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I underlined all the important things that I personally need to remember. You don't have to pay attention to that

 

Name:Waldo

 

Age: 31

 

Gender: Male

 

Alignment: Neutral

 

Race: Nord

 

Class: Nordic Warrior

 

Deity: Nine Divines

 

Personality: Waldo is a wise warrior. Although he has fought all his life, he always has a few words of wisdom to say at times. He knows that neither evil nor good could ever rule the world entirely, so he opts to act as a balance for them. Intelligence has run in his blood since his great great grandfather, Urgard the weathered who was a war commander in the times of the purging of the snow elves. Waldo has a kind side and a soft spot for women in distress. He will go out of his way to help them even if it costs a lot to do so. He doesn't hate either good or evil, in fact he hates very little in the world. He only wishes for balance.

 

Weapon: A giant Ebony Battleaxe named Vuthoen that was handed down from his father's father's father's father, who was a friend of Ysgramor and also a commander in his army.

 

Appearance: Tall, 6'5, Blonde long hair that has 2 dreadlocks on either side of his face that hang about to his collarbone. Cutting hair has never occurred to the people of his village, Shor's Stone. You could say that he is handsome. Many Imperial women have sought after him, but he was always not interested. He, of all nords desired Mer. Nordic women as well, but the majority of his tastes were indeed Mer. Waldo's captivating ice blue eyes have been known to stop a wolf from attacking him. A bit of a stretched tale in his village where everyone believes he stopped an entire werewolf army with one glance... When he was a child, working in a wheat field gave him a nice respective tan color to his entire body. Not a single scar or blemish on his face, which his mother thought he was blessed because of it. Most children she had seen had strange facial deformities like warts or red blotches. But then again she hadn't got out much.

 

Clothing: Waldo wears a bright blue doublet with a tan inner shirt. It looks like quite expensive clothing, however he stole them off of a nobles carriage. Yes, Waldo is quite the thief but not a very good liar. His pants are brown and reinforced with iron on the thighs and shins. He wears iron boots with special insoles to help his feet for when he walks miles upon miles. Pauldrens made of steal are strapped to his shoulders with leather buckles that also hold a two separate pieces of metal on his back and chest. He rarely wears this, usually only when he is planning on a raid or battle. He also wears with the chest piece, gauntlets made of high grade iron. To make sure when he isn't in battle or just at home, in case of a bandit attack, Waldo had his doublet, undershirt and pants enchanted to be as strong at steel, but as flexible as normal cloth. Quite an expensive buy on that occasion. Waldo has always have a big inflow a cash however, due to his beliefs, he raids both bandits and nobles almost daily to make up for his spending.

 

History/background: Waldo lives in Shor's Stone, a small village near to Riften, in Skyrim. He has been there all his life, learning the environment, and terrain. When he was born, there was speculation whether or not he was a gifted child, since his state of birth and attributes. He was born without any problems, and his mother's health never faltered. He was walking two months before he should have been and didn't catch a disease until his fifth birthday, when he came down with only a minor cold and was rid of it the following week. However, as he grew older, to his mother's dismay, he became an average Nord. He in fact at times became more sickly than everyone else, and was close to death after he and his brother, Pallir had been swimming in Lake Hondrich, far from there village and Waldo got bad hypothermia. He recovered slowly and steadily for the next week. This was at the age of fifteen. When Waldo was twenty, It occurred to him that there were other places than just Skyrim. He had always heard stories and rumors from his parents about Morrowind and Cyrodiil, Blackmarsh and Vvardenfell, but he always kept them far from his thoughts and paid no mind to them. However, on an expedition to the southern border of Skyrim, he saw the legendary White and Gold tower of the Imperial city and formed a deep want to travel the world. For the next seven years, Pallir and Waldo went around Skyrim, to Whiterun, Riften many a times, Falkreath and to small Riverwood. But by age twenty eight, Waldo saw something in his brother he had never seen before. A want to kill everything he saw in the woods. This was the beginnings of a long and painful year, where Waldo watched but was helpless, as Pallir started to become evil. Waldo loved his brother, and didn't at all want to harm him. The last straw however was when Waldo heard his brother making deals with necromancers in the dead of night, and promising everlasting power in return for blood. Waldo had unfortunately slept in, and when he found Pallir he was already doing the unthinkable. He was slaughtering his kinsman at Shor's stone. The first to die was their own mother, then their father, and the rest of the townspeople followed. Necromancers seduced Waldo, and when he woke, he was in a dark dank cave with shackles. Pallir was tricked, and murdered, he later found out, as an adept necromancer was talking to him. As he was talking, Waldo had felt a slight click in his shackles, When the Necromancer was ignoring him, he whipped his arms about and the chains that enslaved him, struck the dark man in the face. With a fractured nose, he barked to his conjured undead to kill Waldo, but Waldo, in a blind rage, ripped the skeletons apart and used their rib bones to impale the Adept Necromancer. As soon at the cave was cleared, he looked for the person who freed him, and found a woman, a strikingly beautiful wood elf, even to a racist Nord, she was fetching. She wore dark leather armor, and told him that she had been here, waiting for the necromancers to get back here so she could kill them for murdering and then disemboweling her mother. Her name, she told him was Rivina. However just as soon as they'd met, Rivina told him that she would go, and that she was almost certain she would never see him again. Waldo knew this was a moment to good to be true, and she left him, as he was distracted, looking for Vuthoen. He had never even got to say goodbye. At the age of thirty one. Waldo had lost all that he held dear to him. In a desperate need, he started to embark on a journey westward to the stone city of Markarth, because once again, he believed he could balance good and evil.

 

I'm wondering if i should post a picture of Waldo?

Edited by TheBrownCow
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I think I've lost a few pounds after writing that...

 

I couldn't find the exact armor because I don't know of or have any mod that adds it. Same with the clothes, but I tried my best to keep it the same.

 

 

http://http://s1144.photobucket.com/albums/o495/thebrowncow/?action=view&current=2012-06-16_00001.jpg - with armor

 

http://i1144.photobucket.com/albums/o495/thebrowncow/2012-06-16_00002.jpg?t=1339879825 - with clothes

 

http://s1144.photobucket.com/albums/o495/thebrowncow/?action=view&current=2012-06-16_00003.jpg - Close up

 

I don't know how to at pics directly onto my post so if anyone could tell me, I would appreciate that :)

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I think I've lost a few pounds after writing that...

 

I couldn't find the exact armor because I don't know of or have any mod that adds it. Same with the clothes, but I tried my best to keep it the same.

 

 

http://http://s1144.photobucket.com/albums/o495/thebrowncow/?action=view&current=2012-06-16_00001.jpg - with armor

 

http://i1144.photobucket.com/albums/o495/thebrowncow/2012-06-16_00002.jpg?t=1339879825 - with clothes

 

http://s1144.photobucket.com/albums/o495/thebrowncow/?action=view&current=2012-06-16_00003.jpg - Close up

 

I don't know how to at pics directly onto my post so if anyone could tell me, I would appreciate that :)

 

 

Fairly simple, really. Take those URL's, and copy them. Then you click the button on the posting box that is a yellow square near the emoticon button at the top, it says Insert Picture. You copy the URL into the URL box, and then click the OK button or whatever it is, and then add reply it should be inserted

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Erm, would the RP accept first-time RPers? I do have a character planned, and I plan on making my character fairly discreet (Did I spell that right?) Until I get the hang of things.

 

 

Name: Rilgumskar

 

Age: 27

 

Gender: Male

 

Alignment: Neutral Good

 

Race: Nord

 

Class: Battlemage

 

Deity: The Nine

 

Personality: Rilgumskar is the kind of man that would give his life in order to save his friends, a family, or the people of a city. He believes that the prospect of a "perfect world", (No wars, bandits, etc.) to be naive, but does not shun others for disagreeing with such an opinion, as those who strive to achieve such a goal are usually good, honest people. He works to better the lives of regular people, asking for no reward, and gains the income he needs to survive through selling weapons and armor found on bandits, pelts from animals, and miscellaneous other loot from caves and ruins. He's not perfect, however. He shows no mercy to bandits or marauders, as would be expected, but holds none for those in the gray-area either, such as necromancers or conjurers, who may just wish to practice magic in seclusion. (He sees the permanent and uncontrolled summoning of daedra and undead as a danger to innocent people, and acts accordingly, and has a massive grudge against necromancers to start out with.) He holds nothing against mages who summon atronachs or other creatures in battle, so long as said creatures are kept under control. Usually he's fairly quiet, but lately especially so due to the recent loss of a friend. He checks on his friends often, though due to a lot of time spent in the wilderness he doesn't have many. He wanders a lot, and doesn't really own a house. Most, if not all, of his existence is mobile.

 

Weapon: Silver sword (his main weapon, primarily due to its ability to affect spectral enemies such as ghosts.) with a Silver Dagger as a back-up weapon in case his sword is lost. He also possesses journeyman-level knowledge of destruction, restoration, and alteration, and as a result knows several spells. He usually uses magic for practical uses, such as healing and cleaning an injury, lighting a fire, intimidating enemies or (of course, being a nord.) Chilling his mead. He can also carry 20 extra pounds of gear due to a feather spell. (He can carry a grand total of around 70-80 pounds, I'm trying to be realistic.)

 

Appearance: Rilgumskar has shoulder-length light brown hair, fair skin, and a physique that is slightly bigger than the usual nord. His appearance clearly shows that he spends most of his time outdoors, as he is lean and muscular, though not overtly so. His eyes are blue, and his nose has scars from frostbite and is broken. (A draugr bonked him with the hilt of an axe.) He has a small, healing cut on his lip like someone punched him, and a few minor scars throughout his body from injuries he managed to heal with magic. His face is no different from the rest of him, being lean and slightly scarred. His cheeks always seem to be red, partially due to that being the natural colour of the skin, partially from cold, and are shallow.

 

Clothing: He normally wears a black fur hooded cloak made from the pelt of a black bear, with light-to-medium armor underneath. He created his clothes himself to adapt to any of Skyrim's weather conditions. His cloak has a layer of leather underneath the hide to help prevent him from getting wet, his (long-sleeved) leather armor lacks any pauldrons, (shoulder-plates, just incase you didn't know.) and his shoulders are protected instead by a layer of light metal. The chestpiece has several pockets and has 3 layers, each of which can be unbottoned to hang down from the waste, although doing so requires the removal of the light steel plating he puts on over the fur armor, (To avoid his cold-weather armor from being rendered useless by a well-placed sword slash.) He wears a belt with a sheath for his sword and dagger, and several pockets for coins and food. Studded leather chaps protect his legs, along with leather pants. Thick, warm fur boots cover his feet. On his back he wears a large backpack with a sleeping roll attached, A small, one-man tent inside and the rest of his gear in the other pockets.

 

History/Background: Rilgumskar was born and raised on a farm near Windhelm, along with a brother and two sisters, with him the youngest. As a Nord raised near Ulfric's capital he was naturally raised to believe in the Nine, and also became a hard worker froma an early age. His father taught him some lessons with the blade, and by his 15th winter he was defending the farm from the occasional bandit attack, or bear raid. When he was 22 his parents were getting old, and with their successful farm had made enough money for them to retire and have a little left over to spend. The older of the two sisters tended the farm with her husband and tended to her parents, and his brother and other sister had gone off to join the stormcloaks. Rilgumskar became an adventurer (and always reburied draugr he killed.) and along the way met Thelda, a fellow adventurer, skilled smith and clothesmaker, who taught Rilgumskar to smith and make backpacks and jackets. He in turn taught her some of the spells he had learned over a year of adventuring, (healing, candlelight, etc.) and they teamed up and adventured together. They weren't in love, but they did grow close over the two years they spent together. They both saw the problems that plagued the world and its people near the end of their time together, and started helping others for free as well as plundering ruins. It was while attempting to kill a group of necromancers that had turned the local crypt into a draugr pen that Thelda was killed. Rilgumskar dragged her body out of the crypt and begged for help, (he had tried to heal her already.) but she was dead already. He personally delivered the news to her family, to whom he had been introduced, and went to her burial. (after making sure there were no necromancers.) From there he began to wander out to windhelm in order to see his family and have some time to himself.

 

Yay,finished it!

Edited by Flipout6
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Im only making a character out of pure desperation and desire of my old character-

 

Name: Mirabelle Marcurio

 

Age: 28

 

Race: Breton

 

Alignment: Neutral Good

 

Class: Healer/Sorcerer

 

Deity: Nine Divines, aids Meridia.

 

Personality: Mirabelle is a friendly and welcoming person, she is loving and caring. She is also very overconfident and cocky. She is also quick to jump to conclusions and always tries to remain happy, even in the saddest situations. She is also very hot headed and can easily loose her temper.

 

Weapon: Dawnbreaker and magic

 

Appearance: Mirabelle has an adorable face, rosed cheeks, some freckles and a button nose. She has shoulder length, red hair and green/grey eyes. She has an ideal body and is quite short at around 5"7

 

Clothing: She is usually wearing her robes or formal attire. Always in white, gold and burgundy, she has enchanted glass armour which makes her spells more powerful and is sometimes seem wearing tiara's.

 

History/background: Mirabelle grew up in High Rock, Daggerfall. There she learned to become a healer and destroy all undead. She then moved to Skyrim and married Marcurio. Later, she enrolled with the empire and now serves them in Tamriel.

 

She then went on to cook for the emperor and was promoted to Legate. Ever since, she has killed necromancers and the undead under Meridia's command. She then went on to become thanes of courts and is recognised as a saviour but has recently faded slightly.

 

wait a minute... isn't Legate a legion master? She's a legate because she cooks :unsure: her cooking must be really good :laugh:

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