Mod Configuration Menu.esp

Zan_AutoPurge_SmartAgro_NV.esp

CatalinAndreea.esp

MojaveDelight.esp

RHKGilbertCompanion-MojaveDelight.esp

NaturalWaters.esp

AL Black Corsetry and Blanc dress.esp

FlobotRadio.esp

Freedom Radio.esp

_Fh hair test.esp

jocutiepie.esp

Radio Nuclear Winter Wonderland.esp

Limitless Stats.esp

VegasVariations.esp

TheHandofTwo.esp

Kozzz_SC(en).esp

Area 51 - Project Roswell.esp

NewVegasRailroads-PNPatch.esp

RCP RenaElves.esp

zzClothes.esp

Tailor Maid - NV.esp

josexysleepwear.esp

Tailor Maid Black Retex - NV.esp

R18PN Fiona Armor.esp

ghostbodysuitcamo.esp

BabyDoll.esp

NWghostbodysuit.esp

T3Belts_BootsNV.esp

A Better Veronica.esp

Cannabis AddOn - Screenshot Friendly Smokeables.esp

ghosttowngunfight fix.esp

Rin.esp

NevadaSkies - Ultimate DLC Edition.esp


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you're crashing because you are using too many mods with out a patch file

 

follow my guide and let me know if you need more help :)

 

https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/

 

Do ALL of the steps 2&3 STEP by STEP, and Appendix 1 if needed

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  On 9/26/2018 at 4:17 PM, gromulos said:

you're crashing because you are using too many mods with out a patch file

 

follow my guide and let me know if you need more help :smile:

 

https://forums.nexusmods.com/index.php?/topic/2247404-fallout-new-vegas-beginners-guide-to-modding/

 

Do ALL of the steps 2&3 STEP by STEP, and Appendix 1 if needed

 

thanks, I never realized that modding a game might be so complicated:)
So I installed wrye flash and there were orange and red mods. So I moved some of them up or down. But I found few mods which require different order of official DLCs. Like one mod requires Dead money to be loaded before Lonesome road, and other mod require Lonesome road to be loaded before Dead money :/ So I had to delete few mods. One thing about wrye I wasn't able to find was this bashed patch. Don't know where to find it.
I know I shouldn't continiue previous game after deleting mods, but I did and still had problem with Willow's friends. Then I started new game with new character and still had this glitch with Ghost Town Fight quest. FNVEdit still shows me error, this time: "ProjectNevadaCore.esm require FalloutNV.esm".
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Some mod authors create their mod with a minimal "load order" and don't always take the time to have the correct sequence for their masters. This can be corrected, as described in gromulos guide using FNVEdit/xEdit:

  • Sort the master files for the orange mod in FNVEdit - see appendix 1

Personally I would say that is the preferred solution instead of deleting plugins. Save removing plugins for those relatively few instances where you can't get the sequence of masters between plugins to match up (but I'm not arguing with gromulos or his guide).

As for the FNVEdit error: You need to load all the "master" files required by a plugin when you try to edit one. In that specific instance (and with most plugins) you have to load the "FalloutNV.esm" file as well. That can fail to get loaded when the master required is required by still another master, but not the plugin you are editing (an "indirect master"). You might want to read the wiki article "Missing Masters" first.

I would add one word of warning to gromulos' guide:

  Quote

NOTE: Do not use xEdit with any "mod organizer" or other "plugin aware" tool open at the same time. While some might be compatible with sharing the plugin with xEdit, others grab the file with a "write lock" to prevent any other program from changing things. Play it safe and give xEdit exclusive access unless you are absolutely positive they are compatible.

 

According to the TES5Edit Support Forum: "All plugins from the Data folder are sorted into 2 groups by extension (and extension only, ESM flag in plugin's header doesn't matter): *.ESM and *.ESP, then each group is sorted by plugin's file timestamp. Then xEdit loads all ESM, then all ESPs. The order of masters in plugins doesn't affect anything." This suggests that whenever possible, you should move any "false ESM flagged" ESP files to the bottom of the list of ESM files in your load order if you want xEdit to match your game "load order" when it loads or sorts a plugin's master files.

 

Wrye Flash is compatible and doesn't have the "write lock" problem if you have the "lock times" setting disabled, but still it is a good habit to develop. The "false ESM flagged" file order issue remains however, especially with "Project Nevada" files.

-Dubious-

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Thank you very much. I've read most of the manuals:)

Yesterday I decided to reinstall whole game, coz there was few mods I deleted and it might have been a mess in mod files. So now I'm starting to install mods for an empty instalation. I managed to solve one problem with method described in 'appendix 1'. Worked fine.


But next error I didn't know how to resolve. It was with Zion Trail mod, it was red in Wrye. In FNVEdit I checked only FalloutNV.ESM and Zion Trail. I get an error that Zion Trail is missing FalloutNV.esm. So left panel of FNVEdit is empty and I don't know what to do next.


About deleting mods - if a mod doesn't overwrite any files is it safe to delete it? I might just give up on Zion trail because I dont like honest hearts too much.

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When you first run Xedit and the box pops up BEFORE clicking ok, right click the box and select "all" then let Xedit run as normal and see if you still get that error

 

if you do still get that error, close Xedit then run Wrye and make sure the files are in the correct order for the load order, then try Xedit again

 

Make note: you should NOT have anything else open related to modding when you run Xedit, it is not self aware like Wrye and NMM is

 

What I man by self aware is you can have both Wrye and NMM open at the same time, and any changes made to one in the load order, the other program will recognize BUT these are the only 2 programs i know of that do this

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Well It might be diffrent problem. I did it with Zion Trail - I sorted masters in FNVEdit, but I think it didn't change anything. I found out that it was a matter of being last on the list. Now I got red flag in Wrye for last .esm and last .esp package. It doesn't matter which mod is last on list, it's always red. Running these mods in FNVEdit shows either error 'required FalloutNV.esm' or if it loads I click sort masters, close program and nothing changes, still red i Wrye.

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anytime you have ANY file in Wrye that is red it is because of only two reasons

 

1) you're missing a needed master file for that listing

2) you're missing a patch file for a dependent listing

 

Have you tried verifying your files through steam, if Wrye is telling you that FNV.esm is missing then it may be corrupt

 

BTW, if you cleaned FalloutNV.esm then THAT right there is your problem, just a FYI, you never clean, NEVER, the base ESM for any Bethesda game in the fallout or skyrim franchises

 

ALSO: if you click the red file in WRYE, it should tell you on the right hand side exactly what file is missing if that's the case

Edited by gromulos
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I didn't clean FalloutNV.esm, at least I think I didn't:)

 

In Wrye if I select red mod on the right there is only FalloutNV.esm green. So there was no info in there :/

 

It was strange because every mod I put on bottom of the list was turning red, when moved up, it turned green again. But the one on the bottom was becoming red.

 

Maybe I will just reinstall it again.

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