SnHxFirefighter Posted June 21, 2012 Share Posted June 21, 2012 ok im looking for the right door trigger ones that u just walk into and it will open.. i have the (default activate Self) trig.. it works both ways as u need one on the outside and in but wont work again how do i get it to reopen and re close the gate? or is there a diff trig i need to use... and the last thing how do i make a map marker so i can fast travel to my mod.. thanks SnH Firefighter Link to comment Share on other sites More sharing options...
tetradite Posted June 21, 2012 Share Posted June 21, 2012 Dunno about the door triggers but the map marker is just an object called "mapmarker". Drop it in-world where you want it then edit it like any other object (to change the name of location/icon type, whether it's already discovered by default etc). Link to comment Share on other sites More sharing options...
SnHxFirefighter Posted June 21, 2012 Author Share Posted June 21, 2012 Dunno about the door triggers but the map marker is just an object called "mapmarker". Drop it in-world where you want it then edit it like any other object (to change the name of location/icon type, whether it's already discovered by default etc). thanks bro Link to comment Share on other sites More sharing options...
SnHxFirefighter Posted June 21, 2012 Author Share Posted June 21, 2012 (edited) If you want an automatic load door (like used in caves), then filter "Auto" in doors and it'll pop up. If you want a trigger to open a non-load door, you'll need to script it. You could either do some conditionals on a trigger event, or just make the trigger stretch over both sides of the door, and use the OnTriggerEnter and OnTriggerLeave events to open/close the gate (either through activation using the default triggers you've described, or PlayGamebryoAnimation). thanks to SomeWelshGuy on the forums.bethsoft.com Edited June 22, 2012 by SnHxFirefighter Link to comment Share on other sites More sharing options...
Recommended Posts