Lord Valarian Posted June 18, 2012 Share Posted June 18, 2012 Using: weOCPSfastexitOSR FXAA CS extender, run-time debugger http://oblivion.nexusmods.com/mods/37105 http://oblivion.nexusmods.com/mods/36370 How do get these to work? Link to comment Share on other sites More sharing options...
Lanceor Posted June 19, 2012 Share Posted June 19, 2012 Do you have OBSE? Link to comment Share on other sites More sharing options...
Lord Valarian Posted June 19, 2012 Author Share Posted June 19, 2012 (edited) Yes, "OBSE -editor" shortcut v0.20 (latest) It worked fine with script additions, until I added CS extender. Stall, "can't inject dll"Using:weOCPS fastexit OSR OBGE FXAA Edited June 19, 2012 by Lord Valarian Link to comment Share on other sites More sharing options...
Lord Valarian Posted June 19, 2012 Author Share Posted June 19, 2012 Also, I tried "-editor -notimeout". launching editorcrc = 2F9AC10Cdll = C:\Program Files\Bethesda Softworks\Oblivion\obse_editor_1_2.dllhookBase = 01D50000loadLibraryAAddr = 7C801D7BProcess::InstallHook: waiting for thread = WAIT_TIMEOUTCouldn't inject dll. Here's the Boss Report: ======================================Summary - BOSS Log====================================== Recognised plugins:111Warning messages:0Unrecognised plugins:2Error messages:0Ghosted plugins:0Total number of messages:69Total number of plugins:113 Plugins sorted by user rules are counted as recognised plugins. (BOSS typo) ======================================Script Extender And Script Extender Plugins====================================== OBSE Version: 0.0.20.6 AddActorValues.dll AddActorValues_CS.dll Construction Set Extender.dll Version: 5.1.0.0 Elys_USV.dll FastExit2.dll NifSE.dll OBGEv2.dll Version: 2.0.0.0 obse_jail_fix.dll OBSE_Kyoma_MenuQue.dll SDR_obse.dll Version: 1.0.10.0 sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0 SwitchNightEyeShaders.dll weOCPS.dll ======================================Recognised And Re-ordered Plugins====================================== Oblivion.esm Active All Natural Base.esm Version 1.3.2 Active Cobl Main.esm Version 1.72 Active* Note: Do not use Tamrielic Ingredients and COBL at the same time. Armamentarium.esm Version 1.35 Active* Bash Tag suggestion(s):{{BASH: Relev}} Artifacts.esm Version 1.0 Active Kvatch Rebuilt.esm Version 2.x Active Unofficial Oblivion Patch.esp Version 3.4.1 Active* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://oblivion.nexusmods.com/mods/28537"* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version). UOPS Additional Changes.esp Version 3.3.7 Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, NPC.Class, Relev, Stats}} DLCShiveringIsles.esp Active Unofficial Shivering Isles Patch.esp Version 1.5.0 Active* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://oblivion.nexusmods.com/mods/28537"* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}} LoadingScreens.esp Version 1.0 Active* Bash Tag suggestion(s):{{BASH: Graphics}} Natural_Habitat_by_Max_Tael.esp Active All Natural.esp Version 1.33 Active* Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.* Bash Tag suggestion(s):{{BASH: C.Climate, MustBeActiveIfImported}} All Natural - SI.esp Version 1.3.2 Active* Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.* Bash Tag suggestion(s):{{BASH: C.Climate, MustBeActiveIfImported}} Immersive Interiors.esp Version 0.8.1 Active* Requires: All Natural - For the transparent windows and the ESM file.* Bash Tag suggestion(s):{{BASH: C.Water}} All Natural - Real Lights.esp Version 1.3.2 Active* Bash Tag suggestion(s):{{BASH: Graphics, MustBeActiveIfImported, Scripts}}* Note: Do not use with original Real Lights mod. WindowLightingSystem.esp Active Book Jackets Oblivion.esp Active* Bash Tag suggestion(s):{{BASH: Graphics}}* Contains dirty edits: 8 ITM, 234 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Map Marker Overhaul.esp Version 3.9.3 Active Map Marker Overhaul - SI additions.esp Version 3.9.3 Active Enhanced Hotkeys.esp Version 2.3.1 Active DLCHorseArmor.esp Active* Bash Tag suggestion(s):{{BASH: Scripts}}* Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCHorseArmor - Unofficial Patch.esp Version 1.0.7 Active* Bash Tag suggestion(s):{{BASH: C.Owner}} DLCOrrery.esp Active* Bash Tag suggestion(s):{{BASH: Actors.AIPackages}}* Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCOrrery - Unofficial Patch.esp Version 1.0.5 Active DLCMehrunesRazor.esp Active* Contains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCMehrunesRazor - Unofficial Patch.esp Version 1.0.5 Active* Bash Tag suggestion(s):{{BASH: Delev, Invent, Relev}} DLCSpellTomes.esp Active* Bash Tag suggestion(s):{{BASH: Relev}}* Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCSpellTomes - Unofficial Patch.esp Version 1.0.1 Active* Incompatible with: 'CDM-CGO Compatibility plugins'. Cobl Glue.esp Version 1.72 Active* Contains dirty edits: 0 ITM, 14 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Cobl Si.esp Version 1.63 Active* Requires: Shivering Isles expansion. Cobl Tweaks.esp Version 1.44 Active Alluring Potion Bottles v3.esp Active* Bash Tag suggestion(s):{{BASH: Graphics}}* Note: Must stay activated for the BSA to load. Alluring Wine Bottles.esp Active* Bash Tag suggestion(s):{{BASH: Graphics, MustBeActiveIfImported}} ArmamentariumLL.esp Version 1.35 Active ArmamentariumLLmagic.esp Version 1.35 Active ArmamentariumArtifacts.esp Version 1.35 Active* Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. ArmamentariumLLArmaVendor.esp Version 1.35 Active* Note: Do not use with ArmamentariumLL4OOO.esp or ArmamentariumLLVendors.esp cyrodiil transportation network wz.esp* Note: Check you're using v1.3 or later. Trade and Commerce.esp Active Artifacts.esp Version 1.0 Active* Contains dirty edits: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Artifacts - ArmaCompleteAddon.esp Version 1.0 Active delivery_job.esp Version 1.2x Active* Incompatible with: Better Cities 4.6+. Has been integrated into Better Cities as of version 4.6.0. (BOSS wrong placement, skingrad below ground) Kvatch Rebuilt.esp Version 2.2 Active* Bash Tag suggestion(s):{{BASH: Actors.AIPackages, Invent}} Kvatch Rebuilt Weather Patch.esp Active The Ayleid Steps.esp Version 3.4 Active* Contains dirty edits: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCBattlehornCastle.esp Active* Contains dirty edits: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" DLCBattlehornCastle - Unofficial Patch.esp Version 1.0.6 Active DLCFrostcrag.esp Active* Bash Tag suggestion(s):{{BASH: C.Name, C.Owner, Factions}}* Contains dirty edits: 3 ITM, 184 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" BrumaMGRestored.esp Active* Contains dirty edits: 4 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" BrumaMGRestored-Frostcrag.esp Active* Contains dirty edits: 10 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" FrostcragRebornCobl.esp Active* Contains dirty edits: 0 ITM, 156 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Knights.esp Active* Bash Tag suggestion(s):{{BASH: Actors.AIPackages, Factions, Relations}}* Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Knights - Unofficial Patch.esp Version 1.1.2 Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}} xuldarkforest.esp Version 1.0.5 Active* Bash Tag suggestion(s):{{BASH: C.Music, C.Water}} xulStendarrValley.esp Version 1.2.2 Active xulTheHeath.esp Active XulEntiusGorge.esp Active xulFallenleafEverglade.esp Version 1.3.1 Active xulColovianHighlands_EV.esp Version 1.2.1 Active xulChorrolHinterland.esp Version 1.2.2 Active xulBeachesOfCyrodiilLostCoast.esp Version 1.6.4 Active* Note: Make sure version is 1.6.3 or later. xulBravilBarrowfields.esp Version 1.3.3 Active xulLushWoodlands.esp Version 1.3.1 Active xulAncientYews.esp Version 1.4.3 Active xulAncientRedwoods.esp Version 1.6 Active xulCloudtopMountains.esp Version 1.0.3 Active xulArriusCreek.esp Version 1.1.3 Active* Bash Tag suggestion(s):{{BASH: C.Water}} xulPatch_AY_AC.esp Version 1.1 Active xulRollingHills_EV.esp Version 1.3.3 Active* Note: Only use one UL Rolling Hills plugin. xulPantherRiver.esp Version 1.1.1 Active xulRiverEthe.esp Version 1.0.2 Active xulBrenaRiverRavine.esp Version 1.1.1 Active xulImperialIsle.esp Version 1.6.7 Active xulBlackwoodForest.esp Version 1.1.0 Active xulCheydinhalFalls.esp Version 1.0.1 Active* Bash Tag suggestion(s):{{BASH: C.Water}} KvatchRebuilt-CheydinhalFalls patch.esp Active xulAspenWood.esp Version 1.0.2 Active xulSkingradOutskirts.esp Version 1.0.2 Active xulSnowdale.esp Version 1.0.4 Active FrostcragReborn-Snowdale patch.esp Version 1.3 Active xulCliffsOfAnvil.esp Version 1.12 Active* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" xulSilverfishRiverValley.esp Version 1.0.2 Active xulJerallGlacier.esp Version 1.0.0 Active xulTheEasternPeaks.esp Version 1.0 Active Salmo the Baker, Cobl.esp Version 3.08 Active* Bash Tag suggestion(s):{{BASH: C.Owner, Names, Invent, Factions, Actors.Stats, NPC.Class, Actors.AIData, Actors.AIPackages, Graphics}}* Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.* Contains dirty edits: 34 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" Harvest [Flora].esp Version 3.0.0 Active* Bash Tag suggestion(s):{{BASH: Graphics, Scripts}}* Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root. Harvest [Flora] - Shivering Isles.esp Version 3.0.0 Active* Bash Tag suggestion(s):{{BASH: Graphics, Scripts}}* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" GP_Lockpicks.esp Version 1.5 Active* Incompatible with: MMM Hunting & Crafting. Improved Fires and Flames - Increased Sound.esp Active P1DkeyChain.esp Version 5.00 Active Enhanced Vegetation [125%].esp Version 1.0 Active* Note: Use only one Enhanced Vegetation plugin. Quest Award Leveller.esp Active Quest Award Leveller - Battlehorn Castle.esp Active Quest Award Leveller - Mehrunes Razor.esp Active Quest Award Leveller - Knights of the Nine.esp Active* Bash Tag suggestion(s):{{BASH: Scripts}} SupremeMagicka.esp Version 0.90b Active* Bash Tag suggestion(s):{{BASH: Names, Graphics}}* Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function. SM_ShiveringIsles.esp Version 0.90 Active* Contains dirty edits: 1 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide" SM_DLCSpellTome.esp Version 0.90 Active SM_COBL.esp Version 0.90 Active SM_EnchantStaff.esp Version 0.90 Active SM_Scrolls.esp Version 0.90 Active SM_SigilStone.esp Version 0.90 Active Skeleton Key Revised.esp Version 2.0 Active SDR_Core.esp Version 4.5.3 Active Oblivion XP.esp Version 4.1.5 Active SDR_Perks And Patches (Oblivion).esp Version 4.5.0 Active Companion Neeshka.esp Active* Bash Tag suggestion(s):{{BASH: Hair}} for the Mystic Elf version. QTdof.esp Active LightSpellTorch.esp Active Cobl Silent Equip Misc.esp Version 01 Active ======================================Unrecognised Plugins====================================== Reorder these by hand using your favourite mod ordering utility. (BOSS Typo) LV_Spell_Project.esp Archmage_Quest_Sancturary.esp Active ======================================Execution Complete====================================== Link to comment Share on other sites More sharing options...
Lanceor Posted June 20, 2012 Share Posted June 20, 2012 Looking at the OBSE mod thread, it looks like ShadeMe is working on the case. As he far more familiar with the CS Extender than any of us here, I'll take a step back and let him troubleshoot. :) Link to comment Share on other sites More sharing options...
shademe Posted June 20, 2012 Share Posted June 20, 2012 Try starting the CS with just CSE and RUDE installed. If it works, start adding your other plugins one by one to zero in on the one that's causing the loader error. Also, post the contents of the following logs: Construction Set Extender, obse_loader, obse_editor. Link to comment Share on other sites More sharing options...
Lord Valarian Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) <br>Try starting the CS with just CSE and RUDE installed. If it works, start adding your other plugins one by one to zero in on the one that's causing the loader error.<br><br>Also, post the contents of the following logs: Construction Set Extender, obse_loader, obse_editor.<br><br><br>I deleted all the related files from the obse folder, oblivion main, and oblivion data. I completed the cleaning and rebuilt file by file. All obse plugins starting with CS Extender were installed one at a time. That took a while. It works! <img src="http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif" class="bbc_emoticon" alt=":biggrin:"> CSExt51 is great, but I have some additions wanted and comments on it, for another topic. Some bad news after this. <br><br><br>======================================<br>Script Extender And Script Extender Plugins<br>======================================<br><br>OBSE Version: 0.0.20.6<br><br>AddActorValues.dll<br><br>AddActorValues_CS.dll<br><br>Construction Set Extender.dll Version: 5.1.0.0<br><br>Elys_USV.dll<br><br>FastExit2.dll<br><br>OBGEv2.dll Version: 2.0.0.0<br><br>OBSE_Kyoma_MenuQue.dll<br><br>SDR_obse.dll Version: 1.0.10.0<br><br>sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0<br><br>SwitchNightEyeShaders.dll<br><br>weOCPS.dll<br><br>======================================<br><br>FXAA added with no problems.<br><br><br><br>When adding RUDE, it failed to "inject dll". Once I removed all of it's files, CS worked again.<br><br><br>Construction Set Extender<br> [CSE] Construction Set Extender Initializing ...<br> [CSE] INI Path: C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\Construction Set Extender.ini<br> [CSE] CS patched !<br> <br> <br> [sE] Initialized ScriptEditorManager<br> [sE] Initialized IntelliSense<br> [sE] Successfully parsed 1981 commands!<br> [sE] ScriptEditor Components Initialized<br> <br><br><br>obse_loader<br> launching editor<br> crc = 2F9AC10C<br> dll = C:\Program Files\Bethesda Softworks\Oblivion\obse_editor_1_2.dll<br> hookBase = 01D80000<br> loadLibraryAAddr = 7C801D7B<br> Process::InstallHook: waiting for thread = WAIT_TIMEOUT<br> Couldn't inject dll.<br> <br><br><br>obse_editor<br> OBSE editor: initialize (version = 20.6 01020000)<br> oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\<br> plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues_CS.dll<br> SetOpcodeBase 00004000<br> RegisterCommand DumpActorValueC (4000)<br> RegisterCommand DumpActorValueF (4001)<br> RegisterCommand GetActorValueModC (4002)<br> RegisterCommand ModActorValueModC (4003)<br> RegisterCommand SetActorValueModC (4004)<br> RegisterCommand GetActorValueModF (4005)<br> RegisterCommand ModActorValueModF (4006)<br> RegisterCommand SetActorValueModF (4007)<br> RegisterCommand GetActorValueBaseCalcC (4008)<br> RegisterCommand GetActorValueBaseCalcF (4009)<br> RegisterCommand GetActorValueMaxC (400A)<br> RegisterCommand GetActorValueMaxF (400B)<br> RegisterCommand GetActorValueCurrentC (400C)<br> RegisterCommand GetActorValueCurrentF (400D)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues_CS.dll (00000001 AddActorValues_CS 0100FF00) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000002 CSE 00000005) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll<br> SetOpcodeBase 00002100<br> RegisterCommand GetAvailableGraphicsMemory (2100)<br> RegisterCommand GetScreenWidth (2101)<br> RegisterCommand GetScreenHeight (2102)<br> RegisterCommand LoadShader (2103)<br> RegisterCommand ApplyFullscreenShader (2104)<br> RegisterCommand RemoveFullscreenShader (2105)<br> RegisterCommand SetShaderInt (2106)<br> RegisterCommand SetShaderFloat (2107)<br> RegisterCommand SetShaderVector (2108)<br> RegisterCommand SetShaderTexture (2109)<br> RegisterCommand ForceGraphicsReset (210A)<br> RegisterCommand LoadTexture (210B)<br> RegisterCommand FreeTexture (210C)<br> RegisterCommand CreateHUDElement (210D)<br> RegisterCommand SetHUDElementTexture (210E)<br> RegisterCommand SetHUDElementColour (210F)<br> RegisterCommand SetHUDElementPosition (2110)<br> RegisterCommand SetHUDElementScale (2111)<br> RegisterCommand SetHUDElementRotation (2112)<br> RegisterCommand PurgeManagedTextures (2113)<br> RegisterCommand IsShaderEnabled (2114)<br> RegisterCommand LoadCubeTexture (2115)<br> RegisterCommand LoadVolumeTexture (2116)<br> RegisterCommand ReleaseTexture (2117)<br> RegisterCommand LoadEffect (2118)<br> RegisterCommand EnableEffect (2119)<br> RegisterCommand DisableEffect (211A)<br> RegisterCommand ReleaseEffect (211B)<br> RegisterCommand SetEffectConstantB (211C)<br> RegisterCommand SetEffectConstantI (211D)<br> RegisterCommand SetEffectConstantF (211E)<br> RegisterCommand SetEffectConstantV (211F)<br> RegisterCommand SetEffectSamplerTexture (2120)<br> RegisterCommand IsEffectEnabled (2121)<br> RegisterCommand SetShaderConstantB (2122)<br> RegisterCommand SetShaderConstantI (2123)<br> RegisterCommand SetShaderConstantF (2124)<br> RegisterCommand SetShaderSamplerTexture (2125)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll<br> SetOpcodeBase 000025D0<br> RegisterCommand mqSetMessageBoxSource (25D0)<br> RegisterCommand mqGetSelectedClass (25D1)<br> RegisterCommand mqGetHighlightedClass (25D2)<br> RegisterCommand mqGetMenuTileChildren (25D3)<br> RegisterCommand mqGetEnchMenuBaseItem (25D4)<br> RegisterCommand mqGetMapMarkers (25D5)<br> RegisterCommand mqGetMenuChildFloatValue (25D6)<br> RegisterCommand mqGetMenuChildStringValue (25D7)<br> RegisterCommand mqSetMenuChildFloatValue (25D8)<br> RegisterCommand mqSetMenuChildStringValue (25D9)<br> RegisterCommand mqGetMenuChildHasTrait (25DA)<br> RegisterCommand mqGetMenuChildName (25DB)<br> RegisterCommand mqGetMenuChildCount (25DC)<br> RegisterCommand mqCreateMenuFloatValue (25DD)<br> RegisterCommand mqCreateMenuStringValue (25DE)<br> RegisterCommand mqGetMenuActiveFloatValue (25DF)<br> RegisterCommand mqGetMenuActiveStringValue (25E0)<br> RegisterCommand mqSetMenuActiveFloatValue (25E1)<br> RegisterCommand mqSetMenuActiveStringValue (25E2)<br> RegisterCommand mqGetMenuActiveChildIndex (25E3)<br> RegisterCommand InsertXML (25E4)<br> RegisterCommand mqGetCurrentQuests (25E5)<br> RegisterCommand mqGetCompletedQuests (25E6)<br> RegisterCommand mqGetActiveQuest (25E7)<br> RegisterCommand mqSetActiveQuest (25E8)<br> RegisterCommand mqGetQuestCompleted (25E9)<br> RegisterCommand mqUncompleteQuest (25EA)<br> RegisterCommand mqGetActiveQuestTargets (25EB)<br> RegisterCommand InsertXMLTemplate (25EC)<br> RegisterCommand mqGetMenuGlobalStringValue (25ED)<br> RegisterCommand mqSetMenuGlobalStringValue (25EE)<br> SetOpcodeBase 000026B0<br> RegisterCommand mqSetMenuGlobalFloatValue (26B0)<br> RegisterCommand mqGetMenuGlobalFloatValue (26B1)<br> RegisterCommand ShowGenericMenu (26B2)<br> RegisterCommand ShowMagicPopupMenu (26B3)<br> RegisterCommand ShowTrainingMenu (26B4)<br> RegisterCommand GetGenericButtonPressed (26B5)<br> RegisterCommand SetMenuEventHandler (26B6)<br> RegisterCommand RemoveMenuEventHandler (26B7)<br> RegisterCommand GetMenuEventType (26B8)<br> RegisterCommand GetFontLoaded (26B9)<br> RegisterCommand UpdateLocalMap (26BA)<br> RegisterCommand GetLocalMapSeen (26BB)<br> RegisterCommand GetWorldMapData (26BC)<br> RegisterCommand IsTextEditInUse (26BD)<br> RegisterCommand GetMousePos (26BE)<br> RegisterCommand SetWorldMapData (26BF)<br> RegisterCommand GetWorldMapDoorway (26C0)<br> RegisterCommand GetTextEditString (26C1)<br> RegisterCommand GetMousePosInText (26C2)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\RuntimeDebugger.dll<br> SetOpcodeBase 00002710<br> RegisterCommand DebugBreak (2710)<br> RegisterCommand ToggleDebugBreaking (2711)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\RuntimeDebugger.dll (00000002 RUDE 00000001) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SDR_obse.dll<br> SetOpcodeBase 00002750<br> RegisterCommand sdrSetDetectionLevelHook (2750)<br> RegisterCommand sdrGetSkillMasteryLevel (2751)<br> RegisterCommand sdrGetSkillMasteryLevelC (2752)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SDR_obse.dll (00000002 SDR_obse 00000001) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) reported as incompatible during query<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SwitchNightEyeShaders.dll<br> SetOpcodeBase 000023AE<br> RegisterCommand SetNightEyeShader (23AE)<br> RegisterCommand EnumNightEyeShader (23AF)<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SwitchNightEyeShaders.dll (00000001 SwitchNightEyeShaders 00000005) loaded correctly<br> checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll<br> plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) reported as incompatible during query<br> <br><br>Runtime Debuger log<br>--------------------------------------------<br>RuntimeDebugger Initializing...<br>RuntimeDebugger Initialized! Edited June 21, 2012 by Lord Valarian Link to comment Share on other sites More sharing options...
shademe Posted June 22, 2012 Share Posted June 22, 2012 @Lord Valarian, the timeout issue will be fixed in the upcoming update. If you've got any comments, bug reports or suggestions, please post them in the official forum's discussion thread. You can find the link in the CSE file page's 'Mirrors' section. Link to comment Share on other sites More sharing options...
Lord Valarian Posted June 23, 2012 Author Share Posted June 23, 2012 checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll<br>plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) reported as incompatible during query<br> It looks like weOCPS and RUDE are conflicting, both catch errors. I'm just curious. If I remove weOCPS, rude should work? Link to comment Share on other sites More sharing options...
shademe Posted June 24, 2012 Share Posted June 24, 2012 That shouldn't be an issue but you can give it a shot. Link to comment Share on other sites More sharing options...
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