Jump to content

CS extender, run-time debugger


Recommended Posts

Also, I tried "-editor -notimeout".

 

launching editor

crc = 2F9AC10C

dll = C:\Program Files\Bethesda Softworks\Oblivion\obse_editor_1_2.dll

hookBase = 01D50000

loadLibraryAAddr = 7C801D7B

Process::InstallHook: waiting for thread = WAIT_TIMEOUT

Couldn't inject dll.

 

 

Here's the Boss Report:

 

 

 

 

 

======================================

Summary - BOSS Log

======================================

 

 

 

Recognised plugins:

111

Warning messages:

0

Unrecognised plugins:

2

Error messages:

0

Ghosted plugins:

0

Total number of messages:

69

Total number of plugins:

113

 

 

Plugins sorted by user rules are counted as recognised plugins. (BOSS typo)

 

======================================

Script Extender And Script Extender Plugins

======================================

 

 

 

OBSE Version: 0.0.20.6

 

AddActorValues.dll

 

AddActorValues_CS.dll

 

Construction Set Extender.dll Version: 5.1.0.0

 

Elys_USV.dll

 

FastExit2.dll

 

NifSE.dll

 

OBGEv2.dll Version: 2.0.0.0

 

obse_jail_fix.dll

 

OBSE_Kyoma_MenuQue.dll

 

SDR_obse.dll Version: 1.0.10.0

 

sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0

 

SwitchNightEyeShaders.dll

 

weOCPS.dll

 

 

======================================

Recognised And Re-ordered Plugins

======================================

 

 

 

Oblivion.esm Active

 

All Natural Base.esm Version 1.3.2 Active

 

Cobl Main.esm Version 1.72 Active

* Note: Do not use Tamrielic Ingredients and COBL at the same time.

 

 

Armamentarium.esm Version 1.35 Active

* Bash Tag suggestion(s):{{BASH: Relev}}

 

 

Artifacts.esm Version 1.0 Active

 

Kvatch Rebuilt.esm Version 2.x Active

 

Unofficial Oblivion Patch.esp Version 3.4.1 Active

* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://oblivion.nexusmods.com/mods/28537"

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Music, C.Name, C.Owner, Creatures.Blood, Delev, Factions, Invent, NPC.Class, Names, Relations, Relev, Scripts, Stats}} and remove [C.Water] tag(s) (only exist in older version).

 

 

UOPS Additional Changes.esp Version 3.3.7 Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Actors.Stats, NPC.Class, Relev, Stats}}

 

 

DLCShiveringIsles.esp Active

 

Unofficial Shivering Isles Patch.esp Version 1.5.0 Active

* Note: Use Standalone MOBS if using Frans or OMOBS if using FCOM/OOO. Both versions can be found here: "http://oblivion.nexusmods.com/mods/28537"

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.DeathItem, Actors.Stats, C.Climate, C.Light, C.Name, C.Owner, Delev, Factions, Invent, Names, Relev, Scripts, Stats, Relations}}

 

 

LoadingScreens.esp Version 1.0 Active

* Bash Tag suggestion(s):{{BASH: Graphics}}

 

 

Natural_Habitat_by_Max_Tael.esp Active

 

All Natural.esp Version 1.33 Active

* Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch.

* Bash Tag suggestion(s):{{BASH: C.Climate, MustBeActiveIfImported}}

 

 

All Natural - SI.esp Version 1.3.2 Active

* Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch.

* Bash Tag suggestion(s):{{BASH: C.Climate, MustBeActiveIfImported}}

 

 

Immersive Interiors.esp Version 0.8.1 Active

* Requires: All Natural - For the transparent windows and the ESM file.

* Bash Tag suggestion(s):{{BASH: C.Water}}

 

 

All Natural - Real Lights.esp Version 1.3.2 Active

* Bash Tag suggestion(s):{{BASH: Graphics, MustBeActiveIfImported, Scripts}}

* Note: Do not use with original Real Lights mod.

 

 

WindowLightingSystem.esp Active

 

Book Jackets Oblivion.esp Active

* Bash Tag suggestion(s):{{BASH: Graphics}}

* Contains dirty edits: 8 ITM, 234 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Map Marker Overhaul.esp Version 3.9.3 Active

 

Map Marker Overhaul - SI additions.esp Version 3.9.3 Active

 

Enhanced Hotkeys.esp Version 2.3.1 Active

 

DLCHorseArmor.esp Active

* Bash Tag suggestion(s):{{BASH: Scripts}}

* Contains dirty edits: 3 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCHorseArmor - Unofficial Patch.esp Version 1.0.7 Active

* Bash Tag suggestion(s):{{BASH: C.Owner}}

 

 

DLCOrrery.esp Active

* Bash Tag suggestion(s):{{BASH: Actors.AIPackages}}

* Contains dirty edits: 11 ITM, 2 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCOrrery - Unofficial Patch.esp Version 1.0.5 Active

 

DLCMehrunesRazor.esp Active

* Contains dirty edits: 21 ITM, 15 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCMehrunesRazor - Unofficial Patch.esp Version 1.0.5 Active

* Bash Tag suggestion(s):{{BASH: Delev, Invent, Relev}}

 

 

DLCSpellTomes.esp Active

* Bash Tag suggestion(s):{{BASH: Relev}}

* Contains dirty edits: 40 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCSpellTomes - Unofficial Patch.esp Version 1.0.1 Active

* Incompatible with: 'CDM-CGO Compatibility plugins'.

 

 

Cobl Glue.esp Version 1.72 Active

* Contains dirty edits: 0 ITM, 14 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Cobl Si.esp Version 1.63 Active

* Requires: Shivering Isles expansion.

 

 

Cobl Tweaks.esp Version 1.44 Active

 

Alluring Potion Bottles v3.esp Active

* Bash Tag suggestion(s):{{BASH: Graphics}}

* Note: Must stay activated for the BSA to load.

 

 

Alluring Wine Bottles.esp Active

* Bash Tag suggestion(s):{{BASH: Graphics, MustBeActiveIfImported}}

 

 

ArmamentariumLL.esp Version 1.35 Active

 

ArmamentariumLLmagic.esp Version 1.35 Active

 

ArmamentariumArtifacts.esp Version 1.35 Active

* Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

 

ArmamentariumLLArmaVendor.esp Version 1.35 Active

* Note: Do not use with ArmamentariumLL4OOO.esp or ArmamentariumLLVendors.esp

 

 

cyrodiil transportation network wz.esp

* Note: Check you're using v1.3 or later.

 

 

Trade and Commerce.esp Active

 

Artifacts.esp Version 1.0 Active

* Contains dirty edits: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Artifacts - ArmaCompleteAddon.esp Version 1.0 Active

 

delivery_job.esp Version 1.2x Active

* Incompatible with: Better Cities 4.6+. Has been integrated into Better Cities as of version 4.6.0. (BOSS wrong placement, skingrad below ground)

 

 

Kvatch Rebuilt.esp Version 2.2 Active

* Bash Tag suggestion(s):{{BASH: Actors.AIPackages, Invent}}

 

 

Kvatch Rebuilt Weather Patch.esp Active

 

The Ayleid Steps.esp Version 3.4 Active

* Contains dirty edits: 0 ITM, 1 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCBattlehornCastle.esp Active

* Contains dirty edits: 13 ITM, 74 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

DLCBattlehornCastle - Unofficial Patch.esp Version 1.0.6 Active

 

DLCFrostcrag.esp Active

* Bash Tag suggestion(s):{{BASH: C.Name, C.Owner, Factions}}

* Contains dirty edits: 3 ITM, 184 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

BrumaMGRestored.esp Active

* Contains dirty edits: 4 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

BrumaMGRestored-Frostcrag.esp Active

* Contains dirty edits: 10 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

FrostcragRebornCobl.esp Active

* Contains dirty edits: 0 ITM, 156 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Knights.esp Active

* Bash Tag suggestion(s):{{BASH: Actors.AIPackages, Factions, Relations}}

* Contains dirty edits: 121 ITM, 257 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Knights - Unofficial Patch.esp Version 1.1.2 Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Factions, Relations}}

 

 

xuldarkforest.esp Version 1.0.5 Active

* Bash Tag suggestion(s):{{BASH: C.Music, C.Water}}

 

 

xulStendarrValley.esp Version 1.2.2 Active

 

xulTheHeath.esp Active

 

XulEntiusGorge.esp Active

 

xulFallenleafEverglade.esp Version 1.3.1 Active

 

xulColovianHighlands_EV.esp Version 1.2.1 Active

 

xulChorrolHinterland.esp Version 1.2.2 Active

 

xulBeachesOfCyrodiilLostCoast.esp Version 1.6.4 Active

* Note: Make sure version is 1.6.3 or later.

 

 

xulBravilBarrowfields.esp Version 1.3.3 Active

 

xulLushWoodlands.esp Version 1.3.1 Active

 

xulAncientYews.esp Version 1.4.3 Active

 

xulAncientRedwoods.esp Version 1.6 Active

 

xulCloudtopMountains.esp Version 1.0.3 Active

 

xulArriusCreek.esp Version 1.1.3 Active

* Bash Tag suggestion(s):{{BASH: C.Water}}

 

 

xulPatch_AY_AC.esp Version 1.1 Active

 

xulRollingHills_EV.esp Version 1.3.3 Active

* Note: Only use one UL Rolling Hills plugin.

 

 

xulPantherRiver.esp Version 1.1.1 Active

 

xulRiverEthe.esp Version 1.0.2 Active

 

xulBrenaRiverRavine.esp Version 1.1.1 Active

 

xulImperialIsle.esp Version 1.6.7 Active

 

xulBlackwoodForest.esp Version 1.1.0 Active

 

xulCheydinhalFalls.esp Version 1.0.1 Active

* Bash Tag suggestion(s):{{BASH: C.Water}}

 

 

KvatchRebuilt-CheydinhalFalls patch.esp Active

 

xulAspenWood.esp Version 1.0.2 Active

 

xulSkingradOutskirts.esp Version 1.0.2 Active

 

xulSnowdale.esp Version 1.0.4 Active

 

FrostcragReborn-Snowdale patch.esp Version 1.3 Active

 

xulCliffsOfAnvil.esp Version 1.12 Active

* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

xulSilverfishRiverValley.esp Version 1.0.2 Active

 

xulJerallGlacier.esp Version 1.0.0 Active

 

xulTheEasternPeaks.esp Version 1.0 Active

 

Salmo the Baker, Cobl.esp Version 3.08 Active

* Bash Tag suggestion(s):{{BASH: C.Owner, Names, Invent, Factions, Actors.Stats, NPC.Class, Actors.AIData, Actors.AIPackages, Graphics}}

* Note: MAY cause CTDs. Cause uncertain despite extensive debugging. Disable if experiencing a persistant crash.

* Contains dirty edits: 34 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

Harvest [Flora].esp Version 3.0.0 Active

* Bash Tag suggestion(s):{{BASH: Graphics, Scripts}}

* Note: Make sure you have v3.0.1 or later, which removes a CTD bug with the Harrada root.

 

 

Harvest [Flora] - Shivering Isles.esp Version 3.0.0 Active

* Bash Tag suggestion(s):{{BASH: Graphics, Scripts}}

* Contains dirty edits: 2 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

GP_Lockpicks.esp Version 1.5 Active

* Incompatible with: MMM Hunting & Crafting.

 

 

Improved Fires and Flames - Increased Sound.esp Active

 

P1DkeyChain.esp Version 5.00 Active

 

Enhanced Vegetation [125%].esp Version 1.0 Active

* Note: Use only one Enhanced Vegetation plugin.

 

 

Quest Award Leveller.esp Active

 

Quest Award Leveller - Battlehorn Castle.esp Active

 

Quest Award Leveller - Mehrunes Razor.esp Active

 

Quest Award Leveller - Knights of the Nine.esp Active

* Bash Tag suggestion(s):{{BASH: Scripts}}

 

 

SupremeMagicka.esp Version 0.90b Active

* Bash Tag suggestion(s):{{BASH: Names, Graphics}}

* Contains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.

 

 

SM_ShiveringIsles.esp Version 0.90 Active

* Contains dirty edits: 1 ITM, 0 UDR records. Needs TES4Edit cleaning: "http://cs.elderscrolls.com/constwiki/index.php/TES4Edit_Cleaning_Guide"

 

 

SM_DLCSpellTome.esp Version 0.90 Active

 

SM_COBL.esp Version 0.90 Active

 

SM_EnchantStaff.esp Version 0.90 Active

 

SM_Scrolls.esp Version 0.90 Active

 

SM_SigilStone.esp Version 0.90 Active

 

Skeleton Key Revised.esp Version 2.0 Active

 

SDR_Core.esp Version 4.5.3 Active

 

Oblivion XP.esp Version 4.1.5 Active

 

SDR_Perks And Patches (Oblivion).esp Version 4.5.0 Active

 

Companion Neeshka.esp Active

* Bash Tag suggestion(s):{{BASH: Hair}} for the Mystic Elf version.

 

 

QTdof.esp Active

 

LightSpellTorch.esp Active

 

Cobl Silent Equip Misc.esp Version 01 Active

 

 

======================================

Unrecognised Plugins

======================================

 

 

 

Reorder these by hand using your favourite mod ordering utility. (BOSS Typo)

 

LV_Spell_Project.esp

 

Archmage_Quest_Sancturary.esp Active

 

 

======================================

Execution Complete

======================================

Link to comment
Share on other sites

Looking at the OBSE mod thread, it looks like ShadeMe is working on the case. As he far more familiar with the CS Extender than any of us here, I'll take a step back and let him troubleshoot. :)
Link to comment
Share on other sites

Try starting the CS with just CSE and RUDE installed. If it works, start adding your other plugins one by one to zero in on the one that's causing the loader error.

 

Also, post the contents of the following logs: Construction Set Extender, obse_loader, obse_editor.

Link to comment
Share on other sites

<br>Try starting the CS with just CSE and RUDE installed. If it works, start adding your other plugins one by one to zero in on the one that's causing the loader error.<br><br>Also, post the contents of the following logs: Construction Set Extender, obse_loader, obse_editor.<br>
<br><br>I deleted all the related files from the obse folder, oblivion main, and oblivion data. I completed the cleaning and rebuilt file by file. All obse plugins starting with CS Extender were installed one at a time. That took a while. It works! <img src="http://forums.nexusmods.com/public/style_emoticons/dark/biggrin.gif" class="bbc_emoticon" alt=":biggrin:">   CSExt51 is great, but I have some additions wanted and comments on it, for another topic. Some bad news after this. <br><br><br>======================================<br>Script Extender And Script Extender Plugins<br>======================================<br><br>OBSE Version: 0.0.20.6<br><br>AddActorValues.dll<br><br>AddActorValues_CS.dll<br><br>Construction Set Extender.dll Version: 5.1.0.0<br><br>Elys_USV.dll<br><br>FastExit2.dll<br><br>OBGEv2.dll Version: 2.0.0.0<br><br>OBSE_Kyoma_MenuQue.dll<br><br>SDR_obse.dll Version: 1.0.10.0<br><br>sr_Oblivion_Stutter_Remover.dll Version: 4.1.0.0<br><br>SwitchNightEyeShaders.dll<br><br>weOCPS.dll<br><br>======================================<br><br>FXAA added with no problems.<br><br><br><br>When adding RUDE, it failed to "inject dll". Once I removed all of it's files, CS worked again.<br><br><br>
Construction Set Extender<br>
[CSE]    Construction Set Extender Initializing ...<br>
[CSE]    INI Path: C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\Construction Set Extender.ini<br>
[CSE]    CS patched !<br>
<br>
<br>
[sE]    Initialized ScriptEditorManager<br>
[sE]    Initialized IntelliSense<br>
[sE]        Successfully parsed 1981 commands!<br>
[sE]    ScriptEditor Components Initialized<br>

<br><br><br>

obse_loader<br>
launching editor<br>
crc = 2F9AC10C<br>
dll = C:\Program Files\Bethesda Softworks\Oblivion\obse_editor_1_2.dll<br>
hookBase = 01D80000<br>
loadLibraryAAddr = 7C801D7B<br>
Process::InstallHook: waiting for thread = WAIT_TIMEOUT<br>
Couldn't inject dll.<br>

<br><br><br>

obse_editor<br>
OBSE editor: initialize (version = 20.6 01020000)<br>
oblivion root = C:\Program Files\Bethesda Softworks\Oblivion\<br>
plugin directory = C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues.dll (00000001 AddActorValues 0100FF00) reported as incompatible during query<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues_CS.dll<br>
SetOpcodeBase 00004000<br>
RegisterCommand DumpActorValueC (4000)<br>
RegisterCommand DumpActorValueF (4001)<br>
RegisterCommand GetActorValueModC (4002)<br>
RegisterCommand ModActorValueModC (4003)<br>
RegisterCommand SetActorValueModC (4004)<br>
RegisterCommand GetActorValueModF (4005)<br>
RegisterCommand ModActorValueModF (4006)<br>
RegisterCommand SetActorValueModF (4007)<br>
RegisterCommand GetActorValueBaseCalcC (4008)<br>
RegisterCommand GetActorValueBaseCalcF (4009)<br>
RegisterCommand GetActorValueMaxC (400A)<br>
RegisterCommand GetActorValueMaxF (400B)<br>
RegisterCommand GetActorValueCurrentC (400C)<br>
RegisterCommand GetActorValueCurrentF (400D)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\AddActorValues_CS.dll (00000001 AddActorValues_CS 0100FF00) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Construction Set Extender.dll (00000002 CSE 00000005) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\Elys_USV.dll (00000001 Elys_USV 0000005D) reported as incompatible during query<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) reported as incompatible during query<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll<br>
SetOpcodeBase 00002100<br>
RegisterCommand GetAvailableGraphicsMemory (2100)<br>
RegisterCommand GetScreenWidth (2101)<br>
RegisterCommand GetScreenHeight (2102)<br>
RegisterCommand LoadShader (2103)<br>
RegisterCommand ApplyFullscreenShader (2104)<br>
RegisterCommand RemoveFullscreenShader (2105)<br>
RegisterCommand SetShaderInt (2106)<br>
RegisterCommand SetShaderFloat (2107)<br>
RegisterCommand SetShaderVector (2108)<br>
RegisterCommand SetShaderTexture (2109)<br>
RegisterCommand ForceGraphicsReset (210A)<br>
RegisterCommand LoadTexture (210B)<br>
RegisterCommand FreeTexture (210C)<br>
RegisterCommand CreateHUDElement (210D)<br>
RegisterCommand SetHUDElementTexture (210E)<br>
RegisterCommand SetHUDElementColour (210F)<br>
RegisterCommand SetHUDElementPosition (2110)<br>
RegisterCommand SetHUDElementScale (2111)<br>
RegisterCommand SetHUDElementRotation (2112)<br>
RegisterCommand PurgeManagedTextures (2113)<br>
RegisterCommand IsShaderEnabled (2114)<br>
RegisterCommand LoadCubeTexture (2115)<br>
RegisterCommand LoadVolumeTexture (2116)<br>
RegisterCommand ReleaseTexture (2117)<br>
RegisterCommand LoadEffect (2118)<br>
RegisterCommand EnableEffect (2119)<br>
RegisterCommand DisableEffect (211A)<br>
RegisterCommand ReleaseEffect (211B)<br>
RegisterCommand SetEffectConstantB (211C)<br>
RegisterCommand SetEffectConstantI (211D)<br>
RegisterCommand SetEffectConstantF (211E)<br>
RegisterCommand SetEffectConstantV (211F)<br>
RegisterCommand SetEffectSamplerTexture (2120)<br>
RegisterCommand IsEffectEnabled (2121)<br>
RegisterCommand SetShaderConstantB (2122)<br>
RegisterCommand SetShaderConstantI (2123)<br>
RegisterCommand SetShaderConstantF (2124)<br>
RegisterCommand SetShaderSamplerTexture (2125)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBGEv2.dll (00000002 OBGEv2 00000002) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll<br>
SetOpcodeBase 000025D0<br>
RegisterCommand mqSetMessageBoxSource (25D0)<br>
RegisterCommand mqGetSelectedClass (25D1)<br>
RegisterCommand mqGetHighlightedClass (25D2)<br>
RegisterCommand mqGetMenuTileChildren (25D3)<br>
RegisterCommand mqGetEnchMenuBaseItem (25D4)<br>
RegisterCommand mqGetMapMarkers (25D5)<br>
RegisterCommand mqGetMenuChildFloatValue (25D6)<br>
RegisterCommand mqGetMenuChildStringValue (25D7)<br>
RegisterCommand mqSetMenuChildFloatValue (25D8)<br>
RegisterCommand mqSetMenuChildStringValue (25D9)<br>
RegisterCommand mqGetMenuChildHasTrait (25DA)<br>
RegisterCommand mqGetMenuChildName (25DB)<br>
RegisterCommand mqGetMenuChildCount (25DC)<br>
RegisterCommand mqCreateMenuFloatValue (25DD)<br>
RegisterCommand mqCreateMenuStringValue (25DE)<br>
RegisterCommand mqGetMenuActiveFloatValue (25DF)<br>
RegisterCommand mqGetMenuActiveStringValue (25E0)<br>
RegisterCommand mqSetMenuActiveFloatValue (25E1)<br>
RegisterCommand mqSetMenuActiveStringValue (25E2)<br>
RegisterCommand mqGetMenuActiveChildIndex (25E3)<br>
RegisterCommand InsertXML (25E4)<br>
RegisterCommand mqGetCurrentQuests (25E5)<br>
RegisterCommand mqGetCompletedQuests (25E6)<br>
RegisterCommand mqGetActiveQuest (25E7)<br>
RegisterCommand mqSetActiveQuest (25E8)<br>
RegisterCommand mqGetQuestCompleted (25E9)<br>
RegisterCommand mqUncompleteQuest (25EA)<br>
RegisterCommand mqGetActiveQuestTargets (25EB)<br>
RegisterCommand InsertXMLTemplate (25EC)<br>
RegisterCommand mqGetMenuGlobalStringValue (25ED)<br>
RegisterCommand mqSetMenuGlobalStringValue (25EE)<br>
SetOpcodeBase 000026B0<br>
RegisterCommand mqSetMenuGlobalFloatValue (26B0)<br>
RegisterCommand mqGetMenuGlobalFloatValue (26B1)<br>
RegisterCommand ShowGenericMenu (26B2)<br>
RegisterCommand ShowMagicPopupMenu (26B3)<br>
RegisterCommand ShowTrainingMenu (26B4)<br>
RegisterCommand GetGenericButtonPressed (26B5)<br>
RegisterCommand SetMenuEventHandler (26B6)<br>
RegisterCommand RemoveMenuEventHandler (26B7)<br>
RegisterCommand GetMenuEventType (26B8)<br>
RegisterCommand GetFontLoaded (26B9)<br>
RegisterCommand UpdateLocalMap (26BA)<br>
RegisterCommand GetLocalMapSeen (26BB)<br>
RegisterCommand GetWorldMapData (26BC)<br>
RegisterCommand IsTextEditInUse (26BD)<br>
RegisterCommand GetMousePos (26BE)<br>
RegisterCommand SetWorldMapData (26BF)<br>
RegisterCommand GetWorldMapDoorway (26C0)<br>
RegisterCommand GetTextEditString (26C1)<br>
RegisterCommand GetMousePosInText (26C2)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\OBSE_Kyoma_MenuQue.dll (00000002 OBSE_Kyoma_MenuQue 00000009) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\RuntimeDebugger.dll<br>
SetOpcodeBase 00002710<br>
RegisterCommand DebugBreak (2710)<br>
RegisterCommand ToggleDebugBreaking (2711)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\RuntimeDebugger.dll (00000002 RUDE 00000001) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SDR_obse.dll<br>
SetOpcodeBase 00002750<br>
RegisterCommand sdrSetDetectionLevelHook (2750)<br>
RegisterCommand sdrGetSkillMasteryLevel (2751)<br>
RegisterCommand sdrGetSkillMasteryLevelC (2752)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SDR_obse.dll (00000002 SDR_obse 00000001) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 00004100) reported as incompatible during query<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SwitchNightEyeShaders.dll<br>
SetOpcodeBase 000023AE<br>
RegisterCommand SetNightEyeShader (23AE)<br>
RegisterCommand EnumNightEyeShader (23AF)<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\SwitchNightEyeShaders.dll (00000001 SwitchNightEyeShaders 00000005) loaded correctly<br>
checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll<br>
plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) reported as incompatible during query<br>

<br><br>Runtime Debuger log<br>--------------------------------------------<br>RuntimeDebugger Initializing...<br>RuntimeDebugger Initialized!

Edited by Lord Valarian
Link to comment
Share on other sites

@Lord Valarian, the timeout issue will be fixed in the upcoming update.

 

If you've got any comments, bug reports or suggestions, please post them in the official forum's discussion thread. You can find the link in the CSE file page's 'Mirrors' section.

Link to comment
Share on other sites

checking plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll<br>

plugin C:\Program Files\Bethesda Softworks\Oblivion\Data\OBSE\Plugins\\weOCPS.dll (00000001 weOCPS 01328DD8) reported as incompatible during query<br>

 

It looks like weOCPS and RUDE are conflicting, both catch errors. I'm just curious. If I remove weOCPS, rude should work?

 

 

 

 

 

 

 

 

 

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...