forthemods08 Posted June 24, 2012 Share Posted June 24, 2012 [06/24/2012 - 12:54:34PM] Error: Cannot call ChangeCarryState() on a None object, aborting function callstack: [ (000D97FA)].PF_CarryFirewood_000D97FA.Fragment_3() - "PF_CarryFirewood_000D97FA.psc" Line 30[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Sign Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled[06/24/2012 - 12:54:34PM] Error: Object reference has no 3Dstack: [ (000BCD35)].Sound.Play() - "<native>" Line ? [ (00109126)].dunCGFXBirdFleeSCRIPT.OnCellAttach() - "dunCGFXBirdFleeSCRIPT.psc" Line 18[06/24/2012 - 12:54:34PM] AbWisp Effect Start on: None[06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled[06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled[06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled[06/24/2012 - 12:54:35PM] Error: (00033482): cannot enable an object with an enable state parent.stack: [ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ? [ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26[06/24/2012 - 12:54:35PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])[06/24/2012 - 12:54:35PM] Witchlights are the Following:[06/24/2012 - 12:54:35PM] --------------------------------[06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD3)>][06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD5)>][06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD4)>][06/24/2012 - 12:54:35PM] --------------------------------[06/24/2012 - 12:54:36PM] warning: Property MyFunction on script OpticWaterFXRainScript attached to Active effect 6 on (00000014) cannot be initialized because the script no longer contains that property[06/24/2012 - 12:54:38PM] [sceniccarriagescartdriverscript < (00013698)>] Game engine has not rendered 3D data, horse and/or carriage may not display properly[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function callstack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6"stack: [Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175[06/24/2012 - 12:54:48PM] VM is freezing...[06/24/2012 - 12:54:48PM] VM is frozen[06/24/2012 - 12:54:48PM] Saving game...[06/24/2012 - 12:54:48PM] VM is thawing...[06/24/2012 - 12:55:22PM] CLUXMSG : Road Light Enabled Link to comment Share on other sites More sharing options...
forthemods08 Posted June 24, 2012 Author Share Posted June 24, 2012 This is a brand new installation, brand new game... none of my mods *should* conflict and have been careful with overwriting etc..Here is a mod list −Summary Your masterlist is already at the latest revision (r4661; Jun 24, 2012). No update necessary. Recognised plugins: 148 Warning messages: 0Unrecognised plugins: 15 Error messages: 0Ghosted plugins: 0 Total number of messages: 16Total number of plugins: 163 Plugins sorted by user rules are counted as recognised plugins. −Script Extender And Script Extender Plugins SKSE Version: 0.1.5.9CFM_extensions.dll−Recognised And Re-ordered Plugins Skyrim.esm ActiveUpdate.esm ActiveAmethystHollowsMaster.esm ActiveCLARALUX - More and Brighter Lights.esm ActiveDirectorsTools.esmSkyMoMod.esm ActiveJSwords.esm ActiveApachiiHair.esm ActiveOmegared99-Compilation.esm ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveDaedricShieldHiResFix.esp ActiveShadow Striping Fix.esp ActiveHighResTexturePackFix.esp ActiveBardsoundsmalukah.esp ActiveRooster At Dawn v1.0.esp ActiveSkyrim - Player Re-Voiced - Elven Races Complete - Male.esp ActiveSoS - The Dungeons.esp ActiveSoS - The Wilds.esp ActiveRealistic Lighting.esp ActiveRealistic Lighting Patcher.esp Activeenhanceddynamicweathersystem.esp ActiveNote: Use only one enhanceddynamicweathersystem espenhanced soundtrack 01.esp ActiveNote: Adds music but also contains textures and meshes. Loose files will override themenhanced soundtrack 02.esp ActiveNote: Adds music but also contains textures and meshes. Loose files will override themWeapons and Armor fixes.esp ActiveWeapons and Armor fixes - Hacks.esp Active83Willows_101BUGS_V4_HighRes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}BetterFishAdded.esp ActiveBash Tag suggestion(s): {{BASH: Relev}} not testedBetterArchmagesRobes.esp ActiveBirdsofskyrim.esp ActiveCatsofskyrim.esp ActiveChesko_WearableLantern.esp ActiveCrimson Tide - Blood.esp ActiveDogsofskyrim.esp ActiveDr_Bandolier.esp ActiveExpandedJewelryCrafting.esp ActiveFishingInSkyrim.esp Activehqsnow.esp Activeimprovedskillbooks.esp ActiveIsh's Souls to Perks.esp Activelt_better_horses.esp ActivemcCampingLite.esp Activemintylightningmod.esp Activemoredragonloot.esp ActiveMoreRain.esp ActiveMoreSnow.esp ActiveMoreVillageAnimals.esp ActivePeople Have Torches.esp ActiveScenicCarriages.esp ActiveSkyMoMod_lists.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}SkyrimsUniqueTreasures.esp Activestone_overhaul.esp ActiveAuto Unequip Arrows.esp ActiveAutomaticItemStorage.esp ActiveiHUD.esp ActiveBaratheonArmor.esp ActiveCloaks.espBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espCloaks - Player Only.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espCloaks - No Imperial.espBash Tag suggestion(s): {{BASH: Relev}}Note: Use only one cloaks*espDaedric Lord Armor.esp ActiveDaedricMask.esp ActiveDEATH-DEALER.esp ActiveDragonBoneWeaponsComplete.esp ActiveDragonHideRobeArmor.esp Activedragonpriestmasks.esp ActiveDread Knight Weapon Set.esp ActiveElemental Staves.esp ActiveEternalShineArmorAndWeapons.esp Activegrimreaperhoods.esp ActiveHedgeKnight.esp ActiveisilNarsil.esp ActiveJSwordsDistributionBalancePlugin.espKnight Of Thorns Armor.esp ActiveKTAAncientShroudedArmor.esp ActiveLFArmors.esp ActiveNewermind Bow Collection.esp ActiveOmegared99-WeaponSets.esp ActiveOmegared99-Compilation-NPC Plugin.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}PowerOfTheGods.esp ActiveRedguardKnight.esp ActiveSamuraiArmor.esp ActiveSilverDragonArmor.esp ActiveVagabondArmor.esp ActiveVanguardArmor.esp ActiveWarchiefArmor.esp ActiveWayoftheVoice3.esp Activewitchplate.esp ActiveSmithing Perks Overhaul - Balanced.esp ActiveComplete Crafting Overhaul - BS version.esp ActiveNote: Will conflict with mods that modify existing recipes.DeadlyDragons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}DeadlyDragonsArmory.esp ActiveAmethystHollowsUpdate.esp ActiveBeautiful Riften.esp ActiveBuildableHouse.esp ActiveSleepingDangers-SandsofTime.esp Activelighterdragonscalesandbones.esp ActiveAcquisitive Soul Gems.esp ActiveArchmageNecklace.esp ActiveBetter Dynamic Snow.esp ActiveHeadbomb's Better Sorting - Potions (Light Weight).esp ActiveHeadbomb's Better Sorting - Spells.esp ActiveHeadbomb's Better Sorting - Food (Light Weight).esp ActiveHeadbomb's Better Sorting - Soul Gems (Ranked).esp ActiveHeadbomb's Better Sorting - Ammo.esp ActiveHeadbomb's Better Sorting - Miscellaneous.esp ActiveHeadbomb's Better Sorting - Ingredients.esp ActiveHeadbomb's Better Sorting - Books.esp ActiveBetterQuestObjectives.esp ActiveDirectorsTools_FogUnlocker.esp ActiveDynamicMerchants.esp ActiveGloriousGrass.esp ActiveLawrens RNG Guards.esp Activelongercandlelight5min.esp ActivedD-No Spinning Death Animation.esp ActiveSlof's Unique Frost.esp ActiveSkyTEST-RealisticAnimals&Predators.esp ActiveSpells Cast Light.esp ActiveTownsAndCitiesEnhanced.esp ActiveAIMP - Antz in my Pantz.esp ActivedD - Realistic Ragdoll Force - Realistic.esp Activeapocalypse.esp ActiveApocalypse - The Spell Package.esp ActiveForcePush.esp ActiveJoOMassLightning.esp ActiveMasterTheTimeAndSpaceTOGGLE.esp ActiveMidasSkyrim.esp ActivePhenderix's Magic Evolved.esp ActiveSpellMassForce.esp Activecandlelightnobulb.esp Activedovahkiinrelax.esp ActiveBFSEffects.esp ActiveDeadlySpellImpacts.esp Activeignitetheworld.esp ActiveMagelight Multi Cast.esp ActiveAlchemyOrganization.esp ActiveRadiant and Unique Potions and Poisons.esp ActiveThe Dance of Death.esp ActiveDeadlyCombat.esp ActiveDeadlyCombat_UnarmedFix.esp ActiveDeadlyCombat_GiantsAIFix.esp Activemagicscaling.esp ActiveUFO - Ultimate Follower Overhaul.esp ActiveNote: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall or update see special instructions on mod page.Slightly Reduced Distance NPC Greetings.esp ActiveWATER.esp ActiveWATER - Get Wet.esp ActiveBlacksmithforge water fix.esp ActiveBarenziahQuestMarkers.esp Activecartographers map markers.esp Active−Unrecognised Plugins Reorder these by hand using your favourite mod ordering utility. MagicDuel.esm ActiveThaiden.esp ActiveBattle Armor.esp ActiveCustomShield.esp ActiveDragon Priest Masks - Better Sorting Style.esp ActiveMasterOfMagic.esp ActivePlayer Home Tavern Music.esp ActiveDEATH-DEALER-PKR.esp ActiveSpellForceBash.esp ActiveSpellLumen.esp Activedetailed_whiterun.esp ActiveRiverwood Enhanced.esp Activeribeable-broom.esp Activehiddentreasure.esp ActiveDragon Bone Mage Armor.esp Active Link to comment Share on other sites More sharing options...
mojodajojo Posted June 24, 2012 Share Posted June 24, 2012 CTDs while playing? Or CTD on startup? Link to comment Share on other sites More sharing options...
forthemods08 Posted June 24, 2012 Author Share Posted June 24, 2012 while playing Link to comment Share on other sites More sharing options...
Georgiegril Posted June 24, 2012 Share Posted June 24, 2012 How did you order the unrecognised plugins? Offhand, I know scenic carraiges has cause some people issues(and you have an error message related to it). Also, I am no pro at reading the bug reports, but it seems like many of the errors are related to lighting mods (and BFSEffects, don't know that one)...have you tried uninstalling those (completely according to the mod authors instructions) and then adding them back one by one? Even when mods are added carefully, there can be problems that arise, especially when you have so many and many that overlap.Do you remember what you changed when the problem first arose? You may just need to take some out and see if you can get it to work. Good luck! Link to comment Share on other sites More sharing options...
forthemods08 Posted June 24, 2012 Author Share Posted June 24, 2012 the ones that are unrecognised i just leave at the bottom as is.. i have tried disabling claralux(my only lighting mod) and it still crashes Link to comment Share on other sites More sharing options...
forthemods08 Posted June 24, 2012 Author Share Posted June 24, 2012 at this point im spending more time troubleshooting than playing.. i regret giving them my money. Link to comment Share on other sites More sharing options...
Georgiegril Posted June 24, 2012 Share Posted June 24, 2012 The unrecognised mods can be ordered by placing them with similar mods (weapons with weapons, houses with houses, etc.) that might help some.Have your tried uninstalling the mods reference by your bug report, following the exact instructions of the mod author? I appreciate your frustration. You are running a lot of mods, and many that have overlapping functions. Maybe starting over with fewer mods, added 1 at a time, running boss after each and then playing to test it might work better for you than trying to fix the current collection of mods, if you are really at the end of your rope, so to speak. You might get more playing in that way. If you do that, you will want to make sure that you completely uninstall the game, including the delete local content thing on steam and then manually checking your computer to make sure all skyrim folders are removed. (also I think it helps to be sure to have the sync with steam cloud unticked, but I am not sure about that). Link to comment Share on other sites More sharing options...
forthemods08 Posted June 25, 2012 Author Share Posted June 25, 2012 i have reinstalled for the THIRD time... this is the games last chance.. i checked every single mod for compatibility on forums threads, and uninstall using correct procedures.. Link to comment Share on other sites More sharing options...
blitzen Posted June 25, 2012 Share Posted June 25, 2012 Are you reloading old save games after reinstalling Skyrim? Mods will leave things in the save game, even after they are deactivated and uninstalled, and the content will propagate to future save games even when the mod is no longer around. And this will cause problems. I've seen them in the papyrus log file. Link to comment Share on other sites More sharing options...
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