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The magnum rifle = taboo?


poli13

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(I know thet I talking about a gun what woud be nice to be seen as a mod but I not requesting it but only ask a qwestion about it so I think this still fits here in the mod talk section correct me plz if I am wrong thanke you.)

Hi I accidently stumbeled upon on this picture back a few months now:

 

http://fallout3.nexusmods.com/mods/images/13003-1-1276085700.jpg

 

It's a realy good looking gun and I think it woud fit in the nuclear wastelanded mojave dessert but since I can't mod (suck at computers and my computer hate me like hell etc) I can't do it so I hade the idea thet porblably the moders of fallout new veas coud make it so I shoud ask them nicely and I shoud find atleast one ho woud decide to make this gun into a mod...but thet realy didn't happend thet's why I started this topic.

 

So most of the moders ho I asked are yousaly those ho made realy nice much endorsed weapon mods to new vegas since logicaly they are the ones to be asked by something like this but when I asked them some said they don't mod anymore or can't make it or they said thet thet gun is beyond there skills so they pointed me out to other moders or didn't even answered a simple no etc.

So my qwestion is thet is this gun is some kinde curse or taboo or something thet everybody is turned away to make this gun into a mod? Or this is a curse puted on me so I woud always stare on this ridicilus awsome looking gun knowing thet nobody woud make this gun ever into a mod?

 

Becouse what is the problems wiht this gun model?

Thet it's hawe a round chamber and a ammo clip at the same time?

Or it's thube is to long or complicated to be made?

 

I serously don't get it.

(agan sorry if I sound like a wining little kid here or anithing but this qwestion is so stuck in me thet I simpely coudn't hold in any more and neade to ask the moders of the new vegas community but to the moders you guys are still totaly freaken awsome thet you guys already made a lot of awsome content to new vegas which made the game so much more fun and intrensting many many kudos and votes for you guys aniway becouse I realy appreciate the work you all puted into your mods and uploaded them here to nexsus so we all coud enyoe it.)

(and abbout my grammar...ye it's sucks like a black hole so sorry about that)

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Hmm, well, having both magazine and cylinder IS silly (there ARE auto-cannons that use a revolver cylinder just for fast loading from another source of bullets, but they tend to be belt fed), and the pistol slide on top also doesn't make it any less silly. It could probably be turned into something more functional, though.

 

Other than that, I can't see any reason. Probably whoever said their skills aren't enough, really meant just that, though. Not everyone can make everything.

Edited by Moraelin
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Hmm, well, having both magazine and cylinder IS silly (there ARE auto-cannons that use a revolver cylinder just for fast loading from another source of bullets, but they tend to be belt fed), and the pistol slide on top also doesn't make it any less silly. It could probably be turned into something more functional, though.

 

Other than that, I can't see any reason. Probably whoever said their skills aren't enough, really meant just that, though. Not everyone can make everything.

 

 

I aggre thet not everyone can make everythng thake me for example I can't even mod wiht out rig my computer to red dead. : /

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There's no point in making it. You won't have working animations for a two handed rifle with a cylinder like that and that's not taking into consideration the underbarrel shotgun (or at least that's what I think it is, which would explain the magazine) or the oddness that is the upper slide (is that even meant to move?).

 

You could still do it, but the cylinder won't animate at all and reloading would be a very lame remove-the-whole-cylinder type deal and the underbarrel/slide would be useless.

 

Honestly, it's visually a neat bit of art but the proportions and real world mechanics of it are severely sketchy even in a SCIENCE! type universe that Fallout resides in. Making it work would involve basically redoing the entire anyway, so...

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That is a really strange looking gun. It looks like someone just stuck parts together at random with no though of function. The top section looks like the slide from an automatic pistol, - with no way to get bullets from a magazine into the chamber. The second part looks like a revolver, and the cylinder could feed the middle barrel looking part - Then the magazine sticking just below the cylinder has nothing to feed bullets into - and mounted like pictured would jam the cylinder. The bottom barrel looking part could be - along with the rod underneath - part of a gas operated mechanism for a semi auto assalt type rifle - but what is it operating?

 

IMHO, It would take a total redesign to make it into a functional looking weapon. And that is my guess why no one is interested in making it.

 

However, Fallout is a fantasy world and anything is possible. Even impossible looking guns. :thumbsup:

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There's no point in making it. You won't have working animations for a two handed rifle with a cylinder like that and that's not taking into consideration the underbarrel shotgun (or at least that's what I think it is,

 

 

There's another trigger (I think) on the stock so I think you're right on the underbarrel s/g.

 

Surprised to find people care so much about whether it is/isn't realistic though. (genuinely am surprised, not having a dig at anyone). It does look COOL, that's the important thing isn't it? :D

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Actually, as far as animations are concerned, technically you can have a fairly believable revolver rifle, as at least the break-top reloading animation works perfectly fine for all types of two-hander guns. I should know, both the Vladimir and the Cool Lasers use it. I haven't had any complaints about the reloading of either looking lame.

 

The real problem IMHO is more like the magazine, which as Ben noted, can't feed bullets into anything at all. Also, one can use the reload animation for either a magazine-fed automatic, OR a revolver, but I don't think it's possible to use both without some serious editing animations. And it would be completely pointless to do both animations, except as an extra delay.

 

Of course, there's also the issue that there is a good reason why revolver rifles aren't in use, but I guess stranger things are bound to happen if someone tries to go A-team and build a gun out of parts of a dozen different broken guns in the middle of the Mojave :P

 

To be honest, I'm actually slightly tempted to actually redesign it into something functional, if nothing else, as a less lame replacement to my old lame revolver rifle from when I was still learning how to make simple meshes. It would probably have something in front more like an elongated version of Rhino than the three semi-auto barrels stacked on the monstrosity in the picture. And stuff like that.

 

Can't promise anything though. The keyword there is "slightly".

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There's another trigger (I think) on the stock so I think you're right on the underbarrel s/g.

 

Surprised to find people care so much about whether it is/isn't realistic though. (genuinely am surprised, not having a dig at anyone). It does look COOL, that's the important thing isn't it? :D

 

Well, you kinda have to think about such stuff as "how would you reload it" or "exactly what would move when you fire it", when you're actually modding a weapon. When you're just drawing a cool gun or making a comic, you don't have such concerns, but here you actually have to think about which animation you declare in the GECK and which parts are needed for it in NifSkope. It's not just over-thinking it, but the kind of thing you kinda need to figure out.

Edited by Moraelin
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There's another trigger (I think) on the stock so I think you're right on the underbarrel s/g.

 

Surprised to find people care so much about whether it is/isn't realistic though. (genuinely am surprised, not having a dig at anyone). It does look COOL, that's the important thing isn't it? :D

 

Well, you kinda have to think about such stuff as "how would you reload it" or "exactly what would move when you fire it", when you're actually modding a weapon. When you're just drawing a cool gun or making a comic, you don't have such concerns, but here you actually have to think about which animation you declare in the GECK and which parts are needed for it in NifSkope. It's not just over-thinking it, but the kind of thing you kinda need to figure out.

 

Gotcha, makes sense now... tbh if I was actively playing NV I might have got there on my own, but I've been slicing things with swords in Skyrim lately, almost forgotten about having to reload and such :)

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Well now thet I checked the comments you guys right thet the reload animation is the hardest part of it so I don't know maybe if somebody whant to make this mod then eather make the gun to be loaded bullets in wiht the clip or (which I think woud be cooler) stick wiht the round clip reloading. And the about the upper part of the tube well I always thought thet thet is only for cosmetic porpuses only like a mad genius gun runer decided to make a franken gun and this is what happend.
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