Felc12345 Posted November 2, 2018 Share Posted November 2, 2018 Hi, so question. There are so much mods, awsome ones. Like vigelant, elshwere and others. So whay is no one making a snow elf mods, there is a mod " Much Ado about Snow Elves" and some race menu mods. Do it would be cool if there is a mod with snow elf characters and citis and quests. Link to comment Share on other sites More sharing options...
JasperBark Posted November 2, 2018 Share Posted November 2, 2018 Seriously I really want to see a snow elf city and quest, not an empty city or a researcher of the falmer giving quests, but a hidden lively city full of snow elves to discover either by a snow elf approaching the player or simply by stumbling across it. Maybe a wispmother randomly appears to greet you and offer to take you to a hidden snow elf city. Wispmothers are actually snow elf spirits of some kind. I figured this out after reading the in-game book lost legends and then playing the pale lady quest. Also if you add yourself to their faction through console commands, wispmothers and the falmer will both be friendly toward the player. And you can tell by just looking at them. Link to comment Share on other sites More sharing options...
Felc12345 Posted November 11, 2018 Author Share Posted November 11, 2018 So is there a moder that would be interested to do this? I hawe some ideas, and other people also. I do not know what is neaded to create a mod like this, do there are so many mods with snow elf gear, weapons and other resorces. It would be awsome to for example hawe a mod with an Island like Falskar or Solsthime with snow elf citis and quests. Link to comment Share on other sites More sharing options...
Zebsi Posted November 18, 2018 Share Posted November 18, 2018 I'm currently working on a mod just like this, as an addon to my race mod Zebsirious (SE). In addition to some other things, the mod adds four new Snow Elf colonies, each containing 40-60 NPCs. Each colony has everything a normal city would have, from a purchaseable player home, to a prison system, to temples and inns. There's even a defunct, yet reparable, wayshrine system that allows you to travel between colonies. And of course, there are a number of quests that the player can complete. But unfortunately you'll have to wait a while to use the mod. I've been working on it for quite some time now, and I'd say it's only about 45% done. Link to comment Share on other sites More sharing options...
Felc12345 Posted November 19, 2018 Author Share Posted November 19, 2018 Awsome,It will be worth the wait. I am happy that soneone is working on it. Link to comment Share on other sites More sharing options...
JasperBark Posted November 23, 2018 Share Posted November 23, 2018 Zebsi will you make a version for regular skyrim? Or am I no longer able to put off getting special edition? Also, just out of curiosity will the npcs be custom voiced or will they have re-purposed vanilla voices, either is fine honestly. Link to comment Share on other sites More sharing options...
Zebsi Posted November 23, 2018 Share Posted November 23, 2018 I'm developing it on LE, but it will be available for both LE and SE :) Every NPC has, on average, 3 topics of conversation, so it'd be pretty hard to splice preexisting lines. However, they do have vanilla voice types, since the accents would be similar enough anyway. In case you're wondering, the voicetypes are:• Dwemer - Dunmer Accent• Kothringi - Imperial Accent • Lilmothiit - Khajiit Accent (but they have normal speech patterns)• Maormer - Altmer Accent• Snow Elves - Altmer Accent Link to comment Share on other sites More sharing options...
JasperBark Posted November 25, 2018 Share Posted November 25, 2018 Another question, can the location for maormer be accessed from a port in Dawnstar so it aligns with the maormer's retreat mod? If I sound a little demanding I apologize. Link to comment Share on other sites More sharing options...
Zebsi Posted November 25, 2018 Share Posted November 25, 2018 (edited) The Maormer don't have any special locations. They, along with the Kothringi and Lilmothiit, are dispersed throughout Skyrim and Solstheim at about the same rate as a Bosmer or Redguard. So when you go into any given major city, you're going to see at least 2 NPCs of my races. Same goes for enemies. For example, every Storm Mage you encounter in Vanilla will be either an Altmer, Breton, Dunmer, or Imperial. With my mod, Storm Mages will be either an Altmer, Breton, Dunmer, Imperial, or Maormer. Of course, that won't be the only time you'll find a hostile Maormer, I've edited other lists as well. As for the Snow Elves, you typically won't encounter any that are initially hostile. There are a few quests in which you fight Snow Elves, but that's pretty much it. By the way, you really shouldn't use Maormer's Retreat. It doesn't use RaceCompatibility, so certain quests will break and Vampirism/Lycanthropy can't work properly. Plus, let's be honest, my mod is waaayy better. And even if it wasn't, why would I go out of my way to align my mod with another obscure workshop mod that tries to do the same thing as mine lol Edited November 25, 2018 by Zebsi Link to comment Share on other sites More sharing options...
JasperBark Posted November 26, 2018 Share Posted November 26, 2018 That actually sounds better than what I had in mind. I'll still use maormer retreat (though agree your mod sounds a lot better) because I avoid the Companion's quest as most of my characters are either snow elves or ayleids who worship Meridia, so I don't have to worry about any compatibility issues. That and I hate being a vampire (might be why I always worship Meridia in my playthroughs). I keep it for the npcs. Side note: wispmothers are actually some kind of snow elf ghosts, my evidence: if you add yourself to their faction they, along with the falmer and chaurus will no longer attack you, their pointy ears and pale blueish white skin, their primary use of ice magic, and if you read the in game book about them and then read the book "lost legends", then do the pale lady side quest, that leads to the conclusion that they are falmer. My evidence that they are spirits or ghosts is simply the fact that they explode from the dawnbreaker effect if dawnbreaker is used to kill them. I don't know if this help in any way but I can't help but to share my findings through my amateur research. Link to comment Share on other sites More sharing options...
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