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Rotate character horizontally? (while flying forward with jetpack)


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Setangle works on actors fine, I use it a lot to ensure spawns face the player.

ThisActorREF.SetAngle(ThisActorREF.GetAngleX(), ThisActorREF.GetAngleY(), (ThisActorREF.GetAngleZ() + fHeading) ) ; hostile faces player

Question is does it work on the PLAYER ? You'll need to test that in your view context.

 

For superman flight your looking at the Pitch axis which is X.

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