Jump to content

Any way to check if this actually works?


Recommended Posts

Long story short, putting a "Lucky Coin Purse" on a rogue npc boss as a kind of reward, its just a 'disallow enchanting' pouch with what I hoped would be the equivalent of +25 carry weight and a variation of 'Imperial Luck' racial ability.

 

Looking at the spell...

 

ID: RaceImperial

Name: Imperial Luck

Type: Ability

 

...it simply links to the magic effect...

 

ID: RaceImperialLuckEffect

Name: Imperial Luck

Effect Archtype: Script

 

But it has no script liked in its scripts field? To test I duplicated the existing magic effect as a new form as follows...

 

ID: BMCDeepPktsMGEF

Name: Deep Pockets

 

I then attached the 'new' effect along with the +25 carry weight to a fresh enchantment...

 

ID: BMCDeepPktsEnch

Name: Deep Pockets

Type: Enchantment

 

Then finally attached the enchantment to the object.

 

ID: BMCLuckyCoinPurse

Name: Lucky Coin Purse

 

It all works, shows up in game, shows both the stats to be added in carry weight increase and also 'Deep Pockets' through the active effects screen but the point is how can I be 100% certain the extra gold find is actually working, would saving prior to opening a random chest then opening it pre-eqip and then reloading the game and opening it again post-eqip be sufficient, with gold being random in these containers and varying wildly sometimes I'd much rather have a definite way to check this.

 

Any suggestions welcome in how to check this correctly. :wallbash:

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...