ianfreddie07 Posted August 9, 2008 Share Posted August 9, 2008 Well, I still haven't got Oblivion to work. Usually, all I can do is walk around for a few seconds then I get a CTD, or I'll let some weird lighting CTD me. Once again, I have reinstalled Oblivion. I saw some of my load ordering errors and fixed them and I added a few more mods. But now, it's a CoS (Crash on Startup). Please help me sort out my order and find out what causes the CTDs. Thanks. Load order (Organized by FCOMHelper, other mods at the bottom will be sorted later):Oblivion.esmJog_X_Mod.esmCM Partners.esmAWS-Core.esmCobl Main.esmOscuro's_Oblivion_Overhaul.esmMart's Monster Mod.esmMart's Monster Mod for OOO.esmTamrielTravellers.esmDremoraCompanion.esmBetter Cities Resources.esmCybiades.esmToaster Says Share v3.esmDA Run Fatigue.esmHorseCombatMaster.esmUnofficial Oblivion Patch.espUOP Vampire Aging & Face Fix.espDLCShiveringIsles.espUnofficial Shivering Isles Patch.espoc_darker_nights.espAWS-ShiveringIsles.espCities Alive At Night.espIWR-Lights.espIWR-Windows.espIWR-Shutters.espSkingradBridgeLights.espAliveWaters.espAliveWaters - Koi Addon.espAliveWaters - Slaughterfish Addon.espBook Jackets Oblivion.espChaseCameraMod.espPersuasionOverhaul.espUpdate My Statue.espLiving Economy - SI.espAyelid Wells.espDLCHorseArmor.espDLCHorseArmor - Unofficial Patch.espDLCOrrery.espDLCOrrery - Unofficial Patch.espDLCVileLair.espDLCVileLair - Unofficial Patch.espDLCMehrunesRazor.espDLCMehrunesRazor - Unofficial Patch.espDLCSpellTomes.espDLCSpellTomes - Unofficial Patch.espAdonnays Elven Weaponry.espArmory of the Silver Dragon.espBlackLuster.espDMACArmor.espDragon Knight Armor v. 1.1.espNew Frostmourne Sword by Jojjo v1_0.esppale_rider's Armory of the Berserker.esppale_rider's Paladin Equipment_enchanted_eng.espPhoenixEquipment.espsamurai.espSauron_Armor_Chest.espSentientWeapon.esptda_ScytheModv1.2.espDoomshard Bow.espThieves Arsenal.espDragonbone Armor Set.espxuldarkforest.espDLCThievesDen.espDLCThievesDen - Unofficial Patch.espDLCThievesDen - Unofficial Patch - SSSB.espExnemRuneskulls.espCobl Glue.espCobl Si.espOOO 1.32-Cobl.espCobl Tweaks.espBob's Armory Oblivion.espOscuro's_Oblivion_Overhaul.espOOO-Armor_Perks_WearRate_Repair.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-Dangerous_Traps.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Potions.espOOO-ThiefGuild_Difficult.espOOO-Magic_Script_Effect_Fix.espMart's Monster Mod for OOO.espMart's Monster Mod - Additional Enemy NPC Vars.espMart's Monster Mod - Diverse Creature Skins.espMart's Monster Mod - Gems & Gem Dust.espMart's Monster Mod - Hunting & Crafting.espMart's Monster Mod - Looting NPCs & Creatures.espMart's Monster Mod - Less Bone Loot.espMart's Monster Mod - Safer Roads.espMart's Monster Mod - No Undead Rise.espMart's Monster Mod - Vindasel.espMart's Monster Mod - Foxes.espMart's Monster Mod - Dungeons of MMM.espMart's Monster Mod - More Wilderness Life.espMart's Monster Mod - Extra Wounding.espMart's Monster Mod - Diverse Imperial Armor.espTamrielTravellers4MMM.espTravellers4MMMHostileFactions.espTamrielTravellerAdvScript.espTamrielTravellersItemsNPC.espShiveringIsleTravellers.espFineWeapons for OOO.espPersuasionOverhaul_MMM.espPersuasionOverhaul_OOO.espRustyItems for OOO.espBladesSmithyOOO.espbartholm.espCybiades.espCybiadesDungeon.espIvellon.esp300_White Stallion 4.espAkaviriKojima.espAmajor7 Imperial Furniture.espArtefacts of the Ancestors.espAyleidArrows.espBravilSeaDomes.espChangeinManagement.espDremoraCompanion.espFF_WaldnirsWoods.espGTAesgaard.espHand of Dawn - ONE.espHoarfrostCastle.espHouse On The Bluff .V2.espKlarre Forestheart.espKumikoManor.espLakeview2.espLastUnicorn.espM.O.E. - The Black Sacrament - Night Mother's Ritual.espMountainTower.espNakedNord.espSnow Dragon Temple v1.0.espTheElderCouncil.espthievery.espDLCBattlehornCastle.espDLCBattlehornCastle - Unofficial Patch.espWeaponsOfTheNine.espWhiteRoseLodgev2.0.espCliff_RankDependantArenaSpectators.espDLCFrostcrag.espDLCFrostcrag - Unofficial Patch.espKnights.espKnights - Unofficial Patch.espM.O.E. - Visit Valen Dreth Topic.espThe Lost Spires.espTOTF.espRuin.espMighty Umbra.espUngarion1TheWelkyndSword.espLost Paladins of the Divines.espOrigin of the Mages Guild.espTheNecromancer.espKvatchAftermath.espxulStendarrValley.espxulTheHeath.espXulEntiusGorge.espKvatchAftermath-EntiusGorge compatibility patch.espTheNecromancer-EntiusGorge patch.espULFallenLeafEverglade.espLostSpires-Everglade patch.espTheElderCouncil-FallenleafEverglade patch.espxulColovianHighlands_EV.espxulChorrolHinterland.espmythsandlegends.espxulBeachesOfCyrodiilLostCoast.espHouseOnTheBluff-LostCoast fix.espxulLushWoodlands.espxulAncientYews.espxulAncientRedwoods.espWaldnirsWoods-AncientRedwoods patch.espxulCloudtopMountains.espxulArriusCreek.espxulPatch_AY_AC.espxulRollingHills_EV_withoutWheat.espxulRiverEthe.espxulImperialIsle.espLostSpires-DarkForest patch.espBetter Cities Full.espBetter Cities - Full Additions.espBCAnvil-LostCoast Fix.espAnvilBayExpansion.espBetter Cities - Anvil Bay Expansion.espBCChorrol-ChorrolHinterland fix.espBetter Cities - LS RTT TotF.espWBA Arboretum.espBetter Cities Full - LEYAWIIN No Flooding.espFightersGuildContracts.espNatural_Vegetation_by_Max_Tael.espHarvest [Flora].espHarvest [Flora] - Shivering Isles.espHarvest [Flora] - DLCVileLair.espHarvest [Flora] - DLCFrostcrag.espDecoratorAssistant with OBSE v1.1.espDropLitTorchOBSE.espM.O.E. - Travel Services.espM.O.E. - Lucien Lachance Rumors Fix.espM.O.E. - Lycanthropy and Lichcraft.espM.O.E. - New Classes.espSalmo the Baker, Cobl.espCyrodiil Border Regions 1.2.espEnhanced Quest Roleplaying.espFF_Horse_Whistle.espAlternative Start by Robert Evrae.espRealisticFatigue.espDA ReducedBackwardsRunningSpeed.espDA Sprint.espRealisticForceMedium.espRealisticMagicForceLow.espM.O.E. - Vampire Clan Raelu.espM.O.E. - Vampire Players Scarier.espLevel_Rates_Modified_x3.espKobu's Character Advancement System.espToaster's Legendary Skills.espToaster's Legendary Mastery.espMidasSpells.espMidas OscuroGems.espM.O.E. - Mythic Dawn Powers.espSupremeMagicka.espSM_ShiveringIsles.espSM_DLCSpellTome.espSM_OOO.espSM_COBL.espSM_EnchantStaff.espSM_UnlockSpells.espND_LongerSummons_x2.espStealthOverhaul.espM.O.E. - Realistic Law Enforcement - Part One.espM.O.E. - Realistic Law Enforcement - Part Two.espRenGuardOverhaul.espRenGuardOverhaulShiveringIsles.espDenock Arrows.espCM Partners.espDark Dungeons - SI.espOOO-Respawn_Week.espReal Lava 1.3.espVisually Enchanted 2.1.esp[GFX]_Initial_Glow-all.espMart's Monster Mod - Resized Races.espM.O.E. - Unlocked Hairstyles.esp_Ren_BeautyPack_full.espSlof's Playable Xivilai.espAinmhiRace.espStreamline 3.1.espDeadlyReflex - Combat Moves.espMounted_Spellcasting Deadly Reflex Compatible.espDeadly Reflex Bow Sway.espA Very Silly Slaughterfish Mod.espAkaviri Imports.esparme - excalibur.espDaedric Lord Armor.espThe Dead Knights.espPlatinum Armor and Weapons.espRealSwords - Argonian LO-NPC.espRealSwords - Bosmer LO-NPC.espRealSwords - Breton LO-NPC.espRealSwords - Khajiit LO-NPC v1.3.espRealSwords - Orc LO-NPC v1.0.espRealSwords - Redguard LO-NPC.espTTHealthRegen.espM.O.E. - Playable Dremora and Custom Race Fix.esp Link to comment Share on other sites More sharing options...
Michlo Posted August 10, 2008 Share Posted August 10, 2008 Hmm, I'm not familiar with many of your mods but I would recommend that you look carefully into the compatibility fixes between OOO and MMM. Oh and as an aside, you might like to try a very good vamp mod which does more than just the face fixing you have. :) Good luck. Link to comment Share on other sites More sharing options...
Varus Torvyn Posted August 10, 2008 Share Posted August 10, 2008 iirc, the limit on mods is 255. You're over that, as the esm files also count. Also you've probably got conflicts galore with all the environmental mods thrown in. Sounds to me like you've got to look at your mod count, and also go through a ton of mod descriptions & readme files to look up conflicts. Link to comment Share on other sites More sharing options...
ianfreddie07 Posted August 10, 2008 Author Share Posted August 10, 2008 So... If I go over the mod limit, does it crash? Link to comment Share on other sites More sharing options...
Varus Torvyn Posted August 10, 2008 Share Posted August 10, 2008 So... If I go over the mod limit, does it crash?Undoubtedly so. Any program will have problems if you issue more calls than it can handle. Conversely, I've read that having a lot of unchecked .esp files can also cause problems. I would suggest making a comprehensive list of what you really want to have in the game, and go with that. You really can't have it all, you'll just swamp the program. A streamlined game - with load-ordered mods - that functions smoothly is much more preferable to one that crashes because you're asking for it to do too much. For example, my goal for my game is to load in quest-mods for character advancement and to increase gametime. Counting support mods and replacer mods, I'm running 62 or so mods right now. Sure, I can add more, but I play it safe. If I see a mod I'm interested in, first I take the time to read the mod author's Mod Description. Most of the best mod authors test their mods to discover conflicts, and they will post them in their Description. I download the file to a temporary download folder, then unzip it into the same folder. I then open up the Readme File to see if the Mod Author has more good info. I also look to see if the mod has been included in the .txt file for Random's FCOM Helper load-ordering utility. Again, the best mod authors send their info to Random so that he can place the mod properly within the list. If it's not listed and I really want the mod, I'll try contacting the author and ask if they wouldn't mind contacting Random with the particulars of their mod. Link to comment Share on other sites More sharing options...
ianfreddie07 Posted August 10, 2008 Author Share Posted August 10, 2008 Ohhhh... I see. Thanks for the info Varus. Now to remove a number of mods. Link to comment Share on other sites More sharing options...
LFact Posted August 10, 2008 Share Posted August 10, 2008 Ohhhh... I see. Thanks for the info Varus. Now to remove a number of mods. For small Weapon/Armor/Clothing mods, you can merge these plugins into one.(TES4Gecko is useful for that) Link to comment Share on other sites More sharing options...
ianfreddie07 Posted August 10, 2008 Author Share Posted August 10, 2008 Removed some of the mods. However, I crash when trying to start a new game. I wonder if it has something to do with Alternative Start Link to comment Share on other sites More sharing options...
bben46 Posted August 10, 2008 Share Posted August 10, 2008 You don't say if you are running OBSE or not. OBSE must be started before Oblivion. And it will cause a CoS if it is needed and not present. Link to comment Share on other sites More sharing options...
ianfreddie07 Posted August 10, 2008 Author Share Posted August 10, 2008 I am running OBSE Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.