Kolagon Posted October 25, 2018 Share Posted October 25, 2018 (edited) Could someone make a mod that would allow you to apply debuffs to your character via a mcm menu? Basically ways of making the playthrough more challenging such as applying weaknesses to certain elements/weapons/etc, three - six skills damaged by 5 - 15, a debuff to your health/magicka/stamina, or there are certain armor/weapon types you'll be prevented from using, etc. Edited October 25, 2018 by Kolagon Link to comment Share on other sites More sharing options...
WakahisaSensei Posted October 25, 2018 Share Posted October 25, 2018 Not sure about weapon and armor types limitations, but if the debuff already exists in game you can apply it via console. Look up the debuff with the help command and use "player.addspell". Most if not all debuffs are considered spells by the game and you can keep track of them with the active effects section in the magic menu. I've done it on occasion. Link to comment Share on other sites More sharing options...
AbelsSkyrim Posted October 28, 2018 Share Posted October 28, 2018 The ENTIRE thing sounds like a rather custom job. Certainly, one could make a modular mod package with different levels of disadvantages, and plenty of custom options, but this would be quite time consuming to give everyone the options "they want". I know its a request forum, but if you don't want to wait/pray for someone to make this mod, there's a better way. You could make an esp with all the disadvantages you want in like a few hours start to finish (assuming you've spent more than 10 minutes in the CK or xEdit, at least, and even then, you could learn how to do this kind of basic stuff in maybe 6 hours), and if you're not releasing the mod, why bother with making a config menu.If I were you, and now reading your post I kinda like this idea....I would download overhauls like ordinator, or apocalypse, read through the new perk and spell effects (and of course review the vanilla ones) and see what sounds like it could be worked into a disadvantage you want, and simply change the data in xEdit/CK to be, well, harmful! Likely it's as simple as making a positive number negative. Set it up with a MCM if you want, but, unless you plan on rolling dozens of new sets of different disadvantages, or get bored of your characters in less than 6 hours... why bother. Just add the spell/perk effects to whatever simple trigger you want. I'd probably start my guy with 1 perk point, and make a perk activate all the "disadvantages", even if you know nothing, both ordinator and apocalypse are a great template for "how to get the stuff I changed onto my guy" (IE, the trigger part). Hopefully this helps you or someone looking for something similar! Link to comment Share on other sites More sharing options...
WakahisaSensei Posted October 29, 2018 Share Posted October 29, 2018 The ENTIRE thing sounds like a rather custom job. Certainly, one could make a modular mod package with different levels of disadvantages, and plenty of custom options, but this would be quite time consuming to give everyone the options "they want". I know its a request forum, but if you don't want to wait/pray for someone to make this mod, there's a better way. You could make an esp with all the disadvantages you want in like a few hours start to finish (assuming you've spent more than 10 minutes in the CK or xEdit, at least, and even then, you could learn how to do this kind of basic stuff in maybe 6 hours), and if you're not releasing the mod, why bother with making a config menu.If I were you, and now reading your post I kinda like this idea.... I would download overhauls like ordinator, or apocalypse, read through the new perk and spell effects (and of course review the vanilla ones) and see what sounds like it could be worked into a disadvantage you want, and simply change the data in xEdit/CK to be, well, harmful! Likely it's as simple as making a positive number negative. Set it up with a MCM if you want, but, unless you plan on rolling dozens of new sets of different disadvantages, or get bored of your characters in less than 6 hours... why bother. Just add the spell/perk effects to whatever simple trigger you want. I'd probably start my guy with 1 perk point, and make a perk activate all the "disadvantages", even if you know nothing, both ordinator and apocalypse are a great template for "how to get the stuff I changed onto my guy" (IE, the trigger part). Hopefully this helps you or someone looking for something similar!Speaking of Xedit, I was wondering if I could get some clarification on that. I've attempted to google this but I never get/find a straight answer and it seems to go back and forth. Since you seem to have experience let me confirm, Xedit is in fact different from TES5Edit? Link to comment Share on other sites More sharing options...
Kolagon Posted October 29, 2018 Author Share Posted October 29, 2018 I know its a request forum, but if you don't want to wait/pray for someone to make this mod, there's a better way. To be honest, I know not everyone will do it either due to lack of time/experience and I don't mind if no one can/will do it. And no, I can't learn and do it myself as I have tried plenty of times in the past. The whole method of making it is complicated and confusing to me, even if it was taught to me in the most simplest term, I would still be unable to understand it due to being discouraged or my autism preventing me from understand the coding, the scripting, etc. If I could do it, I would of done it by now and alot of it would probably me trying to bring alot of Daggerfall/Oblivion mechanics into Skyrim. Link to comment Share on other sites More sharing options...
AbelsSkyrim Posted October 30, 2018 Share Posted October 30, 2018 xEdit is just an all-encompassing name for the modding program used to mod any bethesda game. "x"Edit is just a term for the modding tool that edits "x" game. "x" = whatever game you're using the tool to mod. In our case, "TESV"Edit, or "SSE"Edit (The Elder Scrolls Five Edit and Skyrim Special Edition Edit, respectively). So, if you're using xEdit to mod SSE, you're using SSEEdit.exe. It's the same tool for every game (theres even fallout games versions, FO3Edit.exe, etc.). So when I said xEdit (and probably when anyone else ON THIS FORUM says xEdit) it means SSEEdit or TESVEdit, and xEdit refers to either of them because we're not sure if you're modding oldrim or SSE, and don't want to type out both! Hope that clears everything up! Link to comment Share on other sites More sharing options...
AbelsSkyrim Posted October 30, 2018 Share Posted October 30, 2018 Sorry you can't mod yourself, its super fun and enjoyable! Not going to harp on you; If you don't want to, you don't want to, and thats fair enough. I just want anyone else reading this to know that if scripting/coding is the stumbling block, you never have to script, or code with xEdit. It's finding a value on a table, and changing entries on that table. No syntax, no understanding code, just reading simple tables and moving values around. Link to comment Share on other sites More sharing options...
WakahisaSensei Posted October 30, 2018 Share Posted October 30, 2018 That did clear everything up. Thanks. Now I know exactly what tool I need to use to get my intended effect for a different mod. Link to comment Share on other sites More sharing options...
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