K177J0Y Posted October 23, 2018 Share Posted October 23, 2018 (edited) Hello, I'm struggling a lot on some mods I'm working for, you see... I know shiat about Blender so, I don't dare to use, and since BS uses 3ds max anyways (and I'm vastly more skilled with it), I wanted to just work with that, outfit studio and nifskope. The problem is I can't seem to find a good tutorial on how to import, edit and export .nif meshes without the models bugging up (on nifskope, I can clearly see that the mesh appears below ground, making it bug a lot ingame).If someone know a good tutorial on doing that (without Blender for goodness sake)...can be a video, another topic here on in other site, I just need a good guideline.Thanks :smile: Edit: Now I'm capable to work them out, but If I don't convert the mesh to an editable poly, the body weirdly shove itself under the grid... Edited October 24, 2018 by K177J0Y Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted October 25, 2018 Share Posted October 25, 2018 (using max 2014)My workflow I import everything into a scene, convert all to editable poly - and make all my mesh edits.Then I export as obj, reset the scene/start a new scene and re-import the obj.Then I reset scale and rotation (in the motion tab) and reset xform, then convert the mesh to editable mesh again. Then skin.Then export as nif :) (I've been trial and error running this workflow for a while now, and I get the most successful exports this way than any other way I've tried.)Hope it helps mate :) Link to comment Share on other sites More sharing options...
K177J0Y Posted November 9, 2018 Author Share Posted November 9, 2018 Thank you very much, I'm gonna adapt to similar work too :) Thank you again! Link to comment Share on other sites More sharing options...
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