Guss Posted June 20, 2012 Share Posted June 20, 2012 (edited) i can avg 10-14 fps. with 1024x768 or 13-16 on 800x600. but 1024 looks a lot better i dont get much hard lag or unplayable. so far it seems pretty smooth. load times are a bit but idc. 10seconds seems to be avg. for anyone who needs help or can't find one ill post mine. might be able to do more tweaking but its a not easy without having it slow to nothing. :thumbsup: Edit: in lol... low end i mean. idk what i was thinking when typing that. My specs: just basic main stuff.Processor: Intel Core 2 Duo T6500 / 2.1 GHz RAM: 4.0 GB Graphics Processor: Intel GMA 4500MHDWindows Vista. It might be a lot but its like everything that i could find over time. instead of like the 20 items :biggrin: some might not even be need'd there but i have it. >.> [General]fBrightLightColorB=1.0000fBrightLightColorG=1.0000fBrightLightColorR=1.0000iStoryManagerLoggingEvent=-1bEnableStoryManagerLogging=0iPreloadSizeLimit=102428800bPreloadIntroSequence=1fMasterFilePreLoadMB=40.0000iNumHWThreads=2bUseThreadedParticleSystem=1uGridsToLoad=3uInterior Cell Buffer=6uExterior Cell Buffer=13iFPSClamp=0 [imagespace]bDoDepthOfField=0iRadialBlurLevel=0 [Display]iBlurDeferredShadowMask=0fInteriorShadowDistance=0.0000fShadowDistance=2000.0000iShadowMapResolutionSecondary=16iShadowMapResolutionPrimary=32iShadowSplitCount=1iMaxAnisotropy=1fLeafAnimDampenDistEnd=4600.0000fLeafAnimDampenDistStart=3600.0000fTreesMidLODSwitchDist=3600.0000fGamma=1.1200iShadowFilter=1fDecalLOD1=500.0000fDecalLOD2=1000.0000fSpecularLODStartFade=200.0000fShadowLODStartFade=0.0000fLightLODStartFade=200.0000iTexMipMapMinimum=0iTexMipMapSkip=1bTransparencyMultisampling=0iWaterMultiSamples=0iMultiSample=0iShadowMode=1bTreesReceiveShadows=0bDrawLandShadows=0bDrawShadows=0bFull Screen=1iSize H=768iSize W=1024fMeshLODFadePercentDefault=1.2000fMeshLODFadeBoundDefault=256.0000fMeshLODLevel2FadeTreeDistance=1024.0000fMeshLODLevel1FadeTreeDistance=2048.0000fMeshLODLevel2FadeDist=2048.0000fMeshLODLevel1FadeDist=3072.0000iScreenShotIndex=2bShadowMaskZPrepass=0bMainZPrepass=0iMaxSkinDecalsPerFrame=0iMaxDecalsPerFrame=0bFloatPointRenderTarget=0bFXAAEnabled=0fShadowBiasScale=0.5000iShadowMaskQuarter=2iAdapter=0iPresentInterval=1iShadowFilter=0bTransparencyMultisampling=0bDrawShadows=0iShadowMapResolution=64fDefault1stPersonFOV=75.0000fDefaultWorldFOV=75.0000fDefaultFOV=75.0000bSimpleLighting=1bDynamicWindowReflections=0bUseFakeFullScreenMotionBlur=0bAllowPartialPrecision=0bShadowsOnGrass=0bActorSelfShadowing=0bMTRendering=1bUseSunbeams=0bAllow30Shaders=0bDo30VFog=1sD3DDevice="Mobile Intel® 4 Series Express Chipset Family" [Grass]b30GrassVS=0fGrassStartFadeDistance=0.0000fGrassMaxStartFadeDistance=0.0000fGrassMinStartFadeDistance=0.0000iMaxGrassTypesPerTexure=0bAllowLoadGrass=0iGrassCellRadius=2bGrassPointLighting=0fGrassFadeRange=0.0000fGrassDefaultStartFadeDistance=0.0000bDrawShaderGrass=0 [Water]iWaterReflectHeight=64iWaterReflectWidth=64bUseWaterDisplacements=0bUseWaterRefractions=0bUseWaterReflections=0bUseWaterDepth=0bUseWaterReflectionBlur=0bReflectExplosions=0iWaterBlurAmount=0bAutoWaterSilhouetteReflections=0bForceHighDetailReflections=0bUseWaterHiRes=0bUseWaterLOD=2bReflectLODObjects=0bReflectLODLand=0bReflectSky=0bReflectLODTrees=0bUseWaterShader=0 [MAIN]bGamepadEnable=1bCrosshairEnabled=1fHUDOpacity=0.7000bSaveOnPause=0bSaveOnTravel=0bSaveOnWait=0bSaveOnRest=0fSkyCellRefFadeDistance=150000.0000[GamePlay]bShowFloatingQuestMarkers=1bShowQuestMarkers=1iDifficulty=0 [interface]bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1[Controls]fGamepadHeadingSensitivity=1.0000fMouseHeadingSensitivity=0.0420bAlwaysRunByDefault=1bInvertYValues=0bGamePadRumble=1bMouseAcceleration=1 [Particles]iMaxDesired=200 [saveGame]fAutosaveEveryXMins=60.0000 [AudioMenu]fAudioMasterVolume=0.0000fVal7=1.0000uID7=0fVal6=1.0000uID6=0fVal5=1.0000uID5=0fVal4=1.0000uID4=0fVal3=1.0000uID3=94881fVal2=0.0000uID2=466532fVal1=1.0000uID1=554685fVal0=0.4500uID0=1007612 [Clouds]fCloudLevel2Distance=262144.0000fCloudLevel1Distance=32768.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000 [TerrainManager]fTreeLoadDistance=12500.0000fBlockMaximumDistance=75000.0000fBlockLevel1Distance=25000.0000fBlockLevel0Distance=15000.0000fSplitDistanceMult=0.4000bShowLODInEditor=0 [NavMesh]fObstacleAlpha=0.5000fCoverSideHighAlpha=0.8000fCoverSideLowAlpha=0.6500fEdgeFullAlpha=1.0000fEdgeHighAlpha=0.7500fEdgeLowAlpha=0.5000fTriangleFullAlpha=0.7000fTriangleHighAlpha=0.3500fTriangleLowAlpha=0.2000fLedgeBoxHalfHeight=25.0000fEdgeDistFromVert=10.0000fEdgeThickness=10.0000fPointSize=2.5000 [Trees]bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=15bForceFullDetail=0bEnableTreeAnimations=0bEnableTrees=0fUpdateBudget=2.5000bPickSkinnedTrees=1 [Decals]uMaxDecals=0bDecals=0bSkinnedDecals=0uMaxSkinDecals=0uMaxSkinDecalsPerActor=0bDecalMultithreaded=0 [LOD]fLODFadeOutMultObjects=2.5000fLODFadeOutMultItems=1.7000fLODFadeOutMultActors=2.5000fLODFadeOutMultSkyCell=1.0000 [Launcher]bEnableFileSelection=1bShowAllResolutions=1uLastAspectRatio=3 [blurShaderHDR]bDoHighDynamicRange=0 [blurShader]bUseBlurShader=0[backgroundLoad]bBackgroundLoadLipFiles=0bUseBackgroundFileLoader=0bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=0bBackgroundCellLoads=0bLoadHelmetsInBackground=0bUseMultiThreadedTrees=0 [Papyrus]iMinMemoryPageSize=100000iMaxMemoryPageSize=5000000iMaxAllocatedMemoryBytes=1800000000 Edited June 20, 2012 by Guss Link to comment Share on other sites More sharing options...
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