Howu334 Posted June 16, 2012 Share Posted June 16, 2012 I played the hell out of Fallout 3 on the Xbox but I'm getting a new PC soon, so I'm looking to add a bunch of mods to make a new experience. Any recs? Mods that add more NPCs wandering around that you can talk to, new cities, factions, HD textures, engaging questlines, etc. Link to comment Share on other sites More sharing options...
GreyViper Posted June 16, 2012 Share Posted June 16, 2012 Start by getting Fallout Mod manager and Nexus mod manager. Then get, FWE - FO3 Wanderers Edition as main mod, next get Marts Mutant Mod. For Mods that add more NPCs wandering around that you can talk to, get MTC Wasteland Travellers . I also recommend Weapon Mod Kits as standard mod in every play through since it does ad a lot a flavor. weijiesen has some good texture mods that I use. And lets not forget Enclave Commander for those increased increased spawns walkthroughs. Mini Hideout as player home, its faster then visiting Megaton one and I like the vibe in this one better. If your going to use lots of custom armors Pipboy Readius is a must due to default pipboy cliping in some armors.Id probably throw in few mods like Crysis armor, Classic Fallout Weapons, NPC mods, but im sure you can find them yourself. Link to comment Share on other sites More sharing options...
panzersharkcat Posted June 20, 2012 Share Posted June 20, 2012 If you also have a copy of New Vegas on PC, you can try PMO, although I don't think it plays well with FWE. As always, I recommend Mothership Zeta Crew. Link to comment Share on other sites More sharing options...
bct18181 Posted June 20, 2012 Share Posted June 20, 2012 I use FWE (overhaul the game) - Using the VATS realtime and followers enhanced options.MMMF (extra enemies without adding new creatures)CASM (auto save)DarnUI (better menus)More Map MarkersShells Rain (shells stay on the ground instead of vanishing)Colored Piplight (white)No blur on hit (very annoying when you have 10 guys shooting you)Faster WaitingFellout (purrty)Realistic Interior LightingAnd my own mod that changes: No camera shake, faster dialog zoom, holster weapon faster, faster pipboy light, faster computers. Link to comment Share on other sites More sharing options...
tetradite Posted June 22, 2012 Share Posted June 22, 2012 Start by getting Fallout Mod manager and Nexus mod manager. Then get, FWE - FO3 Wanderers Edition as main mod, next get Marts Mutant Mod. For Mods that add more NPCs wandering around that you can talk to, get MTC Wasteland Travellers . I also recommend Weapon Mod Kits as standard mod in every play through since it does ad a lot a flavor. weijiesen has some good texture mods that I use. And lets not forget Enclave Commander for those increased increased spawns walkthroughs. Mini Hideout as player home, its faster then visiting Megaton one and I like the vibe in this one better. If your going to use lots of custom armors Pipboy Readius is a must due to default pipboy cliping in some armors.Id probably throw in few mods like Crysis armor, Classic Fallout Weapons, NPC mods, but im sure you can find them yourself. I wasn't the OP but thanks for these. Played NV a LOT but only just got FO3, I knew basically what kind of mods I was going to want just based on NV and the first 3 suggestions in this post are bang on what I wanted - saved me some trawling! Link to comment Share on other sites More sharing options...
GreyViper Posted June 24, 2012 Share Posted June 24, 2012 (edited) I wasn't the OP but thanks for these. Played NV a LOT but only just got FO3, I knew basically what kind of mods I was going to want just based on NV and the first 3 suggestions in this post are bang on what I wanted - saved me some trawling!Glad I could help, few things I should have added to my previous post. There are few must have mods that allow mods run better on your PC. Large Address Aware Enabler for FO3 assuming people are using FOSE and most important FO3Edit with this you can find fast load order problems and the main thing, for compatibility patches to FO3.Ill quote Antistar why this is important.- This is MANDATORY unless you use WMK on its own with no add-ons (such as compatibility patches or add-ons for DLC weapons); and even then it is strongly recommended as standard practice when using mods for FO3, as it may improve compatibility between mods you may be using (including - but not limited to - WMK).- Download FO3Edit v2.5.0 or above (http://fallout3nexus.com/downloads/file.php?id=637) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a tool like Fallout Mod Manager (FOMM)). This is how to do it:- Run FO3Edit, and a list of all the plugins in your Fallout 3\Data\ directory will come up, listed as per your load order. By default, the plugins you have activated in the Fallout 3 Launcher or in FOMM will have ticks next to them. This is what you want, so just click 'OK'.- Once FO3Edit has finished loading, right-click somewhere in the panel on the left that lists your activated plugins, and select 'Create Merged Patch' from the context menu.- Enter a name for the patch into the window that pops up (any name you like), and click on 'OK'.- Once FO3Edit has finished generating the patch (it creates a new .esp file with the name you entered), which should only take a few seconds, close FO3Edit. Click 'OK' on the window that pops up to save the Merged Patch that was generated.- Finally, make sure the Merged Patch esp is loading after all your other plugins (which it should already be, by default), and activate it using the Fallout 3 Launcher or FOMM.- If you ever uninstall plugins - or install new ones - deactivate and delete the Merged Patch, and then follow these instructions again to create a new one.Hope this helps. Edited June 24, 2012 by GreyViper Link to comment Share on other sites More sharing options...
tetradite Posted June 24, 2012 Share Posted June 24, 2012 (edited) Thanks again, having some texture-cycling issues with FO3WE, will give these a bash, hopefully get that resolved too. EDIT: no joy on the texture-cycling, but at least now I'm covered for adding in more mods more safely :) Edited June 24, 2012 by tetradite Link to comment Share on other sites More sharing options...
Howu334 Posted June 28, 2012 Author Share Posted June 28, 2012 (edited) Thanks for the replies, computer arrives tomorrow so I'll test these out then. 8) Even though this isn't the correct forum, mod recs for the other big Bethesda titles are welcome as well! faster computers. !!!The painfully slow terminals in Fallout are the bane of my existence. Edited June 28, 2012 by Howu334 Link to comment Share on other sites More sharing options...
tetradite Posted June 29, 2012 Share Posted June 29, 2012 (edited) Totally off topic, but.... What really annoys me about terminals is the "very easy" and "easy" hacks - they're harder than the allegedly harder ones - it's much easier for me to break a 6 or 7 letter code than a 4 letter one. I know that may not seem make sense, but really it's true. Unless I get really unlucky I can hack any terminal rated above easy first time, the "very easy" ones usually take me 4 or 5 attempts. Grrrrrrrr. Rant over. I gave up on FO3WE and MTC in the end. Couldn't get past the texture problems with FO3WE (and Imps More Complex Needs is a much better survival "simulator" for food, drink and sleep), and there were a few things that just personally bugged me about MTC. The bit of FO3WE I really liked was the global damage multiplier, might try and implement that myself as a standalone mod. Both good mods from what I saw, just not quite for me. I thoroughly recommend Imp's Needs mods for every Bethesda title, if you like hardcore immersion :) I'm now running it on FO3, FONV and Skyrim. Edited June 29, 2012 by tetradite Link to comment Share on other sites More sharing options...
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