v3n0m23 Posted June 21, 2012 Share Posted June 21, 2012 (edited) Hello guys! I'm working on a mod with some of my friends,just to have fun together,everything seems to work fine:Created a new location,voiceover done,new meshes added etc etc. Now here's the problem:FOLLOWING BETSHEDA'S VIDEOS STEP BY STEP i try to make the main quest for my mod...but when i got to my npc and talk to him when i select the dialogue that SHOULD start the quest nothing happens... here's some screens to clarify what's going on... EDIT:ok through the "SQV" (Showquestvars) i see the quest progresses to stage "10" but no journal activities are logged neither pop up text when accepted Edited June 21, 2012 by v3n0m23 Link to comment Share on other sites More sharing options...
David Brasher Posted June 21, 2012 Share Posted June 21, 2012 If you mess up a single alias, such as one for a quest marker, it prevents every single line of dialog in your quest from being available. If your questgiver is in an area with tons of actors and clutter and animations, the lag can prevent the dialog from being available on a random basis. Often if you save the game while standing in front of the questgiver and then load it and try to talk to him or her again, then things will work fine. Link to comment Share on other sites More sharing options...
v3n0m23 Posted June 21, 2012 Author Share Posted June 21, 2012 Thanks for answering i was giving up lol... By the way i'm not even using aliases just plain actors as the betsheda video tut teaches T.T...the quest progresses to' stage 10 but journal and text-pop up don't show,damn! Don't even know what to tweak anymore Link to comment Share on other sites More sharing options...
David Brasher Posted June 22, 2012 Share Posted June 22, 2012 (edited) To have journal entries show, your quest will need to be set to a category like Side Quest or Companions or Dark Brotherhood or something. I would assume that your scripts compiled? I would assume that you saved the mod properly and thereby locked in your changes? Skyrim is pretty buggy and there are lots of quirks which are not documented. When I build a quest like this, I put almost all my code in the quest stage result scripts and the only thing I usually put in the dialog info result scripts is the SetStage command which will trigger my other scripts. This makes things good for console code usage if a quest glitches on somebody. It is possible that there is some undocumented reason that some of your commands are not working in dialog info result scripts when they are known to work okay in quest result scripts. Edited June 22, 2012 by David Brasher Link to comment Share on other sites More sharing options...
v3n0m23 Posted June 22, 2012 Author Share Posted June 22, 2012 Thanks man for the help finally got everything working,the problem was with quest objectives...I set none when trying before ahauau xD Link to comment Share on other sites More sharing options...
leedavis Posted December 14, 2012 Share Posted December 14, 2012 OMG! That Bethesda Tutorial leaves a lot of info out that is necessary. I searched all over this forum and the Creation kit wiki till I found this answer...AND IT WORKS! Thanks so much for posting the answer and not just leaving this thread hanging.Kudos! Link to comment Share on other sites More sharing options...
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