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NCR new vegas


devinpatterson

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Since House is the only thing stopping the NCR MPs from carrying real weapons, once House is out of the way they should start carrying 9mm pistols, as well as cattle prods. After the 2nd Battle of Hoover Dam the MPs should be replaced with a regular police force and the embassy will become the police HQ in the state of NV with a station in freeside (possibly in the Kings HQ, freeside police would also patrol in North Vegas Square), Westside, Primm, Nipton (if it's cleaned and populated), Novac, Goodsprings, Bonnie Springs (if it's populated), and Vault 3 suburbs (If its populated). Of course the size of the town would dictate the size and man power of the police force, but all stations would have jurisdiction throughout NCR territory.

 

The larger stations could have small armouries that the player could see 9mm/10mm/.45 SMGs, leaver action shotguns, 9mm/10mm pistols, service rifles (very little), flash bangs, and maybe a couple grenade launchers with some tear gas ammo. The tear gas ammo would have to be created but I was thinking something like an regular explosion but the effect would have gas linger in the air for a determined amount of time, the poor victim wouldn't receive any explosive damage but would slowly lose health (although it can't kill) and could send most humans to flee.

 

I will try to expand on some of the other ideas on the list I posted later when I get the time.

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After the 2nd Battle of Hoover Dam the MPs should be replaced with a regular police force

I'm not as well versed in fallout lore as many of the community members. I didn't play fallout 1 or 2. But I *think* the MP are the only equivalent of what your looking for. I don't believe I'v ever heard mention of a civilian police force. Instead I believe you'll see troopers taking care of those duties, and continue to see MPs on the strip (due to the high number of troopers that take advantage of the festivities.

 

 

I will try to expand on some of the other ideas on the list I posted later when I get the time.

Cool, looking forward to that :smile:

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I'm inclined to have Tear Gas work as a fatigue weapon, although making it hang in the air might necessitate some tricky scripting.

I'll take a look at it, but I don't think it would hinge on scripting to make it hang around. More likely we're looking at one of the nifs in teh effect directory.

 

Also sleep gas might be a good one, and it would be pretty easy to have a script effect.

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Did a quick google search and another one restricted to the vault wiki and I can't find any metion of a NCR civilian police force, even in the core region. I think it's just the standard troppers.

 

That's possible but here are some information that leads me to believe that there's a regular police force. Keep in mind this is just speculation.

 

"judicial branch comprises courts and judges ruling in accordance with NCR's adapted version of American common law."

So we know they have courts and judges. They would need bailiffs and guards, but this could be covered by the NCR CF.

 

"Policing (both civilian and military) in the fringes of NCR territory and outside of it is usually of poor quality however - this is evident as off-duty NCR troopers that seek entertainment on The Strip can be witnessed drunk and hint to have been gambling or using prostitutes."

The civilian and military COULD mean the police force

 

The NCRCF is a different division than the NCR MPs

 

The fact that the NCR MPs are MPs and not just regular police officers leads me to believe they have a civilian counterpart.

 

http://fallout.wikia.com/wiki/New_California_Republic

 

In the laoding screens its stated " The NCR's military doesn't like being in the role of "peace-keeper". Crimes across the Mojave are typically punished by death."

http://fallout.wikia.com/wiki/Fallout:_New_Vegas_loading_screens 4th bullet under Factions

 

Also one reason is that using troopers to act as police would be a huge drain on military resources, especially in times of war. We also know that NCR rangers do act as sheriffs from time to time as evident in Primm. If you're going to create a law enforcement branch of the NCR then I think you could also have a few NCR rangers (Numbers would depend on how many people are in the town/surrounding area) who act similar too the FBI.

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I'm inclined to have Tear Gas work as a fatigue weapon, although making it hang in the air might necessitate some tricky scripting.

I'll take a look at it, but I don't think it would hinge on scripting to make it hang around. More likely we're looking at one of the nifs in teh effect directory.

 

Also sleep gas might be a good one, and it would be pretty easy to have a script effect.

 

 

Maybe instead of an explosion, the canister releases a tear gas cloud that looks similar to the cloud found in Dead Money. I can't think of any weapons that would have the affect that I'm thinking of (I mostly just use sniper rifles and smgs when I play) but if I find one I'll let you know.

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I'll go through those point by point when I get a chance, but right now I'm on my phone (which is so ill adapted for the task). I don't think there's any evidence for a civilian force, but that's not nessarily a show stopper per se. It's not like it's a crazy or insane idea at all. My point, primarily is that NV is going to be a boarder state for several years to come, and it will be the military which is garrisoned here that will enforce it's laws. But I'll catch up on the thread when I get home from work.

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So I just found this.

 

"The NCR is a clean town filled with honest, hardworking folk. The NCR does keep order within its walls with a large and competent police force. Outside the walls, the NCR has so far been operating through others, buying and trading for things that they cannot yet take by open force.[1]"

http://fallout.wikia.com/wiki/New_California_Republic_(town) found under Background

 

http://fallout.wikia.com/wiki/Sheriff%27s_department_(NCR)

Edited by sgtKraigO
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