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Custom Object falling through shelf when loading game


torgosaves

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Hello,

I've been learning how to make my own meshes to add to the game. I use the current Blender to make the model, then I export it into Blender 2_49_2.

I'm using the Tale of Two Wastelands mod and this is a Player Home I'm working on located in River City.

Everything about the object seems fine at first. I can pick it up with Z, move it around and place it on a table or shelf.

31984220-1538174861.png

It seems to stay that way until I close and open the game again. It spawns in half way through the table like the glitch that happens in Fallout 4.

31984220-1538174949.png

I'm sure there is some small little thing that I missed in the process. Anyone have an idea?

Thanks :smile:

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My guess would be:

1) missing collision for the nutcracker.

2) missing collision for the table.

3) need to set the Z-axis on the nutcracker so it is slightly above the table so it will drop into collision when the cell loads.

 

Check out the "Collision" tutorials in that section of the wiki "Getting started creating mods using GECK" article.

 

-Dubious-

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Hello.

 

That is a beautiful nutcracker. I would like to rig it to an skeleton and create a portable companion or a living toy :thumbsup:

 

About the collision issues, pixelhate already gave you the solution.

 

Cheers.

Edited by AmaccurzerO
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