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JasperBark

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Everything posted by JasperBark

  1. Sadly none that I could find. Such a disguise would be too powerful in the hands (or face) of a criminal. Nobody would suspect a thing.
  2. I'd be down for this honestly. Some other mods have tackled the idea of fighting a daedric prince and turned out pretty well imo. I love the idea of going on an epic quest and using my literal divine artifacts like Dawnbreaker, Auriel's Bow and Shield, and the Staff of Magnus to fight an eldritch deity like ol' Mora.
  3. Are there a few of mods that add aliens from different franchises into the Commonwealth? Yup. Do I still want more? Yup. Do I think any of these ideas will ever be made into a mod? Probably not. But, either way, I'll just make a list here of various alien mod ideas. Who knows, someone else reading this may think these would be fun to add in to. Preferably not in the form of a replacer. The Zin from Saints Row 4, maybe along with their spaceships. Halo Forerunner sentinels. The Black Arms from Shadow the Hedgehog. Combine Advisors from Half-Life. Geonosians from Star Wars, along with, or just their battle droids. Andorians from Star Trek. A settlement of friendlier versions of aliens from preexisting mods.
  4. So there actually was a mod that did this at one point, but for some reason, either the author or nexus itself took down the mod. However, for the time being, you may be able to get what you want from another mod, Immersive Creatures. Skeletons from that mod wear armor that the player can loot for themselves. One of which is a hornless iron helmet. You can also find a wingless steel plate helmet from them to if you're interested. https://www.nexusmods.com/skyrim/mods/24913
  5. I've tried getting help for my problem on both the LE page as well as the SE page of the Caryalind follower mod, but I got no response from either one. So, I want to try my luck here in case anyone who has the mod can help. Basically I'm unable to recruit him in the Winking Skeever, presumably because the quest to recruit him doesn't update when I read the letter given to me by the courier. I tried going to the Winking Skeever and just talking to him to see if he can be recruited anyway. Unfortunately, while he is there, he doesn't respond to me when try to I talk to him. So, does anyone know the quest ID for the recruitment quest as well as the number of the stages? https://www.nexusmods.com/skyrim/mods/110545?tab=posts
  6. I would love to see this, especially with npcs from different mods duking it out.
  7. Just feel like it'd be cool to have those flying around, and the vertibird would make the perfect starting point to make them. Though I would prefer a non-replacer, that adds in a bunch of phantoms around the map. Ideally they would be allied with supermutants and/or raiders due to mods that turn supermutants into halo brutes, and raiders into halo elites.
  8. Basically just asking for a mod that adds random npcs from all races and genders that the player can recruit/hire to serve in your private army, outfit in the with the gear the player finds or makes, and use them to fortify locations or help them conquer said locations. Ideally they can be killed in battle whether following you or not. Now, I know there are some mods already that somewhat do this, but all the ones I saw where either too limiting, or they had a more specific pre-determined reason for npcs following you. What I would prefer is that the player can have as many soldiers as they want, so long as they have the gold to hire them, and can find the random npcs to be hired in the first place. I also would prefer to have the reason that these npcs are willing to die for the player to be up to player interpretation, whether they are simply mercs who desperately want gold, or if they believe in whatever cause the player fights for, or they are just random citizens who the player wants to help out and give a home to. Ideally there will be no prerequisite for hiring these npcs, save for actually finding them in the overworld, say in taverns or walking the city streets, for immersion sake as opposed to spawning them in. Also, simply having the gold to hire them, say around 500 like a regular merc. The gear they start with should just be iron weapons and regular civilian clothes, again for immersion sake, but also so they will most likely equip the items you give them without much trouble. edit: And preferably no management system like constantly making sure they have food and money, or at least make the system optional, depending on if the player is more interested in quality of life or immersion. They can do that themselves, the player has a world to explore/save/conquer/destroy/whatever!
  9. I just wanna play as a Chiss during a playthrough. I tried to somewhat make this happen by downloading CX - Colors Xpanded, but unfortunately the mod doesn't work even after removing any mod that could possible conflict with it.
  10. I dunno, I just think it'd be cool to have Seperatist battle droids in the game, preferable also craftable for settlements. But NOT as a replacer for pre-existing robots or synths. Same for star wars aliens, or honestly any alien from other franchises like Halo or Mass Effect, some hostile, some friendly. I've been trying to turn the Commonwealth into an intergalactic warzone, which has been getting me absolutely murdered more and more as I go along(mostly by adding Yautja into the mix), but in a fun way, and I think a mod like this would add greatly to this endeavor. Ideally I want the idea to be made into a completely standalone mod that doesn't replace any more existing npcs, or require a bunch of other mods to run, but I know that is probably much easier said than done.
  11. Those locations have a cool setup that would be perfect for an actual town to start building back up. I know there are some mods that kinda do this already, but don't really let you cutomize it very well.
  12. As far as I know, no mod exists where you can join the Silver Hand for legendary edition, yet there are a couple for Special Edition. I don't ever plan on getting Special Edition, so it'd be nice to have a mod that allows this for LE, or at least makes them passive towards non-companion players and npcs, as opposed to just being bandits with a different name.
  13. I'd like this to be made to. I doubt it will be easy, but it will be extremely useful in group combat situations for when the player accidentally hits an npc they weren't aiming for.
  14. I kinda like that idea. I actually want something similar only with the player having it. Like a dragon we killand absorb the soul of doesnt turn out to be completely dead or something, so they often mentally torment the player or something, judging every action the player takes.
  15. Basically by the end of the game, the player is a full on demigod. Enemies like dragons and Miraak are pretty much pushovers, yet they have ragdoll and paralysis immunity while we the player do not. Dying to a random draugr deathlord is more probable than dying to Harkon, dragons, dragon priests, and Miraak simply due to their ability to ragdoll us. Same goes for any mod that adds a common enemy type with a paralysis ability. Basically I'd like a mod where we gain immunity to ragdoll and paralysis, whether it be by reaching a certain level, getting a perk in the skill tree, doing a mini quest to get the perk, reaching a certain point in the questlines in the game, absorbing a certain amount of dragon souls, or even just having it from the start.
  16. It is possible that it could be made some day if bethesda keeps re-releasing skyrim for eternity. I wish I could say that was a joke, but I honestly think they will keep doing that until the earth explodes.
  17. This sounds awesome. Sadly I don't think we'll ever get this mod, since there isn't even a mod that adds a single custom-voiced snow elf, at least not to my knowledge. Edit: Might be wrong on that, just looked at a mod that MAY have actually added a custom-voiced snow elf.
  18. I'll be honest, the imperial pantheon is boring, and Meridia is my favorite deity in tes, so having to side with the nine was kinda boring to me. I'd like a mod where we can side with Meridia and Umaril instead. A good way to achieve this is to add an option to immediately go to the shrine of Merida after we talk to the prophet, and learn the locations of the gauntlets, greaves (have them be in the inventory of the wraith), boots, sword (whitch we purify at Meridia's shrine instead of Arkay), mace, and shield via a vision (just a textbox explaining it) and go after the relics in that order. During all this we get no interferance by the aurorans, since we're on their side After we do that, we get another vision (textbox) prompting us to go to the location of the helm, which then leads us to the priory as in the original part of the dlc. This time howver, we have hostile knights of the nine fighting against the aurorans at the priory. Once the knights are all taken out, both on the outside and inside of the priory, we head down to the basement alone to fight against the ghosts of the former knights of the nine, and after that, the spirit of Pelinal Whitestrake, which will undo the barrier blocking the cuirass. After we obtain the cuirass, we get transported to Meridia's shrine, where we are gifted Umaril's sword by activating the shrine, and now have access to friendly aurorans we can recruit as followers at the shrine and Malatar.
  19. Try Vigilant. It has a seperate, unofficial, english voiced addon you will want to download.
  20. Portal door. Boom, easy fix. Also making it a player home would defeat the purpose of the idea.
  21. I think it's weird that as a literal demi-god, you can still be easily ragdolled and paralyzed like any common npc, even though certain humanoid npcs like miraak, who we later kill, are completely immune to it. It's especially weird when a random draugr can do it. Its one thing if dragons or dragon priests did it, (which i don't think they can in the vanilla game) but its another thing that their draugr servants do. A good solution to this is to get it those immunities via the perk tree, or passively get paralysis immunity at level 40-60, and later ragdoll immunity at around level 60-80.
  22. I agree to this idea, I often start new saves to run through skyrim and play quest mods again, so it is kinda annoying to have to go through the whole questline just to get the bow. I have another idea on how to implement this potential mod. Basically, you just meet an altmer priest outside the cave, who claims to have had a vision of an ancient falmer chantry from Auriel himself. From there you start the journey for the bow with the priest accompanying you. After you retrieve the bow, the priest will suggest you go to the dawnguard, it is entirely up to you if you do or not, just in case you want to play dawnguard later. Though, if you do this option, regardless if you choose to side with the vampires or dawnguard, you play through normally until you have Dexion read the elder scroll, which will lead you immediately to the confrontation with Harkon afterwards.
  23. Aela should have a hair style that is more un-kept, to fit in with the werewolf theme. When I said blocky, I was trying to say they have square-like jaws, which makes them look more masculine and... well, blocky.
  24. They look a bit unsettling to me. The hair doesn't fit at all, and the faces are a little... blocky? Do what you want though, practice makes perfect.
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