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Forgotten Realms Brainstorm


RbtRvltin

As for the mod:  

10 members have voted

  1. 1. Total Conversion or simply a looong quest?

    • Total Conversion, like Nehrim for Oblivion/
    • Just a quest, as long as it's fun, long and well-made.
    • Some new areas, mixed in with Skyrim somehow


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Being a huge Forgotten Realms/ Salvatore fan, and after looking around on the nexus and seeing that a lot of you are too, I have elected to start a mod(possibly even a conversion) featuring all your(or my) favorite items/characters.

 

Anyone with a good story for a quest, an addition, or away to blend this in with skyrim lore, speak up!

 

My ideas so far (mostly finished in CK, need fleshing out)

 

STORY

=========================================================================

-Stranger in Skyrim-

I'm thinking that initially, Drizzt will be playable simply through an alternate start that dumps him in windhelm, the perfect place for a Drow Elf with race issues. :P

Main quest would most likely be disabled, though would still occur in the background with some random person as the Dovahkiin, whom you would bump into occasionally. Of course, you would start with nothing but a (1) scimitar and some clothes. After asking around, you find that Calixto recently acquired a figurine from a mysterious girl, which he would be willing to part with if its owner could prove their ownership. You go to his shop, and Guen pops up and starts nuzzling you. Calixto kicks you, your cat, and the trinket out of his shop, because he's a dog person. Now on to the girl.

 

You ask around to find she's headed on to Riften, and set after her.If you elect to take the carriage, you get attacked by bandits and the horse gets killed, along with the driver. This happens around Faldar's tooth.

Good opportunity to level up and explore. Upon

 

CHARACTERS

=========================================================================

Drizzt Do-Urden (Playable)

Dark elf, sun weakness, purple eyes, handsome(duh)

-Equipment:

Nightingale armor, sans mask. Might do retex myself, might ask permission to use someone elses. Green cape?

Twin scimitars-Thinking of using Glass or Ebony meshes from WOT3E scimitars. Chillrend enchant+dual flurry

Anklets- Obviously, speed boost, possibly when sprinting. Not sure how to implement model or enchant :/

House Do-Urden Brooch/Amulet- control creature below x level for x-5 seconds.

Guenhwyvar- summon panther, duh. Lesser power available z times every q hours.

-Powers

Faerie Fire-Thinking either purple Flame spell that causes flee but no dam., or flamecloak on other for same effect.

Levitation- Oh golly. No idea :/

 

Cattie-Brie

Nord woman, attractive, muscular

Equipment:

Standard-issue iron armor, possibly retexed

Taulmaril-Not sure which mesh to use yet, but whatever it is, it uses bound arrows. :D

I think she had an axe.

 

PROBLEMS(ideas welcome)

=====================================================================

-Drizzt's anklets(Model and sprint-only enchantment).

-Guards calling you Dragonborn, when you're really just a wanderer

-I don't think I can do this by myself. :ermm:

-alternative to shouts

-Lore

-Drow Levitation(No idea.)

-When does this happen in the FG world? Before the events of Neverwinter? After? ?

 

UNFINISHED

==================================================================

Wulfgar-Nord Barbarian

Regis-short Bosmer

Artemis Entreri-Redguard Assassin, has dagger w/ absorb life enchantment

That sentient sword

 

Lemme know what you think, and don't hesitate to ask questions or give ideas. :P

Edited by RbtRvltin
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If I understand right and the anklets are supposed to increse speed when sprinting:


  •  
  • Create a spell with the SpeedMult magic effect and adjust the speed you want
  • Put this script on the anklets:
    Scriptname AnkletSprintScript extends ActiveMagicEffect 
    Spell Property Speedspell Auto
    
       If  Game.GetTargetActor().IsSprinting()
                Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor())
       Else
                Game.GetTargetActor().Self.DispelSpell(Speedspell)
       EndIf


  • Set the speed spell you created as property Speedspell

Edited by RandomlyAwesome
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Ooh, code. xD

 

Thanks, this helps a lot. I'll see if I can find the proper effects and such... I think I understand, anyways.

:P

 

Edit: I was thinking of using whirlwind shout as a combat ability, like a quick-step. Is the magnitude for the effect the speed or range? (If you don't understand my cumbersomely worded question, lemme know and I'll try to clarify :confused: )

Edited by RbtRvltin
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If I understand right and the anklets are supposed to increse speed when sprinting:


  •  
  • Create a spell with the SpeedMult magic effect and adjust the speed you want
  • Put this script on the anklets:
    Scriptname AnkletSprintScript extends ActiveMagicEffect 
    Spell Property Speedspell Auto
    
       If  Game.GetTargetActor().IsSprinting()
                Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor())
       Else
                Game.GetTargetActor().Self.DispelSpell(Speedspell)
       EndIf


  • Set the speed spell you created as property Speedspell

 

That is what I meant, but... golly. Where is the effect speedmult? It's not in the list :O

And how do I set the property of the spell?

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EDIT: CHANGE THE SCRİPT TO THİS:

Scriptname AnkletSprintScript extends ActiveMagicEffect 
MagicEffect Property Speedspell Auto

   If  Game.GetTargetActor().IsSprinting()
            Game.GetTargetActor().Speedspell.cast(GetTargetActor(),GetTargetActor())
   Else
            Game.GetTargetActor().Self.DispelSpell(Speedspell)
   EndIf

 

As far as I know Whirlwind shout seems to work on some crazy principal in that the shout doesn't actually have a real effect it just triggers an animation which sends you forward at great speed(so basicly I don't know the smallest thing about it)

Sorry I had already made a speed effect for a test so ı forgot it doesn't exist normally :tongue:

So you basicly create a new magic effect like this picture:(leave everything else as it is)

http://i48.tinypic.com/wlc7r.png

And then when you create the item you put the script on it by pressing the add button at the bottom right and after you added it you click the button that says properties while the script is selected,than select the property in the box that comes up and press edit value after that you just need to select the magic effect you made and BHAM it is finished

(I can post pictures if you want)

Edited by RandomlyAwesome
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Oooh. Thanks... I should have known to use Value Modifier... Doh!

 

As for the whirlwind shout, I think that's best left alone. :P

 

Derp... I added the script fine, but the property window is being... tricky. What property do I select, there's none there. Pics? :psyduck:

Edited by RbtRvltin
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Creation kit Y U NO WORK PROPERLYლ(ಠ益ಠლ)

as much as I want to post pictures my creation kit somehow suddenly refuses to work with scripts(and it's driving me crazy :wallbash: )

so try clicking the add property button and create a new property with the magiceffect type and the name Speedspell then try clicking edit value on that.

 

BTW I have to ask where you are putting the script since enchantments don't have a script window that I know of(might be wrong about this).I normally put them in a seperate magic effect or on the weapon/armor/item itself

Edited by RandomlyAwesome
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