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Skyrim Combat Styled After Oblivion Mod???


isavegas

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while skyrim throws in something oblivion has never had working well in the form of the dual wielding system (I LOVE IT!!!), i HAVE noticed, from what ive heard and seen online, as well as in game, that much of skyrims combat is VERY similar to Deadly Reflex, one of the most popular oblivion mods to date, even though it hasnt been active for least 3 years. the ability to punch with ones weapon, as well as shield bashing, originated in deadly reflex, and although skyrim has changed it up with the left and right mouse buttons being used to attack with your different hands in most cases, it has a very DR feel when i hit the right mouse button with only a dagger and see an exact replication of the DR bash animation when you have only a single hand weapon equipped. i rather enjoy the way bethesda has integrated the obviously very popular features into skyrim. it makes me feel like they are finally doing something to make us, the users happy. anyways, the point of posting this is that im rather interested in how the public feels about the matter. do you believe they stole it from skycaptain, or that they simply acted appropriately on the opportunity after seeing exactly what the people want in a combat system?
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From what I've heard, every mod officially belongs to Bethesda in some capacity. I think it's in the user agreement that everyone just skips and clicks 'accept'. Edited by Rennn
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while skyrim throws in something oblivion has never had working well in the form of the dual wielding system (I LOVE IT!!!), i HAVE noticed, from what ive heard and seen online, as well as in game, that much of skyrims combat is VERY similar to Deadly Reflex, one of the most popular oblivion mods to date, even though it hasnt been active for least 3 years. the ability to punch with ones weapon, as well as shield bashing, originated in deadly reflex, and although skyrim has changed it up with the left and right mouse buttons being used to attack with your different hands in most cases, it has a very DR feel when i hit the right mouse button with only a dagger and see an exact replication of the DR bash animation when you have only a single hand weapon equipped. i rather enjoy the way bethesda has integrated the obviously very popular features into skyrim. it makes me feel like they are finally doing something to make us, the users happy. anyways, the point of posting this is that im rather interested in how the public feels about the matter. do you believe they stole it from skycaptain, or that they simply acted appropriately on the opportunity after seeing exactly what the people want in a combat system?

 

Bethesda has been listening. People just keep demanding more. This whole new generation has such a sense of entitlement it makes me sad.

 

Complaints from Oblivion:

 

The NPC's look goofy: Bethesda redid all the graphics and NPC's and everything looks so much better. People still complain that the harsh landscapes of Skyrim look "boring."

 

There's only 3 dungeon designs: Bethesda made EVERY dungeon different. People still complain that there's very few variations in textures.

 

Oblivion is too buggy: Bethesda has been totally on the ball fixing the vast majority of the problems with the stock game over the first 6 patches. It's impossible to take a team of less than 100 (probably less than 50) beta testers and find all the problems that the 10 million people who bought the game are going to find, but they've been diligent in not only trying to fix most issues, but they've even allowed users to send in their save files for diagnostics in some cases, AND continually add new features with the patches free of charge. People still complain it's too buggy or that the CK is too buggy or they should have made the engine more robust for modders.

 

Too many "fetch quests": Yes, there's the radiant quest system, but the "real" quests are the best in the game and the guild quests are even better. People still complain that the quests are too short now and that they don't effect enough in the world of Tamriel.

 

The combat in Oblivion is clunky: Bethesda made it much better, adding a proper dual wield and shield bashing, etc. People complain that destruction magic isn't strong enough and melee is too powerful and that mounted combat should have been in the release version. They also complain that it's not enough and that the combat system is too simple, resembling something from the early 2000's.

 

The leveling in Oblivion is horrible: Bethesda got rid of the old class system and built the perk system. They streamlined the skills and now you don't have to worry about your character being underpowered because you didn't level the proper skills. People still complain about skills being removed, NPC's not leveling passed 50, and perks creating an overpowered character.

 

 

I could go on, but what's the point? All these people already made up their arguments a long time ago instead of just accepting that this is a really good game.

 

Bethesda DOES listen. It's just that nothing will ever be good enough.

Edited by Stemin
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while skyrim throws in something oblivion has never had working well in the form of the dual wielding system (I LOVE IT!!!), i HAVE noticed, from what ive heard and seen online, as well as in game, that much of skyrims combat is VERY similar to Deadly Reflex, one of the most popular oblivion mods to date, even though it hasnt been active for least 3 years. the ability to punch with ones weapon, as well as shield bashing, originated in deadly reflex, and although skyrim has changed it up with the left and right mouse buttons being used to attack with your different hands in most cases, it has a very DR feel when i hit the right mouse button with only a dagger and see an exact replication of the DR bash animation when you have only a single hand weapon equipped. i rather enjoy the way bethesda has integrated the obviously very popular features into skyrim. it makes me feel like they are finally doing something to make us, the users happy. anyways, the point of posting this is that im rather interested in how the public feels about the matter. do you believe they stole it from skycaptain, or that they simply acted appropriately on the opportunity after seeing exactly what the people want in a combat system?

 

Bethesda has been listening. People just keep demanding more. This whole new generation has such a sense of entitlement it makes me sad.

 

Complaints from Oblivion:

 

The NPC's look goofy: Bethesda redid all the graphics and NPC's and everything looks so much better. People still complain that the harsh landscapes of Skyrim look "boring."

 

There's only 3 dungeon designs: Bethesda made EVERY dungeon different. People still complain that there's very few variations in textures.

 

Oblivion is too buggy: Bethesda has been totally on the ball fixing the vast majority of the problems with the stock game over the first 6 patches. It's impossible to take a team of less than 100 (probably less than 50) beta testers and find all the problems that the 10 million people who bought the game are going to find, but they've been diligent in not only trying to fix most issues, but they've even allowed users to send in their save files for diagnostics in some cases, AND continually add new features with the patches free of charge. People still complain it's too buggy or that the CK is too buggy or they should have made the engine more robust for modders.

 

Too many "fetch quests": Yes, there's the radiant quest system, but the "real" quests are the best in the game and the guild quests are even better. People still complain that the quests are too short now and that they don't effect enough in the world of Tamriel.

 

The combat in Oblivion is clunky: Bethesda made it much better, adding a proper dual wield and shield bashing, etc. People complain that destruction magic isn't strong enough and melee is too powerful and that mounted combat should have been in the release version. They also complain that it's not enough and that the combat system is too simple, resembling something from the early 2000's.

 

The leveling in Oblivion is horrible: Bethesda got rid of the old class system and built the perk system. They streamlined the skills and now you don't have to worry about your character being underpowered because you didn't level the proper skills. People still complain about skills being removed, NPC's not leveling passed 50, and perks creating an overpowered character.

 

 

I could go on, but what's the point? All these people already made up their arguments a long time ago instead of just accepting that this is a really good game.

 

Bethesda DOES listen. It's just that nothing will ever be good enough.

 

Thank you so much. You've pretty much stated the same things I thought of the community as well.

 

Well except for the fetch quests, they should've put more work into the quests to make them feel unique rather than "Go to x, get y, bring it to me".

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While I certainly agree that people complain and nit-pick more than is fair, I can also see the other side, too. Even if most quests, for example, will end up inevitably being mechanically similar, there's no reason this couldn't have been approached more creatively, especially with Radiant AI supplying the player with no shortage of retrieve x/kill so-and-so style quests. The framework's in place for an incredible experience, but on the other hand there's no shortage of questionable design choices in the vanilla game. Thankfully, there's no need to play vanilla Skyrim; embracing the modding community is a point to Beth's credit.

 

If there's one thing I wish Beth would take away from the community, it's that while new features are always welcome, honing the actual RPG aspect of the next TES game would be a welcome change. As much as I enjoy seeing what adept modders can do with the perk trees or placing highly artistic weapons/armors/opponents in the game, most of the quests in the game itself are repetitive, the plot comes off as contrived, there are few memorable NPCs, and the game relies too heavily on the player to supply a sense of immersion.

 

Otherwise, I fully agree in spirit with Inuyasha's post.

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Ignoring for the moment the question of intellectual property rights in modding, which is always a contentious subject, one can't accuse Bethesda of stealing. I'm not usually one to stick up for Beth, as I feel that they've started pandering to the masses rather than innovating and improving their games (which is, admittedly, something that can happen to any company when it lacks competition in its field), but "stealing" implies that Beth took scripts, code, or other resources from the Deadly Reflex mod without permission, and integrated them into Skyrim. That, simply put, didn't happen. Even if they wanted to, the introduction of Papyrus changed the nature of the beast enough to ensure that significant alterations would need to be made to the scripts.

 

It's certainly fair to say that a number of Oblivion mods inspired some elements of Skyrim, but that's a perfectly reasonable and legal action to take. It's no different than a musician being influenced by Elvis Presley's music, or a painter who uses elements of Picasso's style.

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