gulogulo Posted June 16, 2012 Share Posted June 16, 2012 Hi, How to control raise dead creature? How to make it stop followinfg player and the to make it follow player again. I Made it to controll summoned creatures. I did the following: MinionActor.setActorValue("confidence", 4)MinionActor.setActorValue("aggression", 1)MinionActor.setActorValue("assistance", 2)MinionActor.SetRelationshipRank(Game.GetPlayer(), 3) MinionActor.SetPlayerTeammate(true, false)MinionActor.EvaluatePackage()and apllied to it FollowPlayerPackage Then I controlled it by MinionActor.setActorValue("waitingforplayer", 0) and MinionActor.setActorValue("waitingforplayer", 1) That trick doesnt work on raised dead creatures. Any idea? Thanks in advance Link to comment Share on other sites More sharing options...
gulogulo Posted June 17, 2012 Author Share Posted June 17, 2012 Bump Link to comment Share on other sites More sharing options...
cscottydont Posted June 17, 2012 Share Posted June 17, 2012 Reanimated actors are fubar. From the way they function, it appears they get added to some hidden alias somewhere by the Reanimate spell archetype. There doesn't seem to be any good way to over-ride the Reanimated AI packages that they are given. I've tried disabling their AI to achieve a "wait" command, but they will still move around when you're out of the cell they're in so that doesn't even work. Best way to get them to stop following you: kill them. Link to comment Share on other sites More sharing options...
gulogulo Posted June 17, 2012 Author Share Posted June 17, 2012 Reanimated actors are fubar. From the way they function, it appears they get added to some hidden alias somewhere by the Reanimate spell archetype. There doesn't seem to be any good way to over-ride the Reanimated AI packages that they are given. I've tried disabling their AI to achieve a "wait" command, but they will still move around when you're out of the cell they're in so that doesn't even work. Best way to get them to stop following you: kill them. Well thanks for the tip. Unfortunatelly I dont want to kill it. I want to command it. If I follow your advice it would mean I had to kill it, and then ressurect it as undead. But how to do it? Link to comment Share on other sites More sharing options...
gulogulo Posted June 19, 2012 Author Share Posted June 19, 2012 Bump2 Link to comment Share on other sites More sharing options...
cscottydont Posted June 20, 2012 Share Posted June 20, 2012 There are a number of threads out there detailing similar issues with Conjured/Reanimated actors. You can look up some of my posts as I've commented/started a number of them. I've seen this suggested: Kill it with a Kill() command then add it to the faction WINoCleanUp (I think thats the name). Any actors belonging to this faction don't get automatically cleaned up by the game after a few days. That way you could tell it to "wait" and not have to worry about it disappearing before you came back for it. Link to comment Share on other sites More sharing options...
gulogulo Posted June 20, 2012 Author Share Posted June 20, 2012 @cscottydont Could you give me some links? Link to comment Share on other sites More sharing options...
cscottydont Posted June 21, 2012 Share Posted June 21, 2012 I guess they were mostly on the bethsoft forums :P This thread talks about some crappy reanimate glitches. This one talks about trying to completely circumvent the reanimate system all together. Here's one about AI packages not working on commanded actors. And this mod claims to have a working "wait" command for reanimated actors. I haven't tested it and remain skeptical of its effectiveness. Link to comment Share on other sites More sharing options...
gulogulo Posted June 21, 2012 Author Share Posted June 21, 2012 @cscottydont Thanks. I will check this out. Link to comment Share on other sites More sharing options...
gulogulo Posted June 26, 2012 Author Share Posted June 26, 2012 Well it seems the only solution is to disable the AI. Link to comment Share on other sites More sharing options...
Recommended Posts