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Need Help: Isharas Custom Player Body


buffedvolcarona

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Hello, I am pretty new to the game and have a problem:

 

I am trying to get Isharas Custom Player Body working and need the textures of male body parts for this. (As far as I've understood.)

I am currently running the mod organizer with CBBE, an Armor Replacer, Bodyslide, HTD, RaceMenu, FNIS, and XPMSE.

I also had a really hard time establishing this, I used the Vortex mod loader at first, but the whole thing didn't work with that one.

I tried following the guide on the mod page but failed at first bcs I couldn't find any textures of humans in the original Skyrim installation.

So I figured that I have to do the whole thing in the CBBE files. And here comes the problem, that I believe is responsible.

 

 

help, and sorry for my lack of precision.

(I hope this is the right place to post this)

 

thanks in advance

 

https://modwat.ch/u/buffedvolcarona/plugins

my modwatch

 

a screenshot of my Mod Organizer

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Yes. You can create those folders in the mod's folder itself. Then just replace the specific files you need to change.

 

You can also create a new "mod" with the custom folders and whichever files you want. Thus you can switch between different setups depending upon which character is being played.

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The mod provides the player with a custom nude / underwear body location. This means that the player when without armor / clothing can have a body that is different from that which all the NPCs have. It does not carry over into all the various armors / clothing that can be obtained within the game. Once you equip armor / clothing the player character will be using whatever body texture and shape that that gear has. Some exceptions are pieces that do not contain body bits within their mesh file but those could cause clipping when the body and gear are of two different shapes.

 

Getting HDT armor working requires following instructions for the HDT armor. It has nothing to do with this mod. Getting an HDT body working within this mod just requires moving / copying the appropriate mesh files into the custom location after making sure the HDT body works in the normal default location.

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