WakahisaSensei Posted October 8, 2018 Share Posted October 8, 2018 To answer the above question, I am. So this mod idea is for the reaper strain from the Blade 2 movie. A new type of vampirism that feeds on other vampires in addition to non-vampire races. The new strain removes most of the standard vampire weaknesses and greatly improves strength/stamina (whatever), but magnifies sunlight penalties (possibly making it deadly from prolonged exposure). Furthermore, I think there should be heavy penalties for not feeding and feeding should be needed far more frequently. But when fed, a real force to be reckoned with. Being a reaper vampire should ideally remove one from the standard vampire factions and possibly other factions as well. Finally, there should be an option to turn victims into reapers who become hostile to all but the player. Open to ideas for contracting the new strain of vampirism. It could imitate the movie as a failed vampire experiment involving the player, or it could be something more unique to Skyrim lore. Or it could just be a potion or something. HOWEVER, as cool as this idea is, I understand it would be quite an endeavor. Possible (from what I've seen in other vampire mods) but it would be a fairly complex mod. It would be really awesome if someone felt like making this, but I can understand if they didn't want to. Link to comment Share on other sites More sharing options...
chanchan05 Posted October 9, 2018 Share Posted October 9, 2018 (edited) Good idea on using the reaper strain. For the quest, you can trigger it similar to Dawnguard Epilogue which is triggered after you finish Dawnguard. A few days/weeks later you get a message from either Harkon or Dawnguard saying they learned of attacks by a new strain of vampires. The events may be that they're attacking the vampires, or they've started attacking humans because the vampire numbers are dwindling due to increased power of the Dawnguard faction after the quest. Then you get a quest to find out where they're coming from and all that, then end with a boss battle against a vampire alchemist who experimented on vampires either after he and Harkon got into a fight and he left Volkahir. Edited October 9, 2018 by chanchan05 Link to comment Share on other sites More sharing options...
WakahisaSensei Posted October 9, 2018 Author Share Posted October 9, 2018 Good idea on using the reaper strain. For the quest, you can trigger it similar to Dawnguard Epilogue which is triggered after you finish Dawnguard. A few days/weeks later you get a message from either Harkon or Dawnguard saying they learned of attacks by a new strain of vampires. The events may be that they're attacking the vampires, or they've started attacking humans because the vampire numbers are dwindling due to increased power of the Dawnguard faction after the quest. Then you get a quest to find out where they're coming from and all that, then end with a boss battle against a vampire alchemist who experimented on vampires either after he and Harkon got into a fight and he left Volkahir.Glad to know someone likes the general idea. And I think the post dawn-guard quest-line certainly adds something to it, even more so if the player sides with Harkon. After all, if the vampires won why would there numbers start dwindling? It gives an ominous setup for those interested in the role play/story of it. But there should also be a quick option, if like me, one has played the dawnguard DLC to death and just wants the power. Link to comment Share on other sites More sharing options...
chanchan05 Posted October 9, 2018 Share Posted October 9, 2018 Good idea on using the reaper strain. For the quest, you can trigger it similar to Dawnguard Epilogue which is triggered after you finish Dawnguard. A few days/weeks later you get a message from either Harkon or Dawnguard saying they learned of attacks by a new strain of vampires. The events may be that they're attacking the vampires, or they've started attacking humans because the vampire numbers are dwindling due to increased power of the Dawnguard faction after the quest. Then you get a quest to find out where they're coming from and all that, then end with a boss battle against a vampire alchemist who experimented on vampires either after he and Harkon got into a fight and he left Volkahir.Glad to know someone likes the general idea. And I think the post dawn-guard quest-line certainly adds something to it, even more so if the player sides with Harkon. After all, if the vampires won why would there numbers start dwindling? It gives an ominous setup for those interested in the role play/story of it. But there should also be a quick option, if like me, one has played the dawnguard DLC to death and just wants the power. That part shouldn't be too hard. It should be possible to add a patch that just adds a world event where you either encounter a battle between reapers and vampires (should even be easier to just have it come across a battle aftermath with bodies of both reapers and vampires in the wilderness somewhere) and you get to loot a note with instructions from Harkon to investigate a certain place where they believe the reapers are coming from. Basically it becomes a dungeon mod with an additional feature of extra surface encounters. Me I just like more quests. LOL. Link to comment Share on other sites More sharing options...
Recommended Posts