RbtRvltin Posted June 20, 2012 Share Posted June 20, 2012 (edited) Being a huge Forgotten Realms/ Salvatore fan, and after looking around on the nexus and seeing that a lot of you are too, I have elected to start a mod(possibly even a conversion) featuring all your(or my) favorite items/characters. Anyone with a good story for a quest, an addition, or away to blend this in with skyrim lore, speak up! My ideas so far (mostly finished in CK, need fleshing out) STORY=========================================================================-Stranger in Skyrim-I'm thinking that initially, Drizzt will be playable simply through an alternate start that dumps him in windhelm, the perfect place for a Drow Elf with race issues. :PMain quest would most likely be disabled, though would still occur in the background with some random person as the Dovahkiin, whom you would bump into occasionally. Of course, you would start with nothing but a (1) scimitar and some clothes. After asking around, you find that Calixto recently acquired a figurine from a mysterious girl, which he would be willing to part with if its owner could prove their ownership. You go to his shop, and Guen pops up and starts nuzzling you. Calixto kicks you, your cat, and the trinket out of his shop, because he's a dog person. Now on to the girl. You ask around to find she's headed on to Riften, and set after her.If you elect to take the carriage, you get attacked by bandits and the horse gets killed, along with the driver. This happens around Faldar's tooth.Good opportunity to level up and explore. Upon CHARACTERS=========================================================================Drizzt Do-Urden (Playable)Dark elf, sun weakness, purple eyes, handsome(duh)-Equipment:Nightingale armor, sans mask. Might do retex myself, might ask permission to use someone elses. Green cape?Twin scimitars-Thinking of using Glass or Ebony meshes from WOT3E scimitars. Chillrend enchant+dual flurryAnklets- Obviously, speed boost, possibly when sprinting. Not sure how to implement model or enchant :/House Do-Urden Brooch/Amulet- control creature below x level for x-5 seconds.Guenhwyvar- summon panther, duh. Lesser power available z times every q hours.-PowersFaerie Fire-Thinking either purple Flame spell that causes flee but no dam., or flamecloak on other for same effect.Levitation- Oh golly. No idea :/ Cattie-BrieNord woman, attractive, muscularEquipment:Standard-issue iron armor, possibly retexedTaulmaril-Not sure which mesh to use yet, but whatever it is, it uses bound arrows. :DI think she had an axe. PROBLEMS(ideas welcome)=====================================================================-Drizzt's anklets(Model and sprint-only enchantment).-Guards calling you Dragonborn, when you're really just a wanderer-I don't think I can do this by myself. :ermm: -alternative to shouts-Lore-Drow Levitation(No idea.)-When does this happen in the FG world? Before the events of Neverwinter? After? ? UNFINISHED==================================================================Wulfgar-Nord BarbarianRegis-short BosmerArtemis Entreri-Redguard Assassin, has dagger w/ absorb life enchantmentThat sentient sword Lemme know what you think, and don't hesitate to ask questions or give ideas. :P Edited June 20, 2012 by RbtRvltin Link to comment Share on other sites More sharing options...
Jigava Posted June 20, 2012 Share Posted June 20, 2012 Artemis Entreri is from Calimshan (arabic-turkish land), I don't think he's Nord Link to comment Share on other sites More sharing options...
RbtRvltin Posted June 20, 2012 Author Share Posted June 20, 2012 Hermm... I think his skin turned grey because of his dagger being vampiric... He'll be a pale redguard vampire then. Thanks for the tip xD Link to comment Share on other sites More sharing options...
rogerpenna Posted June 21, 2012 Share Posted June 21, 2012 Total conversion of course, its the only way to make a Dungeons and Dragons game with the Oblivion engine. Would love to see a Beholder with Skyrim´s engine. Btw, Dragons in D&D have FOUR legs, so even they should be remade. Link to comment Share on other sites More sharing options...
RandomlyAwesome Posted June 21, 2012 Share Posted June 21, 2012 (edited) If I understand right and the anklets are supposed to increse speed when sprinting: Create a spell with the SpeedMult magic effect and adjust the speed you wantPut this script on the anklets:Scriptname AnkletSprintScript extends ActiveMagicEffect Spell Property Speedspell Auto If Game.GetTargetActor().IsSprinting() Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor()) Else Game.GetTargetActor().Self.DispelSpell(Speedspell) EndIfSet the speed spell you created as property Speedspell Edited June 21, 2012 by RandomlyAwesome Link to comment Share on other sites More sharing options...
RbtRvltin Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) Ooh, code. xD Thanks, this helps a lot. I'll see if I can find the proper effects and such... I think I understand, anyways.:P Edit: I was thinking of using whirlwind shout as a combat ability, like a quick-step. Is the magnitude for the effect the speed or range? (If you don't understand my cumbersomely worded question, lemme know and I'll try to clarify :confused: ) Edited June 21, 2012 by RbtRvltin Link to comment Share on other sites More sharing options...
RbtRvltin Posted June 21, 2012 Author Share Posted June 21, 2012 If I understand right and the anklets are supposed to increse speed when sprinting: Create a spell with the SpeedMult magic effect and adjust the speed you wantPut this script on the anklets:Scriptname AnkletSprintScript extends ActiveMagicEffect Spell Property Speedspell Auto If Game.GetTargetActor().IsSprinting() Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor()) Else Game.GetTargetActor().Self.DispelSpell(Speedspell) EndIfSet the speed spell you created as property Speedspell That is what I meant, but... golly. Where is the effect speedmult? It's not in the list :OAnd how do I set the property of the spell? Link to comment Share on other sites More sharing options...
RandomlyAwesome Posted June 22, 2012 Share Posted June 22, 2012 (edited) EDIT: CHANGE THE SCRİPT TO THİS:Scriptname AnkletSprintScript extends ActiveMagicEffect MagicEffect Property Speedspell Auto If Game.GetTargetActor().IsSprinting() Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor()) Else Game.GetTargetActor().Self.DispelSpell(Speedspell) EndIf As far as I know Whirlwind shout seems to work on some crazy principal in that the shout doesn't actually have a real effect it just triggers an animation which sends you forward at great speed(so basicly I don't know the smallest thing about it)Sorry I had already made a speed effect for a test so ı forgot it doesn't exist normally :tongue: So you basicly create a new magic effect like this picture:(leave everything else as it is)http://i48.tinypic.com/wlc7r.pngAnd then when you create the item you put the script on it by pressing the add button at the bottom right and after you added it you click the button that says properties while the script is selected,than select the property in the box that comes up and press edit value after that you just need to select the magic effect you made and BHAM it is finished(I can post pictures if you want) Edited June 22, 2012 by RandomlyAwesome Link to comment Share on other sites More sharing options...
RbtRvltin Posted June 22, 2012 Author Share Posted June 22, 2012 (edited) Oooh. Thanks... I should have known to use Value Modifier... Doh! As for the whirlwind shout, I think that's best left alone. :P Derp... I added the script fine, but the property window is being... tricky. What property do I select, there's none there. Pics? :psyduck: Edited June 22, 2012 by RbtRvltin Link to comment Share on other sites More sharing options...
RandomlyAwesome Posted June 22, 2012 Share Posted June 22, 2012 (edited) Creation kit Y U NO WORK PROPERLYლ(ಠ益ಠლ)as much as I want to post pictures my creation kit somehow suddenly refuses to work with scripts(and it's driving me crazy :wallbash: )so try clicking the add property button and create a new property with the magiceffect type and the name Speedspell then try clicking edit value on that. BTW I have to ask where you are putting the script since enchantments don't have a script window that I know of(might be wrong about this).I normally put them in a seperate magic effect or on the weapon/armor/item itself Edited June 22, 2012 by RandomlyAwesome Link to comment Share on other sites More sharing options...
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