SandMouseAnarchy Posted November 3, 2018 Share Posted November 3, 2018 (edited) Hi guys, so I had all but given up on getting subcategories into the workbench menu's - it turns out that only one category deep is a game limitation and subcategories just can't be done... Until yesterday -> When I give X object mod Y parent attach point (also in the nifs) but don't put Y in the attach parent slot in the armor record (so Y is added to the menu by building X) as soon as I build X I'm taken into the Y category. (this could be manipulated by removing the Y keyword on a menu close event, or mod success (from the Y menu) thereby making it look like Y menu can only be accessed by building X) It's not quite the solution I've been looking for, I might find a use for this though. And I thought I'd share the possible work around with you guys and see if it's viable or some sort of glitch on my end. Anyone who could test this for me, or could explain what kind of glitch this is and why it's happening would be legendary ^.^ but if not, hopefully the bread crumbs help someone out there one day ^.^ Edited November 3, 2018 by SandMouseAnarchy Link to comment Share on other sites More sharing options...
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