Shadow77281 Posted October 9, 2018 Share Posted October 9, 2018 Would be cool if we had a weapon with physics involved such as flails or whips.Doesn't have to be too complicated (ie. enemies only getting damaged by the ball of the flail), the weapons could have a set range like any other weapon while having the cool physics effects as purely cosmetic. Link to comment Share on other sites More sharing options...
Swordsguy2010 Posted October 12, 2018 Share Posted October 12, 2018 Don't think the physics engine would think so. you pull out a whip or a flail and it would flip out because of the games physics engine, damaging or possibly killing yourself or a passing npc because you walked forward a few steps. hey i don't see why it wouldn't happen. Link to comment Share on other sites More sharing options...
Shadow77281 Posted October 12, 2018 Author Share Posted October 12, 2018 Yeah, I was thinking that the whip or flailing is purely cosmetic and that the flail or whip would have the same fixed hitbox as a sword. Link to comment Share on other sites More sharing options...
Guest deleted80903 Posted March 9, 2020 Share Posted March 9, 2020 Yeah, I was thinking that the whip or flailing is purely cosmetic and that the flail or whip would have the same fixed hitbox as a sword.This is a more realistic option. The weapon would obviously react to your swinging it, and things like whips could have a longer range to give the illusion of functionality. It might end up looking pretty silly depending how random the motion becomes, but it seems pretty fun. Another thing that would be cool would be staves with feathers, hanging stones/skulls, jewels, etc. with physics. :) Link to comment Share on other sites More sharing options...
balmz Posted March 10, 2020 Share Posted March 10, 2020 https://www.nexusmods.com/skyrimspecialedition/mods/15394 https://www.nexusmods.com/skyrim/mods/89708 Link to comment Share on other sites More sharing options...
Recommended Posts