Squizzo Posted June 20, 2012 Share Posted June 20, 2012 I'm in the process of creating a new race with a constant passive ability 'deadly poison', which increases the number of hits you get from an application of poison to 5. I made this as a constant ability on self, that grants the 'deadly poison perk' (a copy of 'concentrated poisons' but upping the dose to 5). This ability works fine, but I want it to stack with concentrated poisons to give a total of 6 doses, which it doesn't at present. To try and fix this I created a copy of 'deadly poison' called 'concentrated deadly poison', upped the dose to six and set the condition as 'subject - hasperk - concentratedpoison'.This is working fine in the sense that 'deadly concentrated poison' only shows up in the active effects if the player has taken the 'concentrated poison' perk, but it doesn't actually up the poison dose to 6. Now I'm thinking I can fix this by adding a condition to 'deadly poison' 'subject - hasperk - deadlyconcentratedpoisonThen - removeperk - deadlypoison Of course the part in red isn't an actual condition just psuedo code of want I want to happen.Does anyone have any idea how I would go about making this sort of condition. Link to comment Share on other sites More sharing options...
EnaiSiaion Posted June 20, 2012 Share Posted June 20, 2012 The condition is simply "subject HasPerk ConcentratedDeadlyPoison == 0" but I wouldn't do it because race mods have no business tampering with perks. Find another racial bonus... I've had to ditch a number of spells from my spell mod because they were being overridden by Bethesda's perks. That's life. Link to comment Share on other sites More sharing options...
cscottydont Posted June 20, 2012 Share Posted June 20, 2012 its not spell conditions that are causing the non-stacking issue you are experiencing. You need to change the entry points on the perks in question. Not looking at the ck currently but I believe the Concentrated Poison perk's entry point looks something like [Mod # Poison Uses] [set Value] [Some Value] To get your effects to stack you need to change the "Set Value" to "Add Value". This way the 2 perks will be additive and stack instead of over-writing each other. Link to comment Share on other sites More sharing options...
Squizzo Posted June 20, 2012 Author Share Posted June 20, 2012 its not spell conditions that are causing the non-stacking issue you are experiencing. You need to change the entry points on the perks in question. Not looking at the ck currently but I believe the Concentrated Poison perk's entry point looks something like [Mod # Poison Uses] [set Value] [Some Value] To get your effects to stack you need to change the "Set Value" to "Add Value". This way the 2 perks will be additive and stack instead of over-writing each other. Thanks for the replies. That method was much easier and more efficient than what I was trying.Works perfectly now.Thanks again. Link to comment Share on other sites More sharing options...
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