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Posted

I think you would need to make an animation for that, and then make the player play it. actually rotating will be probably impossible.

Posted
Howabout stop frame type firing a loop of setangle Z +=1 on the player. See what hapens.
Posted

so yes, I understood your correctly. you would then need the X or Y achsis.

but I doubt this even works on actors...

Posted

Setangle works on actors fine, I use it a lot to ensure spawns face the player.

ThisActorREF.SetAngle(ThisActorREF.GetAngleX(), ThisActorREF.GetAngleY(), (ThisActorREF.GetAngleZ() + fHeading) ) ; hostile faces player

Question is does it work on the PLAYER ? You'll need to test that in your view context.

 

For superman flight your looking at the Pitch axis which is X.

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