Emonquente Posted August 15, 2008 Share Posted August 15, 2008 Okay, this will be really long I warn now, since I'm just going to post the full idea as I wrote it (and I just kinda...went on with it, and at some point sorta switched to a walk through style of planning, no idea why). Romance Expansion: Female- Wood Elf pretty. . . .Childhood Friend that comes to greet you out of jail. And take you on your first adventure. After a few weeks (10-20 real time hours, or use game weeks?) of traveling together she remarks on how you’re progressing as a person (fame/infamy indicator), and whether or not she ought to have left you be (convo based, can tell her to slag off?). A few days later (game time) she’ll tell you there is a dungeon she’d like to visit (let’s just use a game dungeon here. . . .), she’d hoped you’d just come across it sooner or later, but now it’s time to come out and ask, take her to X-Dungeon, there’s a secret there. Inside you find, not only much greater resistance than anticipated, but also a journal-- very cryptic and strange, you think the person that wrote it was afraid of some relative. She seems distant. . . Conservative. . . And sooner or later asks you if you have any demons haunting you. You can tell her that you do and she’ll ask you how to deal with them, various levels of comfort yield various levels of affection points. (you’ve been earning them throughout) An assassin will wake you in your sleep, and challenge you, mentioning your companion as the cause of the affair. You can choose whether or not to pry her for why he came, if you pry she’ll ask you what got you in jail, and then say she can’t tell you what she did just yet, but you’re now closer----or you can say “I can wait for you to be ready” (with or without the word “Lovely” in either case for extra love points) and she’ll just smile, hug you, and suggest you press forward for now. She’ll wake you in your sleep and (if you haven’t already told her) she’ll ask why you were in jail. Various answers offer particular boons to your stats--- Only two crimes affect your relations--killing a vampire and his non-vampire child drops you greatly, being friends with a vampire you refused to slay increases greatly. Once you’ve told her why you were in jail (in either of your chances) she’ll wake you again, if you refused to tell her, she’ll have left you though (leaving a note saying she can’t trust you since you won’t trust her)----- This time she’ll ask you what you think of the Mages Guild’s view on Necromancy, is there not anything that it can be good for. Depending on how much she likes your answers the conversation will progress as far as her reclusive and nervous movements will suggest she had something to do with that stuff. If by the end of this convo your AP’s are high enough, she’ll murmur that she’s so happy to have you around, and don’t leave her. You can promise, suggest you go to sleep, make a smart-ass remark, or say nothing for AP (more to least in order) She’ll suggest you go to another cave a few days later, inside you’ll find basically nothing, but a pretty ring she wants-- you can give it to her, or refuse--- it adds 100 to personality (it’s very bloody pretty) but if you keep it you drop to 0 AP and at the end you will lose her (she can still survive though). You can also say you give it to her, but say “wait” instead of “Enjoy” and say you want to keep it for a good reason, and ask her to trust you. If you do this, you do not actually get the ring, but rather a box (can’t open or use for anything) with the ring in it.---You need just about every AP available to this point for her to choose to trust you. She’ll wake you again a few days later, and tell you that she’s either happy or pissed with you. Then she’ll comment on if you’re a good person (evil but she gets you, evil and she’s mad at you, good and she admires you, good but she thinks you’re still an ass) or not again. Then offer a conclusion on how much she likes you based on your affection levels, naturally if you’ve been at it this long most levels will only have one option, middle levels will still have the chance to change in either direction. (there will be Enemy, hated, disliked, apathetic, liked, dear friend, adored/loved) If you’re at Enemy, she’ll attack you, if you’re at adored/loved she’ll ask you to start walking closer to her, and holding her hand more, and if liked or better she’ll give you a spell to borrow some of her power if you need it (+20 to str., end., agi. For 30 sec and another +25 health/magicka for 4 sec) You’ll wake up and find yourself a bloody mess, the only cause of which seem to be the two pricks on your neck. You’ve been bitten! You look around and find the hastily-scrawled blood-stained note by your bag “sorry” one bloody word?! You’re journal informs you to check places you know she might be (the dungeons you’ve been to, and her mentioned favorite city), if you don’t find her in 2 game weeks you’ll be woken by/meet a traveler that knows her location and tells you where to find her (She’ll always be in the abandoned house outside of … some town, Leyawiin?). Whenever you reach her, however long it takes no matter, she’ll greet you with very, very little enthusiasm. She seems like she’s been crying as long as she’s been away, and had a bit of a breakdown. When you approach she shies away, and cries more if she likes you---if you aren’t high enough she’ll strike you in text, and if you’re low enough she’ll actually fight you to the death (kinda anti-climactic an end eh?) If you are high enough she’ll take your hand (and if she didn’t attack you she will eventually anyway) and then tell you what happened to a degree, she bit you, and despite all questions that raises, you have to let it go for now.---you can pry until she attacks you, losing points every time you try, or just say okay, take her hand, and (if high enough AP) embrace her. When you rest she’ll say she’s sorry, and hopes you can just press on for now, you have no option here (you grunt and go back to sleep) PATH SPLIT: A: Lover You’ll get a journal entry suggesting that if you’re getting impatient you can go to her house and there’s probably a diary there. DO NOT GO GET IT! If you’re a good boy and wait one game week from that message, she’ll wake you up and tell you that she wants to speak with you---It’s time to make good on the promise to tell you why the assassin is after her, how she knew you were in jail, and were going to get out. . . After a long lead-up she will explain that she is a vampire if you have sufficient AP (if you do not she’ll tell you that she just can’t say it yet, if she says this she will NEVER tell you, you have to go read her diary) and that she’s looking for her history. She can’t say just what that means just yet, or even why she has NO characteristics of one-- but Valien (the traveler you may have seen) told her that you were going to go to jail (he knew one of the people involved in you getting caught) , and her divinations to determine how to get you out said that she needed only wait at the sewers (she had waited there for a few days). She apologizes for secrets kept so far, and the ones yet to be revealed, but asks that you continue to trust her to learn to trust you (if you’re REALLY nice here she’ll kiss you) Sooner or later she’ll ask you to let her go off alone for a few days (if you refuse she’ll go off alone forever, regardless your AP) and that amount of time later she’ll wake you asking you to take her to some castle out in BFE to meet with someone. When you get there she confronts the man that killed her sister, DO NOT KILL HIM, she can, and will do it herself. You’re job is to make sure she doesn’t die (just kill the henchmen and the wolves), should be fairly easy. This part isn’t supposed to be a challenge, (since you caught the guy off-guard) . She’ll take his ring, and if her AP his high enough(should be if you even want this route) she’ll give it to you as a thank-you ( +15 to STR. WIS. Or DEX. You pick or whichever is highest, I dunno yet) Some talking after that leads to the decision to head back to her family crypt (the first dungeon you visited with her, now GREATLY populated.) When you get to the crypt there will be a nasty little guardian, he might even beat you so be careful. I would definitely bring a silver/magic weapon here. A secret passage will open when she hits it, and down you can go. At the bottom of this pit you’ll find another family member’s diary, it details how your father befriended hers and many interesting entries about your childhoods. Her eyes cloud with tears of joy as you read on aloud, until you get to the last entry (sage glen hollow) “ The Hallowed Wisdom drowns in Glen and Dale of Nibenay- - - our End is here” She and you both look confused, and spend hours talking about that line, finally she recalls that it is a riddle her father taught her, one of the many havens of the family-Head OUT!Upon arrival you are greeted by nothing at first, but within, after the gauntlet, you find the other log, the familial history that shows why she and you are where you are. They were developing a manner by which to turn vampirism into simple immortality, without all the banes of the disease. The results were so close to being obtained, but everything was destroyed, you and she were the only one’s to survive, and the ring that keeps her the way she is---that is the prize of research. . . . You turn, and are confronted by the enemy that ordered the attacks. Finally, the chance to right the wrongs. You can kill them, let her do it (they’ll just drop dead after she hits them once, they have 1 health each, and are unarmed), or let them go (holding her back, just don't give her the attack ai here). If you kill them she thanks you for that, if you let her do it she thanks you for that, and if you stop her, you’ll get new options, you can convince her it was the right thing to do and continue as normal, or if not, she slaps you and runs off to kill them, you’ll find her body on the way out, and a letter from the baddies thanking you for being so stupid. (Possible choice: hand her over or kill her yourself 5k gold or 10k gold reward, and then perhaps the baddies try to kill you anyway) All said and done, if she’s with you she’ll give you a key to her (your) home, and here (if you didn’t give her the ring earlier, and she gave you the one she found) you can give her the ring and ask her to marry you, otherwise you can simply ask her to accompany you (if you took the ring and don’t offer it to her, she will leave because she thought you would propose) if your AP is too low for marriage she will just follow you(Date you) and if it is lower than that she will default to the “Friend” ending--if somehow you got this far with REALLY low AP (I don’t see how) She’ll go mad and attack you, and just for the hell of it, if somehow you did manage this, I set her to be able to kill you in 1 hit absolutely no matter what, . Serves yeh right you know! B: Friend Go read her diary at her home, there will be two choices basically listed in it. Go turn her in to the mysterious men (one of whom can be found outside the Mages Tower), or say nothing until she brings it up herself(the path you‘ll be taking here). It will be almost exactly like you hadn’t picked up the book, save she’ll confront you, be much less nice to you, and at the end you’re only options are to kill her, or sit back and watch her kill them. Either way, she won’t stick in your party. However, if you let her kill them, you can apologize for the betrayal, and then re-constitute your friendship, but she will not love you, will not join you, and instead can be found in her home (to which you now are allowed in from 6 am to 12am) where she will offer a few friendly greetings. -IF- your AP is literally maxed then she will forgive this little transgression as long as you kept the ring so you can propose. Just for an interesting way to get married (alternative methods of achieving things are fun). C: Betrayal Last, and least, if you go read her Diary and choose to turn her in, you can tell her to “Go home for a few days”, go get the guys, come back and kill her (you have to do it yourself), when you return to the baddies, you’ll get a 255k bounty, and 250k gold. Aren’t these guys messeded up. . . . Her body will have a journal to make you feel like a total arse, and your journal will re-iterate what a jerk you are, and the fact you’re maniacally happy about it, somehow. . . . Now you can spent the rest of your days in jail if you like! (and unless you happen to have 5k on hand you very well might) Epilogue: Immortality If you marry her, she’ll eventually offer you the gift of immortality (not vampirism) a +8 boon too all your stats/skills as well as a +100 charm 60/sec spell (Greater Power) plus a you get either an armor set (Daedric or Glass) or a Clothe set (Enchanted with one of a few gearings) and finally a Daedric weapon or your choice, or one spell from one of the disciplines. Yeah, this part is a bit over-powered but it’s a gift for playing through my mod. BTW: In case you forgot, she’s immortal, not a vampire, because of the ring she wore, after you killed the baddies she used their souls to re-work the ring’s magick into her very soul. As, the only real remaining effect from vampirism, is that it can be transferred, but only intentionally, as it takes nearly all of one’s willpower to use the spell to make it transferable. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`` Seperate notes outside what I just rattled off XD: Right, so what I need to do is learn to make a in-game value (that AP thingie) that can added and deducted from via conversation options. Since 90% of everything actually related to this thingie will ultimately be nothing more than text at least that much is safe, I just need to write a -load- of dialogue. Probably going to want a teleport spell to get her back if she falls behind, going to need to make a script kinda-like Mr. Thompson's (from TotF) , course I could just ask to use his and change a few things in it (if it works exactly as I remember it, haven't looked in months). . . . All basic quest scripting, adding items to inventories, removing them, etc. A way to have the script check to see if the player kept the ring or gave it to her and received her ring or not. The entire concept of the journal path seems pretty complex. Might be easiest to just use the CM-Partners mod as a basis for my Companion AI, since I have very minor pre-existing skills and intend to learn-as-I-go as practice for my classes so I dun get rusty (taking Game and Simulation Programming as my major at Devry U :P) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ RIGHT! ~~~~~~~~~~~~~~~~~~~~~~~~~ So that's all the info I got on the mod and what I think will be the key points to doing it. Any comments at all? I'm not really looking for help, although if you've got something to point out (like what generally might I look into to make the 2nd and third paths work for example). I know the Friend and Betrayal are kinda short, but that's because the betrayal, well that's 100% dialogue, nothing much to really say about it, and friend has much the same problem. Plus I'm thinking of expanding certain parts of the story, but I wanna know how this one sounds, if it's doable, etc etc. make it, and then worry about trying to make it better. I already started on the dialogue, and probably will finish most/all of it before I ever open the CS heh heh. ~~~~~~~~~~~~~~~~~~~ Beginning Update ~~~~~~~~~~~~~~~~~~~~~Far too many quest mods use random sleep and first sleep counters, I've had some really. . . odd. . . glitches as a result of these stacking. You know....it could start the same way as any official plug-in, and make more sense than any of them as well (how the hell does anyone know you're in the sewers to give you a letter anyway. . . ) "I suddenly stop in my tracks, staring at the scar on my hand. . . Melody. . . . I haven't seen her in so long, trapped in that hellhole. The Empire, the guilds, whoever may think they may claim on me can wait, I have a more important obligation. . . . It's time to return, gods only know what awaits me there, Schattenstraße. . . . " So, what's everyone think? How's that for a beginning? BTW: Almost definitely gonna make it a hometown that you two are from where her house is, the town "Schattenstraße" and the house "Landsitz des lebenden Todes " (Manor of the Living Death) If everyone like it that settle the start, so that makes it so as I can officially begin more than just planning stages. I'll be tying that scar in somewhere, probably into the raid where your parents and her's (hell maybe the whole village if it's a battlemage/imperial raid) died. ~~~~~~~~~~~~~~~~~~Final Notes~~~~~~~~~~~~~~~~~ Ah, the scripting for this game is very. . .odd, I've never seen anything like it before. . . which is strange, I mean I don't have a -lot- of experience or anything, but I've been able to code a couple games from scratch, and I have no idea how the hell this editor works! Mostly because I don't know the numbers to many of the conditions, and I don't know -any- of the verbs. Looking at some of the game's own scripts I also see a strange style of stacking, is it just me or do you pre-declare verbs before the actual scripting, then do it, because that just . . .makes no sense at all. I've made several mods with just editing pre-existing values, and it all looked simple enough, but looks like I have to learn an entirely new style of scripting to do this. Am I only the only coder that felt this damned confounded when they opened the CS? Anyway the culmination of all that is, after I get various levels of dialogue written and buildings/items/whatever I need made, I may be asking for scripter volunteers, but, thankfully, that stage is at least a couple months away (I'll just have to make room for re-writing based on CS limitations that may be encountered this way unfortunately). Anyone have comments on the story itself feel free to continue, and if you think of any scripts or ideas behind what would be need or, whatever, anything, again, feel free to post them here, they might help anybody that helps me, or hell you never know, I might figure some of this out myself, I'm not totally useless yeh know! I'm just used to a. . . much more straightforward language to say the least. ~~~~~~~~~~~~~~~~~~~`A nd finally~~~~~~~~~~~~~~~ That's it, if anyone actually wants to pick up the scripting part of this and work with me (one or two days a week at least, probably not more with me in university and working full time) they can, but I'm not really even asking for that, just wanna know what you guys think. Legal Note: This unfinished story-line is currently protected by U.S. copy write law, and as it has been put through no further levels of publication than writing itself it is still 100 percent my intellectual property and subject to all laws therein. In short, if you wanna use my story, just ask to work with me, otherwise, just be patient! Hell, once (if) it gets released all protections as my intellectual property expire (well, almost all of them, depends on the format you try to distribute it in) anyway. Link to comment Share on other sites More sharing options...
DEHAIRS Posted August 15, 2008 Share Posted August 15, 2008 wow..............realy........wow........indeed it was long but i had fun reading it....youve got to make this one truly! its GOOD no better than good....PERFECT!!! you have my full support on this one man :thanks: for posting :thumbsup: :thumbsup: :thumbsup: EDIT: i cant mod srry Link to comment Share on other sites More sharing options...
jroin Posted August 15, 2008 Share Posted August 15, 2008 It sounds good..., really, really good :thumbsup:..., I hope you're able to do it..,there are some pretty tricky things you have to do.., mainly the AP thing. :confused: good luck with that Link to comment Share on other sites More sharing options...
LoginToDownload Posted August 15, 2008 Share Posted August 15, 2008 Wow, long... It sounds really good to me, pretty TotF-ish, but extremely easy to "fail". The waits (particularly decidedly not pursuing the quest for a couple of weeks at all, or being put on a more "negative" path. Especially considering whether she has any reason to notice you reading the diary) could also be rather frustrating/troublesome for people like me who have trouble holding on to a character. Saying nothing when she says she's happy to have you around doesn't strike me as a very fair "most negative" option, as it seems to suggest to me being emotionally moved and/or timid/awkward. Her being a vampire for the first while (And having gone long enough without blood to bite the player) seems like it would cause trouble, since it would suggest she would also have sunlight vulnerability... Also, Fame/Infamy can frequently make a very, very bad way of determining alignment. You do, indeed, delare all of your variables at the beginning of a script. You might just want to read some of the CS Wiki's Scripting Tutorials to help get a feel for it, but I'm happy to help when I can. EDIT: Also, the astronomical bounty (murders are worth 1000 by Vanilla) seems really improbable, and doesn't seem to accomplish much more than kicking the player in the face... You also might want to shorten up the "I'm a vampire" reveal. I suspect most players will guess that's the case once they woke up with her gone, two puncture-marks on their neck, and an apology written in blood. Link to comment Share on other sites More sharing options...
Emonquente Posted August 17, 2008 Author Share Posted August 17, 2008 To LoginToDownload: It is intended to be -really- easy to "Fail", if I get this much done though, I intend to go back and add more for alternate iunno, 'evil' endings. I know Fame/infamy is a bad way to determine, but the pre-existing script to determine the difference between the two is by far the most fair way I have any chance of accomplishing, and you're "alignment" has no affect on completion. The alternative is to put a -lot- of chances in dialogue (yet still have equal chances for AP between good and evil, meaning upwards of a dozen options for everything she says, that means tens of thousands of extra line by the end of the mod) and scripts added to the crimes /quests already in-game to determine an in-mod Alignment value (I think ti could be done, but wow, that would take fo-ever!) ---- you wanna do that you just go right ahead mate :P. I may never point out that she was ever a vampire blatantly. The sun damage can't be implemented without it being obvious what she is, I intent to put some hints in books and stuff you don't -have- to find (and likely pretty well hidden) --- A lot of that stuff is related to a secret ending that I won't be discussing here, because you never know, someone might find/remember this thread whenever I finish this mod lol. The relationship is intended to be realistic as possible, it could take as much as a game year to complete is the goal. Role-players tend to use characters at least 50 hours (my oldest char currently is over 300) and this mod would only be geared toward them. As for why she get's hungry enough to attack the player? --- The ring isn't finished at the start, the final pieces of the puzzle will be found on the bad guys. (maybe, haven't decided how to work that just yet) Or just that lust awakened blood-lust (if that gets in there the 14+ rating will go to 18+ of course, I was aiming for 14+ if I could though) Iunno, I'll have something believable sooner or later lol. Now, yes, she is a very picky woman and you can lose her easily. Name -one- person you've ever dated that you can honestly say wasn't like that. There are always conversations that will make or break a relationship, even my wife and I have had them (like when she wanted a certain job a few years back) It's unfair, it's realistic. If I have time whenever I've got this much done (and there's a -lot- I haven't mentioned in this story, I just posted my first paper, the current paper is 10 pages long and contains actual story, plus 5 pages of dialogue written so far) then I may go through and add a lot of alternate paths, but there's only so much you can do, there's only so long a quest can be, there's only so far I'm willing to go, there's only so creative I can get, there's only so much the player will actually appreciate, at some point you have to force the character in a stock mold for the sake of story-telling. Like TotF, to tell the story properly you have to make certain choices, and anything more than two possible outcomes is really quite impressive, hell every quest-line in Oblivion Vanilla had just one, and the console sales were more than good enough to prove that at least -some- people are okay with linear story-telling for the sake of -good- story-telling (which, with the exception of the DB quest-line, and a few misc quests, in my opinion, vanilla Oblivion fails miserably at) . But even I was perfectly content with vanilla Oblivion until I beat -literally- every single quest, and raid every dungeon and blah blah (took me over a year XD). I hope I satisfactorily addressed your concerns ^.^ EDIT: Forgot to mention, the ludicrous bounty was more of a joke really, it probably will be a 1k bounty for her(if you get caught), and then rather than giving you a reward from them, they'll attack you and have 5-10k on their corpses (just like if you turned on her on the 'good' line)--but you're journal entry will be a kick-in-the-face, it'll be realistic, but I'll make yeh feel as bad as possible for me doing all this work just for you to kill her :P.---well, I'll probably do that with a diary on her body (it's contents dependent on your AP level at the time of her death) instead, one that just covers her time spent with you yeh know? The journal entry will probably be summat like "I've killed my best friend, and now the tale of SchattenStraße is done" just to leave the conclusions up to the player themselves. To jroin: Actually the AP thing is the -only- thing I already have a a script for XD I just took the same priciple as the dusk/dawnFang's script and made an AP value instead of a KP value ^.^.I think it'll work if I attach some altering things to it, they should alter it right I mean. We'll see. ^.^ Thanks for the encouragement guys, and I'll your offer in mind logintodownload when I get to the real modding part. Link to comment Share on other sites More sharing options...
ramadil Posted December 6, 2008 Share Posted December 6, 2008 I read it all, and i'd defenentley download it. It sounds really good and i would love for you to get it all in there, i understand it'll take a.... long time, but it'll be worth it! :whoops: Moderator note: Normally a thread with not activity for 30 days is considered dead, in the future please do not practice necromancy on the forums. >Locked< will reopen if the op requests it. Buddah Link to comment Share on other sites More sharing options...
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