n000dlz Posted October 21, 2018 Share Posted October 21, 2018 :laugh: Hi all, I'm completely brand-new to this stuff, I have a little bit of coding experience plus a lot of Fallout 4 experience and I'm excited to test my creativity with CK & F4 and I heard you guys are the go-to gurus for CK help! :geek: My goal: To create a Boxing Glove which produces the Zeta "push" effect on enemies and anything else you may feel ike punching too! The problem: Although I almost done it by simply creating a new Boxing Glove weapon object and inputting the Zeta Enc effect into the "Enchantment" field, it ONLY WORKS on enemies while they are still alive after a hit. i.e. if you hit the enemy with a kill-hit, there is NO Zeta push effect. I attempted to go one-step further and create a legendary weapon through the "CustonQuestItemScript"(?) method, using the zeta push effect as the legendary effect, but it didn't work. Probably because I don't understand the process and the setup properly. I would really love some help with this. I should probably say it's a PS4 Mod. So I think I have to avoid creating custom scripts. :confused: I've read a lot of help articles and even watched some YT vids which I don't usually do unless I'm getting stuck. :sad:Please help! Thanks,Marc Link to comment Share on other sites More sharing options...
Larko84 Posted October 23, 2018 Share Posted October 23, 2018 Try ticking the "No Death Dispel" box? Link to comment Share on other sites More sharing options...
n000dlz Posted November 13, 2018 Author Share Posted November 13, 2018 Try ticking the "No Death Dispel" box?Oh hi Larko84 (very good year),No, that doesn't work. The Magic effect uses this PushActorAwayScript for the effect: Scriptname PushActorAwayScript extends ActiveMagicEffect Event OnEffectStart(Actor akTarget, Actor akCaster) akCaster.PushActorAway(aktarget, Magnitude) EndEvent Float Property Magnitude Auto Const Pretty straight forward, but I can't work out how the zeta push mod pushes dynamic objects as well as Actors. That knowledge would help a lot I think. Thanks Link to comment Share on other sites More sharing options...
n000dlz Posted November 14, 2018 Author Share Posted November 14, 2018 By getting stuck-in, I think I've worked out that the effect on dynamic objects is created by the Projectile Form type. If this is true, then maybe I could somehow add a cloned PushProjectile (with a very short range) onto the boxing glove. How could I do that or is there an easier way by creating an ObjectMod or something? There must be a way to do it without adding any assets. Link to comment Share on other sites More sharing options...
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