shadowfx78 Posted June 26, 2012 Share Posted June 26, 2012 Ok im trying to make a merged patch using FNVedit and i get this error [00:14] Background Loader: Fatal: <Exception: FormID [010103B4] in file DeadMoney.esm refers to master file DeadMoney.esm which has not been assigned a global load order> And Yes Dead Money.esm is loaded as 0B in my loadorder so dont know why I am getting this error? Link to comment Share on other sites More sharing options...
Gribbleshnibit8 Posted June 26, 2012 Share Posted June 26, 2012 Why is Dead Money loading so low? 0B is the 11th spot in the load order. Generally DLC load as the very first thing, which would put Dead Money as 01. Your load order would be helpful here. Link to comment Share on other sites More sharing options...
shadowfx78 Posted June 26, 2012 Author Share Posted June 26, 2012 ok here is my load order [X] FalloutNV.esm[X] Fallout3.esm[X] Anchorage.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] ThePitt.esm[X] Zeta.esm[X] MoMod.esm[X] NVEC Complete.esm[X] RFCW_PackageFix_Anchorage.esm[X] RFCW_PackageFix_BrokenSteel.esm[X] RFCW_PackageFix_PointLookout.esm[X] RFCW_PackageFix_ThePitt.esm[X] RFCW_PackageFix_Zeta.esm[X] RFCW_PackageFix.esm[X] Mart's Mutant Mod.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] OldWorldBlues.esm[X] LonesomeRoad.esm[X] GunRunnersArsenal.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] WMVM.esm[X] Project Nevada - Rebalance.esp[X] Project Nevada - Cyberware.esp[X] Wasteland Soldier - NV Edition.esp[X] Armored Duster.esp[X] Kaya47NordicGear.esp[ ] Better Looking Ghost and Jackson.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Billboard Camps.esp[X] Merged.esp[X] Shotgun Commando.esp[X] Gun Runners.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[X] DarNifiedUINV.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Vurt's WFO.esp[X] Readius_NV.esp[X] The Weapon Mod Menu.esp[X] GRARG.esp[X] Project Nevada - Dead Money.esp[X] Expanded Ranger Combat Armors.esp[X] Wasteland Soldier Armor.esp[X] Project Nevada - Dead Money (Rebalance).esp[X] Project Nevada - Honest Hearts.esp[X] SFO.esp[X] Project Nevada - Old World Blues.esp[X] RFCW_Main_OldWorldBlues.esp[X] Project Nevada - Lonesome Road.esp[X] TheNCR.esp[X] Project Nevada - Gun Runners' Arsenal.esp[ ] RFCW_Main_GunRunnersArsenal.esp[X] RFCW_Main_DeadMoney.esp[X] RFCW_Main_HonestHearts.esp[ ] RFCW_Main_LonesomeRoad.esp[X] Project Nevada - Gun Runners' Arsenal (Rebalance).esp[X] RRR.esp[X] FO3WeaponsRestoration.esp[X] CNT_ImprovedNCR.esp[ ] sniper damage upped.esp[X] WeaponModsExpanded.esp[X] WeaponModsExpanded_FO3WeaponsRestoration.esp[X] Project Nevada - WMX.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-OldWorldBlues.esp[X] WMX-LonesomeRoad.esp[X] WMX-GunRunnersArsenal.esp[X] WMX-PreOrderPackClassic.esp[X] WMX-PreOrderPackCaravan.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackTribal.esp[X] RSO - Realistic Stealth Overhaul - NV.esp[X] WMVM-GRA.esp[X] WMVM-PN.esp[X] NCR Ranger Combat Armor Improved.esp[X] Sniper Starter Pack.esp[X] FalloutNVCheatTerminal.esp[X] Bashed Patch, 0.esp[X] RFCW_Main.esp[X] RFCW_Anchorage_Main.esp[X] RFCW_BrokenSteel_Main.esp[X] RFCW_PointLookout_Main.esp[X] RFCW_ThePitt_Main.esp[X] RFCW_Zeta_Main.esp[X] RFCW_MagicSewerTravelPoint.esp the reason its so low is the loadorder needed by RFCW. Link to comment Share on other sites More sharing options...
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