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Have been very careful with my mods and getting CTD.. end of log here


forthemods08

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[06/24/2012 - 12:54:34PM] Error: Cannot call ChangeCarryState() on a None object, aborting function call

stack:

[ (000D97FA)].PF_CarryFirewood_000D97FA.Fragment_3() - "PF_CarryFirewood_000D97FA.psc" Line 30

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Sign Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled

[06/24/2012 - 12:54:34PM] CLUXMSG : Fort Light Enabled

[06/24/2012 - 12:54:34PM] Error: Object reference has no 3D

stack:

[ (000BCD35)].Sound.Play() - "<native>" Line ?

[ (00109126)].dunCGFXBirdFleeSCRIPT.OnCellAttach() - "dunCGFXBirdFleeSCRIPT.psc" Line 18

[06/24/2012 - 12:54:34PM] AbWisp Effect Start on: None

[06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:35PM] CLUXMSG : Road Light Enabled

[06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled

[06/24/2012 - 12:54:35PM] CLUXMSG : Fort Light Enabled

[06/24/2012 - 12:54:35PM] Error: (00033482): cannot enable an object with an enable state parent.

stack:

[ (00033482)].lvlpredatorscript.Enable() - "<native>" Line ?

[ (00033482)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26

[06/24/2012 - 12:54:35PM] Sending EVP to self and witchlight children ([Actor < (00108FD6)>])

[06/24/2012 - 12:54:35PM] Witchlights are the Following:

[06/24/2012 - 12:54:35PM] --------------------------------

[06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD3)>]

[06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD5)>]

[06/24/2012 - 12:54:35PM] [WitchlightActorScript < (00108FD4)>]

[06/24/2012 - 12:54:35PM] --------------------------------

[06/24/2012 - 12:54:36PM] warning: Property MyFunction on script OpticWaterFXRainScript attached to Active effect 6 on (00000014) cannot be initialized because the script no longer contains that property

[06/24/2012 - 12:54:38PM] [sceniccarriagescartdriverscript < (00013698)>] Game engine has not rendered 3D data, horse and/or carriage may not display properly

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 161

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp7"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 168

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp4"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175

[06/24/2012 - 12:54:46PM] Error: Cannot call HasKeyword() on a None object, aborting function call

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175

[06/24/2012 - 12:54:46PM] warning: Assigning None to a non-object variable named "::temp6"

stack:

[Active effect 1 on (700066D5)].zBFSEffectsScript.OnHit() - "zBFSEffectsScript.psc" Line 175

[06/24/2012 - 12:54:48PM] VM is freezing...

[06/24/2012 - 12:54:48PM] VM is frozen

[06/24/2012 - 12:54:48PM] Saving game...

[06/24/2012 - 12:54:48PM] VM is thawing...

[06/24/2012 - 12:55:22PM] CLUXMSG : Road Light Enabled

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This is a brand new installation, brand new game... none of my mods *should* conflict and have been careful with overwriting etc..

Here is a mod list

−Summary

 

Your masterlist is already at the latest revision (r4661; Jun 24, 2012). No update necessary.

 

Recognised plugins: 148 Warning messages: 0

Unrecognised plugins: 15 Error messages: 0

Ghosted plugins: 0 Total number of messages: 16

Total number of plugins: 163

Plugins sorted by user rules are counted as recognised plugins.

 

−Script Extender And Script Extender Plugins

 

SKSE Version: 0.1.5.9

CFM_extensions.dll

−Recognised And Re-ordered Plugins

 

Skyrim.esm Active

Update.esm Active

AmethystHollowsMaster.esm Active

CLARALUX - More and Brighter Lights.esm Active

DirectorsTools.esm

SkyMoMod.esm Active

JSwords.esm Active

ApachiiHair.esm Active

Omegared99-Compilation.esm Active

HighResTexturePack01.esp Active

HighResTexturePack02.esp Active

DaedricShieldHiResFix.esp Active

Shadow Striping Fix.esp Active

HighResTexturePackFix.esp Active

Bardsoundsmalukah.esp Active

Rooster At Dawn v1.0.esp Active

Skyrim - Player Re-Voiced - Elven Races Complete - Male.esp Active

SoS - The Dungeons.esp Active

SoS - The Wilds.esp Active

Realistic Lighting.esp Active

Realistic Lighting Patcher.esp Active

enhanceddynamicweathersystem.esp Active

Note: Use only one enhanceddynamicweathersystem esp

enhanced soundtrack 01.esp Active

Note: Adds music but also contains textures and meshes. Loose files will override them

enhanced soundtrack 02.esp Active

Note: Adds music but also contains textures and meshes. Loose files will override them

Weapons and Armor fixes.esp Active

Weapons and Armor fixes - Hacks.esp Active

83Willows_101BUGS_V4_HighRes.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

BetterFishAdded.esp Active

Bash Tag suggestion(s): {{BASH: Relev}} not tested

BetterArchmagesRobes.esp Active

Birdsofskyrim.esp Active

Catsofskyrim.esp Active

Chesko_WearableLantern.esp Active

Crimson Tide - Blood.esp Active

Dogsofskyrim.esp Active

Dr_Bandolier.esp Active

ExpandedJewelryCrafting.esp Active

FishingInSkyrim.esp Active

hqsnow.esp Active

improvedskillbooks.esp Active

Ish's Souls to Perks.esp Active

lt_better_horses.esp Active

mcCampingLite.esp Active

mintylightningmod.esp Active

moredragonloot.esp Active

MoreRain.esp Active

MoreSnow.esp Active

MoreVillageAnimals.esp Active

People Have Torches.esp Active

ScenicCarriages.esp Active

SkyMoMod_lists.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

SkyrimsUniqueTreasures.esp Active

stone_overhaul.esp Active

Auto Unequip Arrows.esp Active

AutomaticItemStorage.esp Active

iHUD.esp Active

BaratheonArmor.esp Active

Cloaks.esp

Bash Tag suggestion(s): {{BASH: Relev}}

Note: Use only one cloaks*esp

Cloaks - Player Only.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

Note: Use only one cloaks*esp

Cloaks - No Imperial.esp

Bash Tag suggestion(s): {{BASH: Relev}}

Note: Use only one cloaks*esp

Daedric Lord Armor.esp Active

DaedricMask.esp Active

DEATH-DEALER.esp Active

DragonBoneWeaponsComplete.esp Active

DragonHideRobeArmor.esp Active

dragonpriestmasks.esp Active

Dread Knight Weapon Set.esp Active

Elemental Staves.esp Active

EternalShineArmorAndWeapons.esp Active

grimreaperhoods.esp Active

HedgeKnight.esp Active

isilNarsil.esp Active

JSwordsDistributionBalancePlugin.esp

Knight Of Thorns Armor.esp Active

KTAAncientShroudedArmor.esp Active

LFArmors.esp Active

Newermind Bow Collection.esp Active

Omegared99-WeaponSets.esp Active

Omegared99-Compilation-NPC Plugin.esp Active

Bash Tag suggestion(s): {{BASH: Relev}}

PowerOfTheGods.esp Active

RedguardKnight.esp Active

SamuraiArmor.esp Active

SilverDragonArmor.esp Active

VagabondArmor.esp Active

VanguardArmor.esp Active

WarchiefArmor.esp Active

WayoftheVoice3.esp Active

witchplate.esp Active

Smithing Perks Overhaul - Balanced.esp Active

Complete Crafting Overhaul - BS version.esp Active

Note: Will conflict with mods that modify existing recipes.

DeadlyDragons.esp Active

Bash Tag suggestion(s): {{BASH: Delev, Relev}}

DeadlyDragonsArmory.esp Active

AmethystHollowsUpdate.esp Active

Beautiful Riften.esp Active

BuildableHouse.esp Active

SleepingDangers-SandsofTime.esp Active

lighterdragonscalesandbones.esp Active

Acquisitive Soul Gems.esp Active

ArchmageNecklace.esp Active

Better Dynamic Snow.esp Active

Headbomb's Better Sorting - Potions (Light Weight).esp Active

Headbomb's Better Sorting - Spells.esp Active

Headbomb's Better Sorting - Food (Light Weight).esp Active

Headbomb's Better Sorting - Soul Gems (Ranked).esp Active

Headbomb's Better Sorting - Ammo.esp Active

Headbomb's Better Sorting - Miscellaneous.esp Active

Headbomb's Better Sorting - Ingredients.esp Active

Headbomb's Better Sorting - Books.esp Active

BetterQuestObjectives.esp Active

DirectorsTools_FogUnlocker.esp Active

DynamicMerchants.esp Active

GloriousGrass.esp Active

Lawrens RNG Guards.esp Active

longercandlelight5min.esp Active

dD-No Spinning Death Animation.esp Active

Slof's Unique Frost.esp Active

SkyTEST-RealisticAnimals&Predators.esp Active

Spells Cast Light.esp Active

TownsAndCitiesEnhanced.esp Active

AIMP - Antz in my Pantz.esp Active

dD - Realistic Ragdoll Force - Realistic.esp Active

apocalypse.esp Active

Apocalypse - The Spell Package.esp Active

ForcePush.esp Active

JoOMassLightning.esp Active

MasterTheTimeAndSpaceTOGGLE.esp Active

MidasSkyrim.esp Active

Phenderix's Magic Evolved.esp Active

SpellMassForce.esp Active

candlelightnobulb.esp Active

dovahkiinrelax.esp Active

BFSEffects.esp Active

DeadlySpellImpacts.esp Active

ignitetheworld.esp Active

Magelight Multi Cast.esp Active

AlchemyOrganization.esp Active

Radiant and Unique Potions and Poisons.esp Active

The Dance of Death.esp Active

DeadlyCombat.esp Active

DeadlyCombat_UnarmedFix.esp Active

DeadlyCombat_GiantsAIFix.esp Active

magicscaling.esp Active

UFO - Ultimate Follower Overhaul.esp Active

Note: For safe install need dismiss all your followers, save, delete all included mods, load, save and install UFO. For safe uninstall or update see special instructions on mod page.

Slightly Reduced Distance NPC Greetings.esp Active

WATER.esp Active

WATER - Get Wet.esp Active

Blacksmithforge water fix.esp Active

BarenziahQuestMarkers.esp Active

cartographers map markers.esp Active

−Unrecognised Plugins

 

Reorder these by hand using your favourite mod ordering utility.

 

MagicDuel.esm Active

Thaiden.esp Active

Battle Armor.esp Active

CustomShield.esp Active

Dragon Priest Masks - Better Sorting Style.esp Active

MasterOfMagic.esp Active

Player Home Tavern Music.esp Active

DEATH-DEALER-PKR.esp Active

SpellForceBash.esp Active

SpellLumen.esp Active

detailed_whiterun.esp Active

Riverwood Enhanced.esp Active

ribeable-broom.esp Active

hiddentreasure.esp Active

Dragon Bone Mage Armor.esp Active

 

 

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How did you order the unrecognised plugins?

 

Offhand, I know scenic carraiges has cause some people issues(and you have an error message related to it). Also, I am no pro at reading the bug reports, but it seems like many of the errors are related to lighting mods (and BFSEffects, don't know that one)...have you tried uninstalling those (completely according to the mod authors instructions) and then adding them back one by one?

 

Even when mods are added carefully, there can be problems that arise, especially when you have so many and many that overlap.Do you remember what you changed when the problem first arose? You may just need to take some out and see if you can get it to work.

Good luck!

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The unrecognised mods can be ordered by placing them with similar mods (weapons with weapons, houses with houses, etc.) that might help some.

Have your tried uninstalling the mods reference by your bug report, following the exact instructions of the mod author?

 

I appreciate your frustration. You are running a lot of mods, and many that have overlapping functions. Maybe starting over with fewer mods, added 1 at a time, running boss after each and then playing to test it might work better for you than trying to fix the current collection of mods, if you are really at the end of your rope, so to speak. You might get more playing in that way. If you do that, you will want to make sure that you completely uninstall the game, including the delete local content thing on steam and then manually checking your computer to make sure all skyrim folders are removed. (also I think it helps to be sure to have the sync with steam cloud unticked, but I am not sure about that).

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Are you reloading old save games after reinstalling Skyrim? Mods will leave things in the save game, even after they are deactivated and uninstalled, and the content will propagate to future save games even when the mod is no longer around. And this will cause problems. I've seen them in the papyrus log file.
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