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SKSE64 modding?


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So I have an idea for mod... BUT I never done any SKSE based mods and I want to start practice it and thats why Im asking for help :)



What programs do I need?


Where I can get some script tips? Like helpful list?


Are SKSE and SKSE64 scripts really similar? There is one just a little bit similiar mod for Skyrim and I was thinking to check how he did the part I need.



I know most of those questions are really stupid but I just wanna know much as possible before starting to practice :P


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Writing scripts that call SKSE functions is no different from writing scripts without them - there are just extra functions available for you to call.

 

The only program you need is the CK itself, which incorporates a papyrus compiler. If SKSE is installed, it can compile scripts that call SKSE functions.

 

The CK Wiki is a good reference guide - it lists SKSE functions along with vanilla ones. There is no major difference between the 32bit and 64bit versions so it is equally good for both.

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Writing scripts that call SKSE functions is no different from writing scripts without them - there are just extra functions available for you to call.

 

The only program you need is the CK itself, which incorporates a papyrus compiler. If SKSE is installed, it can compile scripts that call SKSE functions.

 

The CK Wiki is a good reference guide - it lists SKSE functions along with vanilla ones. There is no major difference between the 32bit and 64bit versions so it is equally good for both.

 

Well my mod I was thinking to do needs SKSE scripts and I found everything I need but notepad++ just throws errors at my face so I gave up :P

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There is only one scenario where one MUST use an external text editor for their papyrus scripts. The built in editor in the Creation Kit has a maximum character limit. Not sure on the exact limit. But you'll know when you reach it as you will not be able to add any more to the script. When you reach this point, you will need to utilize a third party text editor. The Creation Kit can still compile, however, no matter the length.

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