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Slayer Armour + Swprd


McMutton

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It has just about as much weathering as most things in the game, but I did go ahead and desaturate the blues and reds. I never got around to finishing the sword, regrettably, but it's a one-handed one, considering the shield. I may release it separately later on.

 

And now I need someone to test it out. I'd tried asking around my group of friends for the past bit, but to no avail. Anyone feel up to it?

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First of all I just wanted to say that your new armor is really amazing and that I like it very much^^.

 

I just saw your armor on the new files list and I wanted to ask a question or too regarding your process, since we both use Blender. Most of the other original armor makers I have seen either use Zbrush or 3DSMax so I cant get help from them. I have been working on several armors myself but I have been wanting to branch out and make entirely new gear and equipement. I have several new sets of gear that are at the middle stage of development and I know how to wieght paint and bone weight copy correctly to avoid skeleton and bone problems. I know how to get things into the game really quickly now through the CK but my biggest problem is textures. Could you step me through your process to get the textures made? I use Photoshop CS5 but I dont really understand how to get the mesh layout into a streamlined process and to get the large targa file (2048^2+) into a good dds file. Basically I dont know what to do once I get the UV layout into Photoshop. How to I layer on the new colours and details while still being able to see the outline? Do I just mutliply it through the layers palette?

 

Oh and I dont know anything about specular maps or glow maps. I know that these can really make your gear pop but I do not really understand it.

 

Any tips or information you could share with me would greatly improve my work!

 

Thank you for your time.

 

-Natterforme

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I hate to say it but for most mods photoshop isnt going to cut it by a longshot if you want to achieve high quality textures software like mudbox or zbrush are needed to get a fine level of detail into your mesh. Tutorials on these worflows can be found all over you just have to look hard enough.

I hope this helps :D

Edited by Amasido
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