Dahveed Posted June 26, 2012 Share Posted June 26, 2012 Hello. Pretty new to modding, but I started to think I was getting the hang of Navmesh (finally), but now in this Rorikstead mod I can't get my NPCs to walk through 2 different parts of the mesh, even though it seems finalized, all connected, etc. I think it's a border issue, as the 2 major "problem areas" seem to be right on the border. At first I didn't even know about border issues, until I watched a pretty good tutorial explaining their importance. But it seemed to me that once the green borders appeared, you were good to go. But for some reason I just can't get any NPCs (guards, followers, villagers etc) to pass the damn borders... Here are the 2 screenshots to give an idea: http://tinypic.com/view.php?pic=34yse4p&s=6 - This is actually 4 diffferent zones converging, but the 4 borders are there. Shouldn't they work? http://tinypic.com/view.php?pic=w050m0&s=6 - Just a regular border. Again, I get the green border, but NPCs won't pass it. Wtf? I know it's hard to see what is happening based on screenshots alone, but is there something super-obvious I am missing? Is there some sort of troubleshooting guide out there? Or maybe a pro modder can give me a step-by-step checklist? Any help at all would be appreciated, thanks! Link to comment Share on other sites More sharing options...
treemosher Posted June 26, 2012 Share Posted June 26, 2012 (edited) I'm no expert, but I can at least shoot you a great video w/ very good explanations on working navmesh outside. http://www.youtube.com/watch?v=K1WX8E-VSP8&feature=relmfu This actually helped me out a lot today. Good luck! BTW, not sure how much of a difference it makes, but it looked like some of your navmesh was kind of high up off the ground from what I could see. Edited June 26, 2012 by treemosher Link to comment Share on other sites More sharing options...
Dahveed Posted June 27, 2012 Author Share Posted June 27, 2012 Thanks for the post. I watched the vid and it does seem well done, but it didn't cover my problem. All my different zones are "snapped" together with green bars, and when I "flood fill" my navmeshes they all connect green. But the NPCs in-game still run around like idiots as though half the navmesh didn't even exist. Others just stand there as though there AI just suddenly shuts off. I hate Navmesh... I can't believe a game this advanced would use a programming tool so clunky, awkward and counter-intuitive. Why not just do a "reverse" nav-mesh where we define where NPCs CANNOT go? So much simpler... Link to comment Share on other sites More sharing options...
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