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Door triggers... and map marker?


SnHxFirefighter

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ok im looking for the right door trigger ones that u just walk into and it will open.. i have the (default activate Self) trig.. it works both ways as u need one on the outside and in but wont work again how do i get it to reopen and re close the gate? or is there a diff trig i need to use... and the last thing how do i make a map marker so i can fast travel to my mod..

 

 

thanks SnH Firefighter

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Dunno about the door triggers but the map marker is just an object called "mapmarker".

 

Drop it in-world where you want it then edit it like any other object (to change the name of location/icon type, whether it's already discovered by default etc).

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Dunno about the door triggers but the map marker is just an object called "mapmarker".

 

Drop it in-world where you want it then edit it like any other object (to change the name of location/icon type, whether it's already discovered by default etc).

 

 

thanks bro

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If you want an automatic load door (like used in caves), then filter "Auto" in doors and it'll pop up.

 

If you want a trigger to open a non-load door, you'll need to script it. You could either do some conditionals on a trigger event, or just make the trigger stretch over both sides of the door, and use the OnTriggerEnter and OnTriggerLeave events to open/close the gate (either through activation using the default triggers you've described, or PlayGamebryoAnimation).

 

 

 

thanks to SomeWelshGuy on the forums.bethsoft.com

Edited by SnHxFirefighter
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