Draghy Posted September 28, 2018 Share Posted September 28, 2018 Let me explain: I have a pretty modded game and lately been adding some new ones, but nothing really weapon or item related, yet I've noticed weapons damage values in pip-boy and in the game seem to have increased abnormally, regardless of said weapons skill or SPECIAL stats, like the brass knuckles do 40 something damage with 10 unarmed skill, the 44 revolver does 80 damage, 357 revolver does 60, the gauss rifle does 250 something damage, I've one shot every deathclaw and it just feels really overpowered, I've tried maxing out the difficulty in the game settings but to no avail. If anyone can look down my modlist and tell me what mod do you think might be giving me these outrageous weapon damage values, or maybe if it's some load order issue, please help me falloutnv.esmSolidProject.esmFNVToolkit.esmJIP Selective-Fire.esmNew Vegas Redesigned 3.esmDeadMoney.esmMore Perks.esmMore Perks for Dead Money.esmHonestHearts.esmOldWorldBlues.esmSaltLakeStories.esmLonesomeRoad.esmOperation Mirai - AR20 FAR.esmT6M Equipment Replacer NV.esmGomorrah Redesigned v2.espNVStripOpen.esmBionic Augmentation.espVanessaFollowerNV.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmYUP - Base Game + All DLC.esmMore Perks for Honest Hearts.esmForgeBeyond.esmMore Traits.esmFCOMaster.esmMore Perks for Old World Blues.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espAEVegas.esmMore Perks for Companions.esmWeapons.of.the.New.Millenia.esmProject Nevada - Extra Options.esmoHUD.esmAutomag180.espBartonThornTrigger.espStickyRagdollCam.espB42Inertia.espaWHK.espTerminal welcome text fix.espTMCOTT - Restored.espLucky 38 intro poster.espHayes Dialogue Restored.espEddie Hears An Explosion.espArmedToTheTeeth-NewVegas.espJIP Improved Recipe Menu.espJIP Realistic Weapon Overheating.espThe Weapon Mod Menu.espT6M Old World Blues Replace.espMiscItemIconsNV.espNoBlurMenus2.espUncut Wasteland.espLegion Quests Expanded.espNew Vegas Landscape Overhaul.espJokerineUsableFurniture-NV.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espEVE FNV - ALL DLC.espFCO - NPC Changes.espJSawyer Ultimate.espIntegration - Couriers Stash.espBLEED - NV.espMojave Raiders.espTLD_Travelers.espYUP - NPC Fixes (Base Game + All DLC).espvault22FloralOverhaul.espMojave Arsenal.espMojave Wildlife (Vanilla-Style).espNights are Darker - Dead Money.espUnofficial Patch Plus.espBushSounds.espBullet Impact Increased LOD.espLucky38 Climate Fixed.espTrooperOverhaul-Dragbody.espCn - BlackMamba.espMore Perks Update.espNV_IFR.espStripOpenMain.espAlternative Start.espWeapons.of.the.New.Millenia.Store.espYUP-PN Patch.espJSawyer Ultimate - Project Nevada Patch.espThrowableFixes.espCamp Grills.espADAM Complete.espADAM - MERGE.espUltra Luxe Fountain Cut Content.espncrandlegionpatrols.espIncreasedLegion1_1.espRewarding Exploring.esp1nivVSLArmors.espDelay DLC - DM + HH + OWB + LR + GRA.espNCRTrooperOverhaul.espNights are Darker - Fallout New Vegas.espT6M Lingerie NV.espT6M Jeans Outfit.espJSawyer Ultimate - FCO Patch.espJSawyer Ultimate - NVR3 Patch.espUnforgiving Combat - BLEED edition.espMore Traits Update.espMore Perks for Honest Hearts Update.espHanlon dialogue fix.espADAM - Trooper Gloves.espYUP-Spice of Life Patch.espReworked Health Effects.espCouriers Stash - Package Selection Menu.espTutorial Killer.espNVDLC04 Allegiance w Duster.espMore Perks for Companions Update.espJSawyer Ultimate - Mojave Arsenal Patch.espPickpocket Overhaul.espMojaveDelight.espOWB Better Hazmat Suit.espExploding Ammo.espBetterBigHorners.espCarryWeightSpeedMod.espgunslinger buff.espThreshold.espBash_Stealthboy.espBash_Stealth.espTrue Leaning.espHelplessFalling.espFaction Armor Redone.espUltimate Illness Mod.espDeadMoneyMoreCraftedKnifeVariants.espStripEnemies.espReal Rad-X.espReal Radiation Suits.espReal Radiation Suits- Science Suit Rad Protection.espGyrojetCarbine.espNo More Double Open & Close Sounds.espdD - Enhanced Blood Main NV.espIMPACT.espYUP + EVE + IMPACT + BLEED.espAsurah_reanimation.espLiveDismember.espRealistic Movement.espMore Perks for Old World Blues Update.espMore Perks for Dead Money Update.espThe Mod Configuration Menu.espWeapons.of.the.New.Millenia.Leveled.Lists.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espProject Nevada - Cyberware Additions.espFOVSlider.espbrotherhoodpresence.espStrip Wall Billboards.espCrashed Vertibird Interior.espElevator.espEnhanced NPC Awareness.espIPA.esphousepresence.espWeapons.of.the.New.Millenia.Store.LITE.espA Place To Rest Their Heads.espSimpleStreetLightFix.espkhanpresence.espPlatinum Radio.espForlorn Hope Letter 9.espPrimmSign.espOutfitConversionsT6MT6BBTN.espSAKO TRG M10.espImmersivePickupSoundsFNV.espFCO - OHSB NPC Edits.espFCO - GlowingOne.espFCO - PathFixing Vanilla.espNew Vegas Redesigned 3.espNew Vegas Redesigned 3 Path Fixing.espRoberts_NewVegas.espNights are Darker - Honest Hearts.espNights are Darker - Lonesome Road.espNights are Darker - Old World Blues.espSexyTacticalOutfitT6M.espRaiderGrunt (DT :cool:.espOxenloadscreens.espNVFeralGhoulChildren.espDetectedByWhom.espFO2CombatArmor.espSmashed Patch.espPipboy2501.esp Link to comment Share on other sites More sharing options...
dubiousintent Posted September 28, 2018 Share Posted September 28, 2018 Sorry, you have too many mods I don't know to say "this one". However, that is 182 plugins, which is well over the 130-140 cap. Strange things occur when that happens. Try temporarily reducing to under 130 just to see what happens. Drop things that won't affect damage, such as "Nights are Darker". In addition, you don't have a "Bash/Merged Patch" file to resolve record level conflicts. (A "smashed patch" does NOT resolve record level conflicts. See the "Merged Plugin Guidelines for Personal Use" wiki article which discusses the differences between types of "patches".) Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. Once you have a "Bashed Patch" (BP), select a weapon still doing an unexpected amount of damage, open your entire "load order" in FNVEdit and select the BP plugin, expand the "weapons" records, and find the chosen weapon. Then look in the right-hand pane "View" tab for the damage values each of the plugins affecting that record are providing. The one(s) that match the values in the "BP" plugin are the "winner" of the conflict and the source of the values used. Also check the "ammunition" and "ammo effect" records in the same manner. -Dubious- Link to comment Share on other sites More sharing options...
M48A5 Posted September 28, 2018 Share Posted September 28, 2018 Your load list is in terrible condition. It cannot even be called a load order. If the game starts and runs, you are very lucky. Be sure to read the articles that dubiousintent has kindly linked. Link to comment Share on other sites More sharing options...
Draghy Posted September 29, 2018 Author Share Posted September 29, 2018 well im not exactly a modlist rocket scientist but i am trying to get by. so i merged similar plugins into single ones and reduced the count to 110, below the said limit. i also made a merged patch, smashed patch and bashed patch and fiddled with the load order to what i thought was good i think. anyway the bashed patch shows the vanilla weapon base damage values in fnvedit, ammunitions the same, but in game all the weapons have much higher damage in the pip boy, things like the cleaver showing 30 something damage and 10mm pistol 60ish damage. now honestly I have quite some mods that make combat a lot deadlier, but i didnt notice the high pip boy damage values only recently, the gunplay still plays out the same, getting shot usually means you're dead, so i'm thinking: maybe the damage was always the same but only recently the pip boy value changed to higher ones? maybe this is intended?? the think is i dont remember reading higher weapon damage in the description of any mods. if anyone thinks its necesary to see my revised load order ill post it Link to comment Share on other sites More sharing options...
Draghy Posted September 29, 2018 Author Share Posted September 29, 2018 im thinking maybe that's how they're intended to work? can anyone else that used these mods together( Project Nevada, YUP, EVE, BLEED, IMPACT, JSawyer's, Threshold, Unforgiving Combat) confirm? Link to comment Share on other sites More sharing options...
dubiousintent Posted September 29, 2018 Share Posted September 29, 2018 Have you seen how "combat damage" is calculated? While the various variables are "multipliers", most are fractionals. Mods which are intended to make combat deadlier have to affect at least one of those variable factors. As I recall, the Pipboy is just showing the weapon "base damage". The only thing that mitigates the damage from a weapon is the DT and DR of your armor. Not all have either or both. "Deadlier" mods are typically based upon the premise of "don't get hit by anything penetrating your armor even once"! Taking increased amounts of damage is sort of assumed. Playing the game on higher difficulty skews the damage given and taken inversely proportionally towards the benefit for yourself (easy) or the enemy (hard). "Normal" applies it the same to both sides. Please see the "Issue: 'Difficulty' setting causes Player and NPC damage to be 'unbalanced' " entry in the wiki "Fallout NV Mod Conflict Troubleshooting" article. If you can't figure out where the damage is coming from by way of FNVEdit, you are probably going to have to try removing some mods and then re-installing them one by one and checking the Pipboy weapon damage values to see which is bumping it up. My suspects would be "Unforgiving Combat", "Threshold", and "JSawyer's" in that order. -Dubious- Link to comment Share on other sites More sharing options...
Draghy Posted September 29, 2018 Author Share Posted September 29, 2018 FIXED IT! i tried turning on gradually most of the combat-related mods, to no avail, the damage was still high, but then I tried turning off Cover Based Stealth by Bashar and the damage reverted to vanilla. After reading the mods description I realized while rushing to configure the mod to my own stupidity I checked "Bashar's Selection" as the preset and that modified all damage in the game to 300%. Other people on the mod page complained about similar issues when used together with the BLEED mod, so I changed the preset to another one that only changes stealth. I wouldnt have thought that a stealth mod could totally wreck the damage calculation and make the game so "deathly" haha. So yeah at least I cleaned up my load order and the problem was in fact my severe lack of patience to thoroughly read the mod description. Thanks to everyone that replied !! Link to comment Share on other sites More sharing options...
dubiousintent Posted September 29, 2018 Share Posted September 29, 2018 Good to hear you resolved it. It's a surprise to me that "Cover Based Stealth" includes damage modifications as well. Just another example of why one really needs to carefully read the description (and comments) of a mod rather than assuming the title says it all. Don't sweat it. We've all had to learn that lesson the hard way. Thanks for reporting the resolution. Go forth and have fun. -Dubious- Link to comment Share on other sites More sharing options...
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