blasph23 Posted June 18, 2012 Share Posted June 18, 2012 (edited) I have several mods installed via Nexus Mod Manager. All of them work with no problems.Then I've decided to make a very small modification myself - change the face of Karliah, since I think she could use some digital surgery.So I changed the face gen sliders only. No other changes at all. Saved the changes as karliah.esp and added to mod list in NMM.But when I load a savegame, it's the same face as before, no changes at all even if NMM shows all ok.I tried changing the load order and even opened up another mod in construction set (a mod that works for sure) and made modifications there, saved and ran the game.All the elements of that mod work just fine except the changes I made for Karliah's face. I can't understand why, any ideas?If necessary, I will provide a list of mods I run (some of which have no *.esp, since they are texture/mesh replacers).Both NMM and the game are updated, it's a steam version, though I'm not sure whether there are any other vesrions.Also, I suspect that perhaps the problem lies in that Karliah has already been generated and somehow her facegen info is contained within the save game file.My knowledge in Skyrim modding is limited but I do know my way around in most cases because I've been using construction sets and plugins since Morrowind. Thanks in advance for any help. Edited June 18, 2012 by blasph23 Link to comment Share on other sites More sharing options...
littleork Posted June 18, 2012 Share Posted June 18, 2012 Try selecting karlia and ctrl-f4 in the ck, say yes and save, try again and hopefully thats it. Link to comment Share on other sites More sharing options...
tetradite Posted June 18, 2012 Share Posted June 18, 2012 Try selecting karlia and ctrl-f4 in the ck, say yes and save, try again and hopefully thats it. Was about to say the same, just going to add for clarity: you need to select the NPC in the Object window then Ctrl-F4 (not the Cell or Render windows). Link to comment Share on other sites More sharing options...
blasph23 Posted July 2, 2012 Author Share Posted July 2, 2012 (edited) Well, it looks like for some reason Karliah constantly has her Nightingale armor and helm equipped, I can't even remove them via console, they're not in her inventory, even after I disable the essential npc flag and kill her.Thus I'm unable to take a look at her face. Sadly my last save on this char is after I completed the quest line so I can't go back. Also, if I spawn her through console, no matter which ref id (or object id, I tried both) I choose, she always appears with that unremovable armor on.Looks like the only way to find out if it works for me is to start a new game and go through thieves' guild quests all over again. Another time maybe.Anyway thanks for help. Edited July 2, 2012 by blasph23 Link to comment Share on other sites More sharing options...
flobalob Posted July 2, 2012 Share Posted July 2, 2012 Her helm is probably marked as "Unplayable" so you cannot see it in her inventory by normal methods.Instead of killing her and looking at her inventory, open the console, click on her and typeShowInventoryThis will show ALL items she has including unplayable ones, complete with their FormID's, so you can then type RemoveItem 00013952 1(Replace the Steel Armor FormID 00013952 with the one from her helm) Link to comment Share on other sites More sharing options...
TheGreenLion Posted July 3, 2012 Share Posted July 3, 2012 (edited) The reason that she has that armor constantly equipped is that it is a predetermined "set", at least that's my best guess. When you look at her Inventory tab in the CK, you will notice her Default Outfit. Under Items in the Object Window there is a Outfit section where you can create a new outfit "set". If you have Karliah typed into your filter, you'll see an entry. This is however, the original leather outfit and not the Nightingale armor. Pertaining to that, I am unsure of how the game changes her original leather outfit (where you first come across her) to the Nightingale Armor set. So changing that may not work and it will probably override any changes you make in the CK. Unless you can find the source of the armor change and make it so that she won't equip a helmet. Probably triggered by the "initiation" part of the quest. Hopefully what flobalob suggested is all you need to do to, that's a much quicker and far less tedious task than what I'm suggesting. EDIT: It seems you cannot modify an Outfit that has already been created, which would be even worse to try and make a new Outfit that doesn't have a helmet and replace the old one for Karliah (if you were able to find the source of her armor swap, and it was Outfit related). :wallbash: Edited July 3, 2012 by TheGreenLion Link to comment Share on other sites More sharing options...
blasph23 Posted July 4, 2012 Author Share Posted July 4, 2012 (edited) ShowInventoryRemoveItem 000487d8 1 That worked. I knew this command before, I had to use it earlier in version (~1.2), back at the beginning of the year, to drop the Gallus' journal from my inv after doing the quest.I made a mistake with Karliah though, I got the item ref id from GECK and tried to remove that; obviously it wasn't the same as her version of nightingale helm.Thanks for help, problem solved. She's pretty after my changes :P Edited July 4, 2012 by blasph23 Link to comment Share on other sites More sharing options...
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