LoginToDownload Posted August 12, 2008 Share Posted August 12, 2008 That's what the Normal Map Filter is for. Normal Maps control the way light reflects off objects to produce an appearance on textures that look 3D. Look at a stone wall in the Imperial prison with a torch for an example. There's no difference in the model in the cracks between stones and the stones themselves, but it still looks like there is because of the way light reflects off it. Incidentally, High Elf ears are a lot like Dark Elf ears, except tilted backward and a bit larger. :P Link to comment Share on other sites More sharing options...
jroin Posted August 12, 2008 Author Share Posted August 12, 2008 That's what the Normal Map Filter is for. Normal Maps control the way light reflects off objects to produce an appearance on textures that look 3D. Look at a stone wall in the Imperial prison with a torch for an example. There's no difference in the model in the cracks between stones and the stones themselves, but it still looks like there is because of the way light reflects off it. Incidentally, High Elf ears are a lot like Dark Elf ears, except tilted backward and a bit larger. :P So how do I tilt the ears backward (I do have blender and nifscope)..., and how do I make the skin and eye textures with GIMP.., Do I open a model or what, I never made textures bevore and the help file doesn't open. Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 12, 2008 Share Posted August 12, 2008 Initial PreparationYou'll need the DDS Plugin and Normal Map Plugin for GIMP. Firstly, if you haven't done so already, unpack the "textures" .bsa, ideally to somewhere else, using BSA Commander or such. If it's not in a Textures folder already, (I can't recall) put it in a folder labeled Textures. Go to Characters, and create a new folder named (for the purposes of this tutorial) Mystmer. Next up, open Characters/Imperial. Imperials, Bretons, and Nords have no texture files unique from one-another, and it sounds like yours will be similar in most ways as well. You should see textures for their head, ears, teeth, etc, but most of the folder is taken up by "age" textures like headhumanf20.dds. Open one of these "Age" ones up in GIMP, and you'll see it looks a bit weird. Almost monochrome, with the type of detail suggesting someone sticking their face into a very detailed mold. The contents of these are "pasted" on the race's head at the listed ages. They don't need to be multiples of 10, but if they're not, they'll only work for that exact age. For example, if the list went... headhumanf10headhumanf20headhumanf33headhumanf40...Female NPCs of the race from ages 10 to 19 would have headhumanf10 added, ages 20-39, excluding 33, would have headhumanf20, ages 33 would have headhumanf33, and ages 40+ would have headhumanf40. Traditionally, this is done to add wrinkles as an NPC grows older. However, since we want the gem on the forehead to change color depending on the age, we have to use these textures instead of plain old HeadHuman. Besides, that way the gems might get wrinkles. Copy the textures for ages 10-30, as well as their normal maps, to Characters/Mystmer. (That is to say, headhumanm10, headhumanm10_n, etc) To save some menial work later, rename the ones for age 30 to age 50, and the ones from age 20 to age 30. Most races have a six-part system for this, changing the wrinkles every 10 years until age 60. Since we want six different colors for the gems, this would work fine, except they're not supposed to age very much. This is why we copied only the ones for ages 10-30 over. Copy the age 10 ones again and change the copies to age 20, copy the age 30 ones and change the copies to age 40, and copy the age 50 ones and change the copies to age 60. Now we have a six-part aging system, but they'll never look older than a thirty-year-old from another race. The EarsAre you absolutely sure High Elf-ears wouldn't work? They're bigger than Dark Elf ears and bent back... It would save you a sizable amount of trouble. If they would work, you can skip the remainder of this section. If not, you'll need to install the NIF Importing Scripts for Blender. Then, go to Meshes/Characters and create another Mystmer folder. Next up, open HighElf and copy earshighelf.egm and earshighelf.egt to your Mystmer meshes folder. Open Blender. If your version starts you with a cube in the middle, press the delete key and get rid of it. Then select File/Import, and choose NetImmerse/Gamebryo (.nif) from the list. Select EarsHighElf.nif, which should be in Meshes/Characters, and then click "Import". They should already be selected; if they are, they'll have a pink border around then. If not, just press A. Since the changes are relatively basic, there are only two functions we need to concentrate on: Scale, and Rotate. To scale, press the S key and move the mouse to determine how much it's enlarged or shrunk. To rotate, press the R key. However, you probably won't want to scale/rotate them on every axis. While scaling/rotating, press X, Y, or Z to alter them only along that axis, or hold Shift while pressing X, Y, or Z to alter them on both axes aside from that one. Once you're done, select File/Export, and put it in your Meshes/Characters/Mystmer folder. I use Photoshop, so can't teach you how to use GIMP. Draw your gems of the appropriate color on the foreheads of the "age" .dds files, and just remember to make sure the Normal Map Filter is suitably exaggerated for the Normal Maps. Eyes can come later, but rest assured that they're significantly easier. Aside from the glowing, which I'm not quite sure how to do. NifSkope is a nightmare. Link to comment Share on other sites More sharing options...
jroin Posted August 12, 2008 Author Share Posted August 12, 2008 I'll try this, thank you :thanks: Link to comment Share on other sites More sharing options...
jroin Posted August 17, 2008 Author Share Posted August 17, 2008 Oké ...., I found (the hard way) that I CAN'T DRAW WITH A MOUSE..., (perhaps I'm just to perfectionistick) I Really need some help here. Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 17, 2008 Share Posted August 17, 2008 I reccommend you don't try to draw lines with the mouse. It's insanely difficult. :P I don't know much about GIMP, but if you're using Photoshop there are ways of not really having to. The Polygonal Marquee tool is probably the only reason I can draw in it at all... Link to comment Share on other sites More sharing options...
jroin Posted August 17, 2008 Author Share Posted August 17, 2008 Oké..., I've setled for less.., but if I try to save as a dds I get some message: "DDS: It appears your image may be a volume map,but not all layers are the same size, thus a volumemap cannot be written." I have tryed to save an unaltered dds (just to check if I messed up).., but I get the same message. PS. This is with GIMP Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 17, 2008 Share Posted August 17, 2008 I wouldn't know anything about volume maps, but you could try merging the layers, or saving it in a different format and converting it with the DDS Converter. P.S. Remember to change the Normal Maps. Link to comment Share on other sites More sharing options...
jroin Posted August 17, 2008 Author Share Posted August 17, 2008 Oké..., I'm allmost done with the eyes. :thumbsup: Here a quick preview of 2 eyes. A male with black eyes and a female with bleu iris(for the screen. I've used Ren's hear) I still have a few probs with the skin though. Still to do before release: - Skin (with glowing gem (or gliph))- Costume LP "Spirit edge" (toggel)- Costume LP "Lefitate" (chenneling) (I probbably need help with this (I think)) :unsure: Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 17, 2008 Share Posted August 17, 2008 What part do you need help with? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.