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Are you having constant exterior CTDs? I've FINALLY found your sol


yafi

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Thought I had beat the CTD's but while adventuring into a dungeon, on opening a door into another area of the dungeon, I got my CTD.

 

 

Interesting to analyze what's happening when the CTD happens. I'm in a Dwarven ruin and on entering the new area, I'm attacked by Folmers (sp?); If I raise my hands and attempt any damage spell, the game CTD's. Repeating and just let them attack me, no CTD, but any defensive actions and again a CTD. This time, I equipped a summoning staff and summoned a Dremora (sp?) and he fought for me, beating the Folmers. I then saved the game. Oh, by the way, my followers did not follow me into this section of the dungeon (working on the Crimson Nimroot quest. Think they were not supposed to follow.)

 

Walked around after the battle and found an elevator to return to the previous section of the dungeon (to get my followers back?) As soon as I activate the elevator, CTD.

 

Similar Papyrus log entries as those posted earlier, so it has to be one of the mods I've uninstalled that is still looking for scripts that are no longer there.

 

Guess I"ll have to try the clean process and/or the complete delete and reinstall. Hate to start over, but then I guess more mod discipline is going to be required.

 

Oh yes, and no CTD's before Ver 1.6 updated itself unwelcomly.

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The dunBluePalaceArenaScript.psc error is solved in the Unofficial Skyrim Patch. I would get a CTD, because of this and this stupid little error always ends up as the last line on my log list before the CTD.

 

With the Unofficial Skyrim Patch enabled I don't get the CTD caused by dunBluePalaceArenaScript.psc, and it never appears on the papyrus logs, but the USP brings a slew of other bugs, because it's not compatible with the official 1.6 patch from Bethesda.

 

I've tried to see if I can just extract the script that prevents dunBluePalaceArenaScript.psc from occurring, but I'm not a CK user. I was wondering if someone else can create a standalone .ESP just for this bug to be fixed?

 

Here are the details on how to fix the "Mind of Madness" bug from the USP website:

https://unofficialskyrimpatch.16bugs.com/projects/7078/bugs/222708

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im beginning to get sick and tired of just how unstable the game gets when using a few mods to spruce things up. I spend way more time trying to fix it than I do actually playing the bloody thing lol

Anyways my latest ctd happened as I was approaching Whiterun running behind the brewery from Riverwood...

 

 

[07/01/2012 - 12:48:57AM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/01/2012 - 12:49:11AM] VM is freezing...

[07/01/2012 - 12:49:11AM] VM is frozen

[07/01/2012 - 12:49:11AM] Saving game...

[07/01/2012 - 12:49:11AM] VM is thawing...

[07/01/2012 - 12:50:59AM] VM is freezing...

[07/01/2012 - 12:50:59AM] VM is frozen

[07/01/2012 - 12:51:00AM] Saving game...

[07/01/2012 - 12:51:00AM] VM is thawing...

[07/01/2012 - 12:51:08AM] Error: WEDL01b (000BFB61): attempting to start event scoped quest outside of story manager.

stack:

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetCurrentStageID() - "<native>" Line ?

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.SetStage() - "Quest.psc" Line 124

[WEDL01b (000BFB61)].QF_WEDL01b_000BFB61.Fragment_1() - "QF_WEDL01b_000BFB61.psc" Line 126

[07/01/2012 - 12:51:09AM] Error: (000847DD): cannot enable an object with an enable state parent.

stack:

[ (000847DD)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/01/2012 - 12:51:09AM] Error: (000DC8E1): cannot enable an object with an enable state parent.

stack:

[ (000DC8E1)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/01/2012 - 12:51:49AM] Error: (000DC550): cannot enable an object with an enable state parent.

stack:

[ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/01/2012 - 12:52:07AM] Error: DialogueRiverwoodIntroScene (000954D9): attempting to start event scoped quest outside of story manager.

stack:

[DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetCurrentStageID() - "<native>" Line ?

[DialogueRiverwoodIntroScene (000954D9)].QF_DialogueRiverwoodIntroScen_000954D9.SetStage() - "Quest.psc" Line 124

[ (000954DA)].SF_RiverwoodIntroSceneHildeSo_000954DA.Fragment_0() - "SF_RiverwoodIntroSceneHildeSo_000954DA.psc" Line 24

[07/01/2012 - 12:52:48AM] VM is freezing...

[07/01/2012 - 12:52:48AM] VM is frozen

[07/01/2012 - 12:52:48AM] Saving game...

[07/01/2012 - 12:52:49AM] VM is thawing...

[07/01/2012 - 12:53:43AM] VM is freezing...

[07/01/2012 - 12:53:43AM] VM is frozen

[07/01/2012 - 12:53:43AM] Saving game...

[07/01/2012 - 12:53:43AM] VM is thawing...

 

so yeah, i think it's either Skytest Real Predators and/or Occupy Skyrim or possibly Live another life?

 

Can anyone make heads or tails of the log and errors? :(

Edited by vlaka
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I have a wall of text with this repeated

[06/30/2012 - 01:59:51PM] warning: Could not find type zbloodnpc in the type table in save

[06/30/2012 - 01:59:51PM] warning: Could not find type ubg13detectquestbookrefaliasscript in the type table in save

stack:

[ (000844AA)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000844AA)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[06/30/2012 - 02:00:12PM] [dragonactorscript < (FF000BD9)>]OnLocationChange() calling WI.RegisterDragonAttack(None)

[06/30/2012 - 02:00:12PM] error: Cannot call HasKeyword() on a None object, aborting function call

 

There is actually a lot more than this but it's just too much for me to sort through.

*EDIT*

It was a Skyrim.ini problem caused from changes with ugrids,

Edited by antisphere06
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Please Help! I've quit playing Skyrim for a while, but the horse combat piqued my interest, big Mount & Blade fan here... I'm having constant CTD's as well, purely exterior or when entering new areas.... I've left my computer while my character was in my Whiterun home doing nothing, 6 hours no CTD. When I go out to travel, I get CTD's every few minutes... Here's from my Papyrus log:

 

 

[07/02/2012 - 08:22:26AM] Papyrus log opened (PC)

[07/02/2012 - 08:22:26AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms)

[07/02/2012 - 08:22:26AM] Memory page: 128 (min) 512 (max) 76800 (max total)

[07/02/2012 - 08:22:43AM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

[07/02/2012 - 08:22:43AM] warning: Property PlayerFollowerCount on script QF_DBEviction_0006F9A5 attached to DBEviction (0006F9A5) cannot be initialized because the script no longer contains that property

[07/02/2012 - 08:22:43AM] VM is freezing...

[07/02/2012 - 08:22:43AM] VM is frozen

[07/02/2012 - 08:22:43AM] Reverting game...

[07/02/2012 - 08:22:43AM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

[07/02/2012 - 08:22:43AM] warning: Property PlayerFollowerCount on script QF_DBEviction_0006F9A5 attached to DBEviction (0006F9A5) cannot be initialized because the script no longer contains that property

[07/02/2012 - 08:23:22AM] Loading game...

[07/02/2012 - 08:23:24AM] VM is thawing...

[07/02/2012 - 08:23:39AM] VM is freezing...

[07/02/2012 - 08:23:39AM] VM is frozen

[07/02/2012 - 08:23:40AM] Saving game...

[07/02/2012 - 08:23:59AM] VM is thawing...

[07/02/2012 - 08:24:00AM] error: (000D16B3): has no 3d, and so cannot have its motion type changed.

stack:

[ (000D16B3)].MaceTrap.SetMotionType() - "<native>" Line ?

[ (000D16B3)].MaceTrap.OnCellDetach() - "MaceTrap.psc" Line 45

[07/02/2012 - 08:24:00AM] error: Cannot call Stop() on a None object, aborting function call

stack:

[ (0010742F)].FXCameraAttachScript.OnUnload() - "FXCameraAttachScript.psc" Line 59

 

 

 

 

[07/02/2012 - 08:34:24AM] DARYL - [WeaponRackActivateSCRIPT < (001051D0)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] Disabling physics on [ObjectReference < (001051DA)>]

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051D2)>] Moving 0 to the WarhammerMarker

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051D2)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] Moving 0 to the GreatSwordMarker

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:35:20AM] VM is freezing...

[07/02/2012 - 08:35:20AM] VM is frozen

[07/02/2012 - 08:35:21AM] Saving game...

[07/02/2012 - 08:35:21AM] VM is thawing...

 

 

 

[07/02/2012 - 08:45:49AM] error: (000DC550): cannot enable an object with an enable state parent.

stack:

[ (000DC550)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/02/2012 - 08:45:49AM] error: (000DC551): cannot enable an object with an enable state parent.

stack:

[ (000DC551)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/02/2012 - 08:46:23AM] error: (000DC54E): cannot enable an object with an enable state parent.

stack:

[ (000DC54E)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC54E)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/02/2012 - 08:46:32AM] error: (000DC5BF): cannot enable an object with an enable state parent.

stack:

[ (000DC5BF)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC5BF)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/02/2012 - 08:46:59AM] error: (000DC546): cannot enable an object with an enable state parent.

stack:

[ (000DC546)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (000DC546)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[07/02/2012 - 08:47:02AM] VM is freezing...

[07/02/2012 - 08:47:02AM] VM is frozen

[07/02/2012 - 08:47:02AM] Saving game...

[07/02/2012 - 08:47:02AM] VM is thawing...

[07/02/2012 - 08:48:02AM] VM is freezing...

[07/02/2012 - 08:48:02AM] VM is frozen

[07/02/2012 - 08:48:03AM] Saving game...

[07/02/2012 - 08:48:03AM] VM is thawing...

 

 

Here's my load order:

kyrim.esm

Update.esm

JSwords.esm

Dual Wield Parrying_ScriptDragon.esp

FasterArrows100.esp

Ysolda.esp

Eld-combinePotions.esp

Masters of Death.esp

R18Pn - Argent Iron Armor.esp

TeraHairWeightFix.esp

RichMerchants_Less.esp

SUNMagicArmor.esp

Arrowsmith.esp

DeadlyCombat.esp

DeadlyCombat_GiantsAIFix.esp

dD - Enhanced Blood Main.esp

TheEyesOfBeauty.esp

Insanity's Dragonbane.esp

LegendarySmithingUpgrades.esp

Lost Art of the Blacksmith.esp

More Craftables.esp

Convertible Azura's Star.esp

Craftable Artifacts.esp

The Dance of Death.esp

TrissArmorRetextured.esp

ValCraftingMeltdownAlpha.esp

PerkUP-Alchemy.esp

PerkUP-Alteration.esp

PerkUP-Archery.esp

PerkUP-Block.esp

PerkUP-Conjuration.esp

PerkUP-Destruction.esp

PerkUP-Enchanting.esp

PerkUP-HeavyArmor.esp

PerkUP-Illusion.esp

PerkUP-LightArmor.esp

PerkUP-Lockpicking.esp

PerkUP-OneHanded.esp

PerkUP-Pickpocket.esp

PerkUP-Restoration.esp

PerkUP-Sneak.esp

PerkUP-Speech.esp

PerkUP-TwoHanded.esp

PerkUP-zOptional_HeavyArmor_NoHelmsReq.esp

PerkUP-zOptional_LightArmor_NoHelmsReq.esp

 

Can anyone please help me with this problem? I suspect the Deadly Combat Mod for the Lvlpredator thing, but after i uninstalled and started a new game, it still crashes....

 

Particularly producing this log:

[07/02/2012 - 08:34:24AM] DARYL - [WeaponRackActivateSCRIPT < (001051D0)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] Disabling physics on [ObjectReference < (001051DA)>]

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051D2)>] Moving 0 to the WarhammerMarker

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051D2)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] Moving 0 to the GreatSwordMarker

[07/02/2012 - 08:34:25AM] DARYL - [WeaponRackActivateSCRIPT < (001051CC)>] finishing OnCellLoad() and AlreadyInit = TRUE

[07/02/2012 - 08:35:20AM] VM is freezing...

[07/02/2012 - 08:35:20AM] VM is frozen

[07/02/2012 - 08:35:21AM] Saving game...

[07/02/2012 - 08:35:21AM] VM is thawing...

 

I've reinstalled the game, but i plan on reusing my mods, can anyone help me consider which mods to use and not to?

I've reinstalled skyrim 8 times by now btw, since patch 1.5 by bethesda... Decided to quit, but after sometime i just want to play again, damn game...

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I share your frustration. I purchased the PC version of Skyrim JUST to play mods. Hearing that Bethesda 'supported' modding and issued their Creation Kit, I kind of thought that there would be some mechanism to ensure stability; especially if you removed a mod that was causing a problem, but apparently once a mod is in and scripts installed or modified, even removing the mod doesn't correct the problem.

 

I note you have some errors in your log that are the same as mine, yet we have different mods except that we both have

LegendarySmithingUpgrades.esp

Lost Art of the Blacksmith.esp

 

I note you don't show UFO (follower overhaul), nor Claralux or Wearable Lanterns which I have and seem to be causing me similar errors. Did you have it and uninstall it?

 

You and I both get this error: [07/02/2012 - 08:22:43AM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

 

Did you install a mod that had a ring associated with it? I have Smithmaster Ring currently installed.

 

You say that many of your CTD's happened in version 1.5 of Skyrim; I had a few then, but really noticed them after version 1.6 was automatically installed (and no way apparently to go back.)

 

I've stated in earlier postings that I guess I'll have to start over, which I hate to do, but am reallizing that I'm spending more time troubleshooting and trying to find cleaner saves that let me play, than playing the game and trying out all these great mods.

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I share your frustration. I purchased the PC version of Skyrim JUST to play mods. Hearing that Bethesda 'supported' modding and issued their Creation Kit, I kind of thought that there would be some mechanism to ensure stability; especially if you removed a mod that was causing a problem, but apparently once a mod is in and scripts installed or modified, even removing the mod doesn't correct the problem.

 

I note you have some errors in your log that are the same as mine, yet we have different mods except that we both have

LegendarySmithingUpgrades.esp

Lost Art of the Blacksmith.esp

 

I note you don't show UFO (follower overhaul), nor Claralux or Wearable Lanterns which I have and seem to be causing me similar errors. Did you have it and uninstall it?

 

You and I both get this error: [07/02/2012 - 08:22:43AM] warning: Property HircinesRingPower on script companionshousekeepingscript attached to C00 (0004B2D9) cannot be initialized because the script no longer contains that property

 

Did you install a mod that had a ring associated with it? I have Smithmaster Ring currently installed.

 

You say that many of your CTD's happened in version 1.5 of Skyrim; I had a few then, but really noticed them after version 1.6 was automatically installed (and no way apparently to go back.)

 

I've stated in earlier postings that I guess I'll have to start over, which I hate to do, but am reallizing that I'm spending more time troubleshooting and trying to find cleaner saves that let me play, than playing the game and trying out all these great mods.

 

I had UFO installed previously, I've uninstalled it accordingly with the instructions, with the bug and all... I also had Unlimited Rings and Rings of Power, but that was in another saved character which i uninstalled prior to starting with my new and current saved character. I don't use Claralux or Wearable Lanterns though, never installed them, so they couldn't have damaged my game. It's really annoying that I spend so much time trying to fix a game than play it. Vanilla Skyrim is just boring, but mods can be hell of a pain. I've just reinstalled my game, though, clean of mods. Hope It will solve my problems.

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I went back about 5 saved games ago; several days of game playing, and in a dungeon that I could restore. From there I re-ran the quest and exited. Then fast traveled to White Run and did a save game. I went into a tavern and parked my 5 followers; then left. Then fast traveled to Dawnstar and saved game again. I removed Clarilux and Wearable Lanterns and the blacksmith mods. Saved game again and fast traveled to White Run. Saved game and exited. No CTD's; no freezes. Let's see if that's got it for now...

 

Frankly, I shudder to try any more of the neat mods I see posted every day and reviewed in the YouTube videos. And modding is the reason I purchased the PC version!

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Problems continue in White Run! Something strange going on here. I can reload a saved game inside Breeze Home and go outside to White Run, but I can't reload a saved game from anywhere in White Run itself.

 

I just started Skyrim up and noticed that even before selecting a saved game to restore, I had a Papyrus log pop up. I quit and then opened it and got the following:

 

[07/02/2012 - 11:42:23PM] Papyrus log opened (PC)

[07/02/2012 - 11:42:23PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)

[07/02/2012 - 11:42:23PM] Memory page: 128 (min) 512 (max) 76800 (max total)

[07/02/2012 - 11:42:32PM] Cannot open store for class "SlaveBardPlayScriptTest01", missing file?

[07/02/2012 - 11:42:32PM] error: Unable to bind script SlaveBardPlayScriptTest01 to (03021A6F) because their base types do not match

[07/02/2012 - 11:42:32PM] Cannot open store for class "TIF__01008167", missing file?

[07/02/2012 - 11:42:32PM] error: Unable to bind script TIF__01008167 to topic info 0700348D on <NULL quest> because their base types do not match

[07/02/2012 - 11:42:32PM] Cannot open store for class "SJOGTrainerGold", missing file?

[07/02/2012 - 11:42:32PM] Cannot open store for class "ConjureHorseScript", missing file?

[07/02/2012 - 11:42:32PM] error: Unable to bind script SJOGTrainerGold to (0E01B968) because their base types do not match

[07/02/2012 - 11:42:50PM] VM is freezing...

[07/02/2012 - 11:42:50PM] VM is frozen

[07/02/2012 - 11:42:51PM] Log closed

 

And this is before the game even gets going with a saved file. Suggestions, or give up the ghost and start over?

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