cscottydont Posted June 27, 2012 Share Posted June 27, 2012 thats a bit buggy too I tried that in my testing and AI disabled Reanimated NPCs tend to wander about and get lost for some reason. I would disable my minions AI on one side of town, fast travel somewhere, come back, and my supposedly frozen minion had made it halfway across town. A couple times they disappeared completely (I have a feeling the tried to follow me when I fast traveled and got lost out in the wilderness somehwere) Also, they turn into frozen non-animated statues Link to comment Share on other sites More sharing options...
gulogulo Posted June 27, 2012 Author Share Posted June 27, 2012 Yeah, I know about those frozen animated status, but after all they are undead automatons, nothing more. I will consider adding some kind of scrpt to check out if something hostile is nearby to activate the AI. Link to comment Share on other sites More sharing options...
gulogulo Posted July 3, 2012 Author Share Posted July 3, 2012 OnHit() event works great to turn the AI on again. Link to comment Share on other sites More sharing options...
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