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Bleach Animated Skills!? (Bonkai Senbonzakura Stages, All stages if possible)


LuminousServant

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I'm no good at modding but I would love something like that. I feel like Shinso/Kamishini no Yari would be among the easier to accomplish. Animations and poses were simple yet cool looking, its mostly just a sword extension at (different speeds depending on shikai vs bankai). Senbonzakura might have to be a spell set rather than a sword. The spell activates and creates the effects which essentially would act as both a ward and an offensive spell. etc. I would particularly like a Ryujin Jakka that just sets the whole local world on fire (or at least gives the appearance of constant flames everywhere).

 

Off the top of my head, the only ones that might not work would be Tenken, Suzumushi, Wabisuke, and Kyouka Suigetsu. Even if they could be implemented, I feel it wouldn't be worth the effort for what we'd get.

 

But I would really love a mod like this as well, even if it's only one of the many options.

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Ahhh I see, I see, I would love to also see Hollows as enemies that roam around ( I doubt they'd be able to have them rip open the sky, or would it work?) I want to learn how to do these things as well but I don't have a great pc for skyrim.

Speaking of hollows, having a Santa Teresa release would be pretty cool too. That said, I think the unreleased Santa Teresa is a weapon mod that already exists.

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Depends if you want to actually make it work like it does in Bleach. You can achieve this by using them as Greater or Lesser Powers.

 

For first stage Zenbonzakura Bankai, controlling it's movements would seem difficult if not impossible to do with the engine (it's simply not built that way). One way to do it is create a variant spell of the Blizzard Master Spell. Retexture it to use a pink color, then change the swirling ice particles to pink sakura.

 

The third stage is essentially a one hit superpower sword that can only be used for one time. You can set it to using the Power would create a sword shader effect, making your sword glow white, then have an effect where you get angel wings and a halo on your back (kind of looks like the mod More Draconic Dragon Aspect). Make the effect be deal 400% damage on next hit, usable for one day.

 

The second stage is the most difficult to do I think, but based on the master level skill you get from the mod Path of the Anti-Mage, it's possible. You can essentially recreate that skill but change the effects. That skill essentially creates a domed area around you where mages can't cast spells and gives you buffs. In the same vein, the second stage could be creating a bound area around you where trying to leave would deal damage (texture the dome to look like a dome of pink swords), and within the dome you get buffs.

 

Note I don't have the time to actually make the mod. LOL. And I don't have access to a rig right now where I would even consider mod making something like this on. Some guys can look into these suggestions to making this mod though.

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I'm no good at modding but I would love something like that. I feel like Shinso/Kamishini no Yari would be among the easier to accomplish. Animations and poses were simple yet cool looking, its mostly just a sword extension at (different speeds depending on shikai vs bankai). Senbonzakura might have to be a spell set rather than a sword. The spell activates and creates the effects which essentially would act as both a ward and an offensive spell. etc. I would particularly like a Ryujin Jakka that just sets the whole local world on fire (or at least gives the appearance of constant flames everywhere).

 

Off the top of my head, the only ones that might not work would be Tenken, Suzumushi, Wabisuke, and Kyouka Suigetsu. Even if they could be implemented, I feel it wouldn't be worth the effort for what we'd get.

 

But I would really love a mod like this as well, even if it's only one of the many options.

 

Suzumushi - Probably can't be done simply because of how status effects are made in the game engine. Blindness doesn't really turn NPC's blind, and AFAIK there's no status effect for hearing you so they still detect you.

Wabisuke - stacking speed debuff on every hit I guess, culminating in paralysis. Probably difficult though. I've remember only seeing stacking combat effects in massive combat overhauls.

Tenken - get a giant, texture some armor over it, turn it into a summon. Of course it doesn't follow your movements though.

Kyouka Suigetsu - Keep it simple. Trigger the spell, cast 100 blindness on everyone around you (doesn't really blind anyone, just turns their enemy detected parameter back to zero) then also activate uninterrupted invisibility, basically killing/attacking doesn't break invisibility (there's actually already a mod that does this in Nexus).

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Depends if you want to actually make it work like it does in Bleach. You can achieve this by using them as Greater or Lesser Powers.

 

For first stage Zenbonzakura Bankai, controlling it's movements would seem difficult if not impossible to do with the engine (it's simply not built that way). One way to do it is create a variant spell of the Blizzard Master Spell. Retexture it to use a pink color, then change the swirling ice particles to pink sakura.

 

The third stage is essentially a one hit superpower sword that can only be used for one time. You can set it to using the Power would create a sword shader effect, making your sword glow white, then have an effect where you get angel wings and a halo on your back (kind of looks like the mod More Draconic Dragon Aspect). Make the effect be deal 400% damage on next hit, usable for one day.

 

The second stage is the most difficult to do I think, but based on the master level skill you get from the mod Path of the Anti-Mage, it's possible. You can essentially recreate that skill but change the effects. That skill essentially creates a domed area around you where mages can't cast spells and gives you buffs. In the same vein, the second stage could be creating a bound area around you where trying to leave would deal damage (texture the dome to look like a dome of pink swords), and within the dome you get buffs.

 

Note I don't have the time to actually make the mod. LOL. And I don't have access to a rig right now where I would even consider mod making something like this on. Some guys can look into these suggestions to making this mod though.

 

I like the idea for Kyouka Suigetsu as far as implementation. And I may need to look into that other mod you were referring to.

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What about having Hollows as enemies in-game? I like that idea as well as using cero.

 

Adding new enemies have been done lots of times. It's not really a question if it can be done. It's only a question of whether anyone will take the time to make hollows textures. Then make a new spell that's not in the levelled lists usable only by that creature and call it Cero.

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